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  • ...de them. This detterance factor would be a modifier applied to camps upon crafting, possibly experimentable or maybe an innate modifier that would increase wi
    2 KB (262 words) - 00:58, 29 August 2009
  • * [[Scout Crafting (Game Mechanics)|Scout Crafting]]<br> * Crafting Camps
    6 KB (746 words) - 05:27, 31 August 2009
  • * Use public crafting stations <br>
    4 KB (622 words) - 05:13, 31 August 2009
  • {{Crafting (Mess)}}
    2 KB (164 words) - 01:33, 30 September 2008
  • ...ches off from Scout and Medic. Bio-Engineer abilities are designed around crafting creatures and components for other crafters. * [[Bio-Engineer Crafting (Game Mechanics)|Bio-Engineer Crafting]]<br>
    8 KB (889 words) - 10:53, 30 May 2010
  • {{Crafting (Mess)}}
    2 KB (163 words) - 23:58, 21 September 2008
  • {{SkillInfoBox|6|10000 Medicine Crafting|5000|Novice Bio-Engineer}}
    2 KB (219 words) - 00:06, 22 September 2008
  • * [[Scout Crafting (Game Mechanics)|Ranger Crafting]]<br> * Crafting Camps
    5 KB (651 words) - 14:18, 30 October 2010
  • ...ession that branches off from Medic. Doctor abilities are designed around crafting medicines and treating patients. The abilities include State curing, resus * [[Medic Crafting (Game Mechanics)|Medic Crafting]]<br>
    11 KB (1,535 words) - 13:58, 30 October 2010
  • * [[Instrument Crafting (Game Mechanics)|Instrument Crafting]] * Crafting instruments
    7 KB (894 words) - 16:29, 29 May 2010
  • ...ches off from Scout and Medic. Combat Medic abilities are designed around crafting and using various ranged poisons, diseases and heals. * [[Combat Medic Crafting (Game Mechanics)|Combat Medic Crafting]]
    13 KB (1,805 words) - 17:27, 29 May 2010
  • ...d, they can hold their own in a firefight. They continue to gain improved crafting skills, and bonuses to healing large amounts of damage.
    2 KB (270 words) - 10:37, 23 September 2008
  • ...hes off from Brawler and Marksman. Smuggler abilities are designed around crafting spice, various pistol specials and underworld dealing. * [[Spice Crafting (Game Mechanics)|Spice Crafting]]<br>
    6 KB (728 words) - 13:44, 12 September 2009
  • ...that branches off from Artisan. Shipwright abilities are designed around crafting ships and ship parts that players can use in space if they have the Jump To *General Crafting: 30,000 (granted by crafting various items)
    25 KB (3,552 words) - 18:00, 21 September 2008
  • ...ions that branches off from Artisan. Tailor abilities are designed around crafting clothing that players can wear. This includes clothing with modifications *General Crafting: 19,200 (granted by crafting various items)
    19 KB (2,365 words) - 20:36, 19 May 2010
  • 2. [[Lightsaber Crafting (Game Mechanics)|Lightsaber Crafting]]<br> *[[Lightsaber Crafting Toolkit (Schematic)|Lightsaber Crafting Toolkit]]
    15 KB (1,844 words) - 21:07, 29 September 2008
  • {{PageHeader|Profession|Crafting Mastery}} ||{{ProfessionTag|Crafting Mastery|Force Sensitive Professions}}
    2 KB (275 words) - 11:04, 28 September 2008
  • {{PageHeader|Skill|Crafting Mastery Novice}} ...cently acquired Force sensitivity has become useful to you in the field of crafting. You seem to have a more than natural talent for it.
    724 bytes (86 words) - 11:05, 28 September 2008
  • 2. [[Heightened Senses Crafting (Game Mechanics)|Heightened Senses Crafting]]<br>
    3 KB (303 words) - 11:25, 28 September 2008
  • {{SkillInfoBox|6|33000 General Crafting|5000|Novice Architect}} :[[Clothing and Armor Crafting Station (Schematic)|Clothing and Armor Crafting Station]]
    3 KB (326 words) - 12:17, 3 January 2010

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