Difference between revisions of "Ranged Damage Mitigation 1 (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Related Tags)
 
(2 intermediate revisions by one other user not shown)
Line 12: Line 12:
  
 
{| align="center"
 
{| align="center"
 +
|-
 +
||{{D25%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 30: Line 32:
  
 
= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
 +
 +
 +
'''What is "Damage Mitigation"?'''
 +
 +
<br>
 +
<br>
 +
 +
Damage Mitigation is a defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi  ).
 +
 +
Mitigation comes in two forms, melee and ranged.
 +
 +
Damage mitigation doesn't reduce the TOTAL damage done to you -- it reduces the RANGE of damage that can be done to you. What does that mean?
 +
 +
 +
<br>
 +
 +
'''Here's the breakdown:'''
 +
 +
<pre>
 +
mitigation1  limits damage to 80% of the range (20% reduction)
 +
mitigation2  limits damage to 60% of the range (40% reduction)
 +
mitigation3  limits damage to 40% of the range (60% reduction)
 +
</pre>
 +
 +
<br>
 +
So let's take that example:
 +
 +
<br>
 +
Instead of 50 to 300 damage,
 +
 +
<br>
 +
<pre>
 +
With mitigation1 the damage done to you is reduced to between 50 and 250.
 +
With mitigation2 the damage done to you is reduced to between 50 and 200.
 +
With mitigation3 the damage done to you is reduced to between 50 and 150.
 +
</pre>
 +
 +
<br>
 +
The flipside to this means that Minimum Damage is now much more important than before, so your favorite weapon (your 60-500 Krayt modified pistol) might not be so good anymore.
 +
 +
<br>
 +
<br>
 +
 +
To determine the amount of the reduction the following formula is used:
 +
 +
Max Damage - Min Damage = Range
 +
Range x Remaining Percentage = New Range
 +
Min Damage + New Range = New Max Damage
 +
 +
 +
 +
'''Example 1:'''
 +
 +
To give an example I'll use a weapon with 100-250 Damage against a target with Level 3 Mitigation.
 +
 +
 +
<pre>
 +
250 - 100 = 150
 +
150 x 0.40 = 60
 +
100 + 60 = 160
 +
 +
This makes the new damage range 100-160.
 +
</pre>
 +
 +
 +
 +
 +
 +
'''Example 2:'''
 +
 +
Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Master Force Defender (45 Jedi Toughness) wearing an AP1 40% Stun PSG, AP1 39% Stun Composite, and that is currently under the affect of Synthsteak (43% damage reduction) is attacked by a Dark Trooper with a base damage of (400-500) using a Stun Baton (AP0 320-330 Stun damage) with One-Hand Hit 3 (4.0 special move damage modifier), while intimidated.
 +
 +
<pre>
 +
1) Base damage ranges:
 +
min damage = 400 + 320 = 720
 +
max damage = 500 + 330 = 830
 +
 +
2) Melee Mitigation:
 +
mitigated max damage = 720 + ((830 – 720) * ((100 - 60) / 100)) = 764
 +
 +
So, after mitigation, the current attack damage range is 720-764.
 +
 +
 +
</pre>
 +
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6

Latest revision as of 00:10, 17 January 2008

Ability - Ranged Damage Mitigation 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Bounty Hunter This document is related to the Bounty Hunter Profession.

Carbineer This document is related to the Carbineer Profession.

Commando This document is related to the Commando Profession.

Pistoleer This document is related to the Pistoleer Profession.

Rifleman This document is related to the Rifleman Profession.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

What is "Damage Mitigation"?



Damage Mitigation is a defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ).

Mitigation comes in two forms, melee and ranged.

Damage mitigation doesn't reduce the TOTAL damage done to you -- it reduces the RANGE of damage that can be done to you. What does that mean?



Here's the breakdown:

mitigation1  limits damage to 80% of the range (20% reduction)
mitigation2  limits damage to 60% of the range (40% reduction)
mitigation3  limits damage to 40% of the range (60% reduction)


So let's take that example:


Instead of 50 to 300 damage,


With mitigation1 the damage done to you is reduced to between 50 and 250.
With mitigation2 the damage done to you is reduced to between 50 and 200.
With mitigation3 the damage done to you is reduced to between 50 and 150.


The flipside to this means that Minimum Damage is now much more important than before, so your favorite weapon (your 60-500 Krayt modified pistol) might not be so good anymore.



To determine the amount of the reduction the following formula is used:

Max Damage - Min Damage = Range Range x Remaining Percentage = New Range Min Damage + New Range = New Max Damage


Example 1:

To give an example I'll use a weapon with 100-250 Damage against a target with Level 3 Mitigation.


250 - 100 = 150
150 x 0.40 = 60
100 + 60 = 160

This makes the new damage range 100-160.



Example 2:

Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Master Force Defender (45 Jedi Toughness) wearing an AP1 40% Stun PSG, AP1 39% Stun Composite, and that is currently under the affect of Synthsteak (43% damage reduction) is attacked by a Dark Trooper with a base damage of (400-500) using a Stun Baton (AP0 320-330 Stun damage) with One-Hand Hit 3 (4.0 special move damage modifier), while intimidated.

1) Base damage ranges:
min damage = 400 + 320 = 720
max damage = 500 + 330 = 830

2) Melee Mitigation:
mitigated max damage = 720 + ((830 – 720) * ((100 - 60) / 100)) = 764

So, after mitigation, the current attack damage range is 720-764. 



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0