State Mechanics
From SWGANH Wiki
The 'state' of an actor is broken down into 3 characteristics.
Action State:
The Action State Table looks like the following:
| ID | String |
| 0 | Cover |
| 1 | Combat |
| 2 | Peace |
| 3 | Aiming |
| 4 | Alert |
| 5 | Berserk |
| 6 | FeignDeath |
| 7 | CombatAttitudeEvasive |
| 8 | CombatAttitudeNormal |
| 9 | CombatAttitudeAggressive |
| 10 | Tumbling |
| 11 | Rallied |
| 12 | Stunned |
| 13 | Blinded |
| 14 | Dizzy |
| 15 | Intimidated |
| 16 | Immobilized |
| 17 | Frozen |
| 18 | Swimming |
| 19 | SittingOnChair |
| 20 | Crafting |
| 21 | GlowingJedi |
| 22 | MaskScent |
| 23 | Poisoned |
| 24 | Bleeding |
| 25 | Diseased |
| 26 | OnFire |
| 27 | RidingMount |
| 28 | MountedCreature |
| 29 | PilotingShip |
| 30 | ShipOperations |
| 31 | ShipGunner |
| 32 | ShipInterior |
| 33 | PilotingPobShip |
Locomotion State:
Locomotion Table has the following:
| ID | String |
| 0 | Standing |
| 1 | Sneaking |
| 2 | Walking |
| 3 | Running |
| 4 | Kneeling |
| 5 | CrouchSneaking |
| 6 | CrouchWalking |
| 7 | Prone |
| 8 | Crawling |
| 9 | ClimbingStationary |
| 10 | Climbing |
| 11 | Hovering |
| 12 | Flying |
| 13 | LyingDown |
| 14 | Sitting |
| 15 | SkillAnimating |
| 16 | DrivingVehicle |
| 17 | RidingCreature |
| 18 | KnockedDown |
| 19 | Incapacitated |
| 20 | Dead |
| 21 | Blocking |
Posture State