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- {{PageHeader|Item|Blue Rug Thread - Third Section}} Blue Rug Thread - Third Section (Item)2 KB (154 words) - 22:29, 22 January 2011
- ...hrough backup forum postings, it seems that any of the rug pieces could be looted from pretty much any mob.121 bytes (22 words) - 11:58, 23 January 2011
- ...hrough backup forum postings, it seems that any of the rug pieces could be looted from pretty much any mob.121 bytes (22 words) - 11:58, 23 January 2011
- ...hrough backup forum postings, it seems that any of the rug pieces could be looted from pretty much any mob.121 bytes (22 words) - 11:58, 23 January 2011
- {{PageHeader|Item|Blue Rug Thread - Fourth Section}} Blue Rug Thread - Fourth Section (Item)2 KB (175 words) - 22:13, 22 January 2011
- {{PageHeader|Item|Blue Rug Thread - Fifth Section}} Blue Rug Thread - Fifth Section (Item)2 KB (154 words) - 22:25, 22 January 2011
- ...hrough backup forum postings, it seems that any of the rug pieces could be looted from pretty much any mob.121 bytes (22 words) - 22:25, 22 January 2011
- ...hrough backup forum postings, it seems that any of the rug pieces could be looted from pretty much any mob.121 bytes (22 words) - 22:26, 22 January 2011
- ...hrough backup forum postings, it seems that any of the rug pieces could be looted from pretty much any mob.121 bytes (22 words) - 22:26, 22 January 2011
- {{PageHeader|Item|Blue Rug Thread - Sixth Section}} Blue Rug Thread - Sixth Section (Item)2 KB (168 words) - 22:12, 22 January 2011
- {{PageHeader|Item|Blue Rug Thread - Seventh Section}} Blue Rug Thread - Seventh Section (Item)2 KB (169 words) - 22:09, 22 January 2011
- {{PageHeader|Item|Auto-Loomed Blue Rug}} Auto-Loomed Blue Rug (Item)2 KB (158 words) - 20:07, 19 January 2011
- ...through backup forum postings, it seems that any of the adhesives could be looted from pretty much any mob. The rate of drop was extremely low and some peop267 bytes (47 words) - 23:24, 19 January 2011
- {{PageHeader|Item|Giant Model Gong Kit}} Giant Model Gong Kit (Item)2 KB (155 words) - 17:15, 23 January 2011
- {{PageHeader|Item|Gong Adhesive}} Gong Adhesive (Item)2 KB (227 words) - 21:20, 20 January 2011
- {{PageHeader|Item|Gong Skin - Back Section}} Gong Skin - Back Section (Item)2 KB (144 words) - 13:04, 23 January 2011
- {{PageHeader|Item|Gong Skin - Front Section}} Gong Skin - Front Section (Item)2 KB (152 words) - 13:03, 23 January 2011
- {{PageHeader|Item|Gong Structure - First Section}} Gong Structure - First Section (Item)2 KB (178 words) - 13:09, 23 January 2011
- {{PageHeader|Item|Gong Structure - Second Section}} Gong Structure - Second Section (Item)2 KB (144 words) - 13:00, 23 January 2011
- {{PageHeader|Item|Gong Structure - Third Section}} Gong Structure - Third Section (Item)2 KB (183 words) - 13:07, 23 January 2011
Page text matches
- 1. [[Grub Bait (Looted Item)|Grub Bait]]<br> 2. [[Insect Bait (Looted Item)|Insect Bait]]<br>4 KB (402 words) - 20:45, 28 February 2010
- What Items can be produced by medics (and what do they do)? ***FULL ITEM LIST*** ...st have two things. First, you must have the medicine use skill to use the item and, second, you must have the Enhance ability, which is awarded in the Wou99 KB (17,043 words) - 12:40, 15 September 2007
- ...t" style="display:none;">[[General Item Mechanics (Game Mechanics)|General Item Mechanics]]</div> ...ontent" align="left" style="display:none;">[[Looted Items (Game Mechanics)|Looted Items]]</div>7 KB (879 words) - 06:09, 6 September 2009
- 2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only<br><br> 3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.<br><br>5 KB (463 words) - 23:35, 2 January 2010
- ...our luck while looting, including credits. Unknown if this affects looting item chances. Increases your ability to succeed while assembling an item.60 KB (9,967 words) - 11:18, 10 December 2007
- {{PageHeader|Item|Carpi Radialis Aligner}} Carpi Radialis Aligner (Item)3 KB (271 words) - 20:53, 15 January 2011
- {{PageHeader|Item|Muscle Flexibility Enhancer}} Muscle Flexibility Enhancer (Item)2 KB (175 words) - 19:50, 15 January 2011
- ||/string/en/item/ ||You do not meet the minimum skill requirements to learn from this item. You must have the %TO skill.9 KB (1,297 words) - 16:19, 3 May 2010
- [Spatial] 01:52:46 You were unable to loot 1 item(s) from corpse of a bolle bol.<br> [Combat] 01:52:46 You were unable to loot 1 item(s) from corpse of a bolle bol.<br>396 bytes (60 words) - 22:19, 15 February 2008
- ...enabled, each member of the group will receive a message when credits are looted. ...s enabled, each member of the group will receive a message when an item is looted.32 KB (5,278 words) - 17:35, 1 September 2009
- Looting Rights - determines which player(s) can loot an item ...tire party is informed via system message of who looted, and what item was looted.3 KB (575 words) - 02:24, 17 February 2008
- * Looting Rights - determines which player(s) can loot an item ...e randomly determines from all the group members preset who gets any given looted object. For example, when someone uses loot all on a corpse with multiple5 KB (892 words) - 02:28, 17 February 2008
- # If you are wearing an item that enhances the skill mod category, the maximum value it can be increased ...Skill Tapes and Armor Enhancements. Skill Tapes and Armor Enhancements are looted items (only) that can be placed into sockets. By placing these SEAs into ar20 KB (3,191 words) - 15:12, 27 February 2008
- == Food, Special Item & Skill Buff Mechanics == ...options such as Use for stims and Drink/Eat for foods, depending on which item is chosen to be consumed. Foods, Certain Spices, Drinks and skill buff item33 KB (4,952 words) - 12:40, 30 January 2011
- {{PageHeader|Item|Waypoint Datapad}} Waypoint Datapad (Item)2 KB (120 words) - 01:24, 10 September 2009
- ...tats available to items see<br> [[Item Attributes Listing (Game Mechanics)|Item Attributes Listing]] == Item Mechanics ==4 KB (470 words) - 15:02, 14 June 2009
- == Item Stacks == ...isting. This is done to notify the buyer of the amount of uses left in the item before purchasing it.5 KB (702 words) - 02:42, 2 September 2009
- ..., and lightsabers, pearls and crystals remain among the few items of which item decay does not remove their inherent properties. ...ating that will lower when the item is hit or decays from death penalties. Looted Jewelry comes with 100 condition. Additionally Clothing Items received from11 KB (1,655 words) - 06:01, 6 September 2009
- ...l+D). Double clicking on any schematic will bring up a description of that item, along with a list of the resources and other components required to build Every item in the game requires specific components to craft. In many instances, these19 KB (2,975 words) - 11:37, 2 July 2009
- == Looted Crafting Component & Enhancement Mechanics == ...ffer specialized bonuses to them, which are later transferred to the final item through the component itself.6 KB (600 words) - 03:12, 31 August 2009