Description
Template (Game Messages)
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Related Tags
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Items Affected
Experimentation Lines
There is one line of experimentation available to these items:
1. Experimental Effectiveness
The experimental effectiveness line has up to 2 experimental properties, depending on the item. The properties depend on 20% Flavor, 50% OQ and 30% PE.
The Experimental Effectiveness line for Myoflex Cloth Treatment and Enhanced Myoflex Treatment has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Wound Healing (Dancing) and Wound Healing (Music) attributes on these items.
The Experimental Effectiveness line for Passive Biosensors and Active Biosensors has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Injury Treatment and Wound Treatment attributes on these items.
The Experimental Effectiveness line for Passive Tranquilizers and Active Tranquilizers has two experimental attributes, Mod One and Mod Two. Experimentation on this line will increase the Taming Vicious Creatures and Taming Wild Creatures attributes on these items.
The Experimental Effectiveness line for Constrictor Cloth and Coagulant Agents has the experimental attribute Mod Four. Experimentation on this line will increase the Bleeding Defense attribute on these items.
The Experimental Effectiveness line for Scent Camouflage and Scent Neutralization has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Camouflage and Mask Scent attributes on these items.
The Experimental Effectiveness line for Visual Camouflage and Mimetic Circuitry has one experimental attribute, Mod Four. Experimentation on this line will increase the Cover attribute on these items.
The Experimental Effectiveness line for Toughened Fibers and Tensile Resistance has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Melee Defense and Defense vs. Stun attributes on these items.
The Experimental Effectiveness line for Confidence Cloth and Fear Release has two experimental attributes, Mod Four and Mod Five. Experimentation on this line will increase the Intimidation and Warcry attributes on these items.
Item Attributes
Variation Of:
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Volume:
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
Object Creator:
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number:
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers
Bleeding Defense
Appears on Coagulant Agents, Constrictor Cloth
Wound Healing (Dancing)
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Wound Healing (Music)
Appears on Myoflex Cloth Treatment, Enhanced Myoflex Treatment
Warcry
Appears on Confidence Cloth, Fear Release
Intimidation
Appears on Confidence Cloth, Fear Release
Cover
Appears on Visual Camouflage, Mimetic Circuitry
Camouflage
Appears on Scent Camouflage, Scent Neutralization
Mask Scent
Appears on Scent Camouflage, Scent Neutralization
Taming Vicious Creatures
Appears on Passive Tranquilizers, Active Tranquilizers
Taming Wild Creatures
Appears on Passive Tranquilizers, Active Tranquilizers
Wound Treatment
Appears on Passive Bio Sensors, Active Bio Sensors
Injury Treatment
Appears on Passive Bio Sensors, Active Bio Sensors
Melee Defense
Appears on Toughened Fibers, Tensile Resistance
Defense Vs. Stun
Appears on Toughened Fibers, Tensile Resistance
Transferred Component Attributes
Source References
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