Difference between revisions of "Ranged Damage Mitigation 1 (Ability)"

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== Description ==
 
== Description ==
This ability will limit the damage range done to you when you are attacked with a ranged weapon.
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Ability Description...
 
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<br><br>'''Command:''' /command
 +
<br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]'''
 
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== Related Tags ==
 
== Related Tags ==
{|
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 +
{| align="center"
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
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|-
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||{{ProfessionTagOther|Bounty Hunter}}
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|-
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||{{ProfessionTagOther|Carbineer}}
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|-
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||{{ProfessionTagOther|Commando}}
 +
|-
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||{{ProfessionTagOther|Pistoleer}}
 +
|-
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||{{ProfessionTagOther|Rifleman}}
 
|-
 
|-
 
||{{ProfessionTagOther|Smuggler}}
 
||{{ProfessionTagOther|Smuggler}}
 +
|}
 +
|}
 +
 +
= Ability Breakdown & Details =
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 +
{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
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 +
==Ability Flow==
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{| align="center"
 +
|-
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||
 +
<graphviz>
 +
digraph G
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{
 +
        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
 +
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
 +
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
 +
        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
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</graphviz>
 +
|}
 +
==System Messages==
 +
 +
{| align="center"
 +
|-
 +
||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 +
|-
 +
||ID Value
 +
||/path/goes/here/
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||filename.stf
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||internal_command_string
 +
||System Message Text
 +
|-
 +
|}
 +
|}
 +
 +
==SUI Prompt==
 +
 +
{| align="center"
 +
|-
 +
||
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{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
 +
 +
|- align="center"
 +
||1
 +
||/path/goes/here
 +
||filename.stf
 +
||Internal SUI label
 +
||SUI Window Description
 +
||SUI Window Label
 +
||SUI Button Label
 +
||SUI Button Label
 +
||SUI Button Label
 +
|-
 +
|}
 +
|}
 +
 +
==Combat Chat Spam==
 +
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
 +
|- align="center"
 +
||
 +
ID Value
 +
||
 +
/path/goes/here/
 +
||
 +
filename.stf
 +
||
 +
internal_command_string
 +
||
 +
System Message Text
 +
||
 +
test
 +
||
 +
test3
 +
 +
|-
 +
|}
 +
|}
 +
 +
==Fly Text==
 +
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 +
|-align="center"
 +
||ID Value
 +
||/path/goes/here/
 +
||filename.stf
 +
||internal_command_string
 +
||System Message Text
 +
|-
 +
|}
 +
|}
 +
 +
==Formula(s)==
 +
 +
* '''1 + 1 = 3'''
 +
 +
* '''2 - 2 + 2 = 3'''
 +
 +
==Source References==
 +
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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|- align="center"
 +
||[[Berserk_Source1|Source1]]||[[somelink1 Source1]]
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|- align="center"
 +
||[[Berserk_Source2|Source2]]||[[somelink2 Source2]]
 +
|-
 +
|}
 +
|}
 +
 +
|valign="top"|
 +
 +
== Ability HAM Costs ==
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{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''Modifier'''||'''Value'''
 +
|-
 +
||Health Cost||align="center" |0
 +
|-
 +
||Action Cost||align="center" |0
 +
|-
 +
||Mind Cost||align="center" |0
 +
|-
 +
||Force Cost||align="center" |0
 +
|-
 +
|}
 +
|}
 +
== Ability Multipliers ==
 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''Modifier'''||'''Value'''
 +
|-
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||Health cost||align="center" |0
 +
|-
 +
||Action cost||align="center" |0
 +
|-
 +
||Mind cost||align="center" |0
 +
|-
 +
||Force cost||align="center" |0
 +
|-
 +
||Damage||align="center" |0
 +
|-
 +
||Delay Time||align="center" |0
 
|-
 
|-
 +
|}
 
|}
 
|}
 
|}
 
|}

Revision as of 08:21, 29 August 2007

Ability - Ranged Damage Mitigation 1

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Description

Ability Description...

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

Ability This document relates to Player Abilities.

Bounty Hunter This document is related to the Bounty Hunter Profession.

Carbineer This document is related to the Carbineer Profession.

Commando This document is related to the Commando Profession.

Pistoleer This document is related to the Pistoleer Profession.

Rifleman This document is related to the Rifleman Profession.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0