|| This document is nearing completion.
|| This document is about game mechanics.
Forming A Group
To start a group, just click on any player, and then select the Invite to Group radial option from the radial menu. Players may also type /invite [player' s first name] in the Chat Input bar to invite someone to a group.Alternatively a player may select the player and issue the /invite command as well. The invite command and radial have a range of 90m. Players that want to join a group have to be within this range in order to be able to be invited. The group leader my also uninvite a player by using the /uninvite command and either targeting the player with it or entering the player's name.
A group leader may destroy a group by using the /disband or /leave command if they have not designated a new group leader. To remove individual players, a group leader can use the /dismissGroupMember command and target them or include their name. Additionally the group leader may use the Kick From Group radial option on players.
A group may have from 2 up to 20 players in it. This includes pets.
Joining A Group
To join a group, you must first be invited. When you
receive a message that you have been invited to join a
group, simply type /join in your Chat Input bar. You
can also bring up a radial menu on the character who
invited you and select Join Group.
If you are invited to a group and do not wish you join,
type /decline in the Chat Input bar. A Decline Group Invitation option
also appears on the radial menu of the inviter,
connected to the Join Group option. Like with the invite command, join group has a range of 90 meters in which the player must be in in order to be able to join.
Players may leave a group by using the /disband or /leave command. Alternatively they may use the Leave Group radial option by clicking on a group member and selecting the appropriate radial.
Pets may be invited to group by the owner typing /invite petname. The same grouping rules apply as with regular players. The pet must be in range of the group leader to be invited to the group.
THE GROUP LIST
Once you form or join a group, you'll see a new element:
the Group list. The Group list contains the names and
HAM bars of every member of your group. If you target a
group member (for healing, perhaps) , that character's
Status box will be marked by a small white triangle.
You can target group members by clicking on their Status box.
The group leader's Status box always appears at the
top of the Group list (but beneath your own HAM bars).
If you target a group member, that character's HAM box
will be marked by a white triangle.
Members of a group can talk directly to one another by using
a special and private group channel, which is automatically
created when the group is formed. Group chat can be accessed
* /gsay [message]
* /gtell [message]
* /groupsay [message]
THE GROUP LEADER
The player who first started the group is the group leader.
He or she has access to a number of special commands, which
are available through the Chat commands and radial menu options:
(Note, most of these functions were broken shortly after the release of the game and were never fixed/returned properly. It is my opinion that the vast majority of them are quite useful for a group leader to run a group and should be reinstated with their original purpose and function with a few exceptions. I believe that the group notification messages should be togglable by any member of the group however the functions like autoloot etc should remain with the group leader. The need for possible radius restrictions on these abilities such as making the ability only work within range of another group member could be necessary to keep exploitation to a minimum, in particular for the autoloot function.)
||/invite [player' s first name
||Only group leaders can invite a new player to join the group.
|Kick from Group
||/dismissGroupMember [player' s first name]
||Allows the leader to eject a specific player from the group.
||Dissolves the entire group.
||/makeleader [player' s first name]
||Transfers the role of group leader to another character. This command can only be executed from the Chat Input bar.
||/group options, /group menu
||Displays a Group Options menu that can be toggled on or off.
||/group autosplit [on or off]
||With Autosplit enabled, the game will automatically divide any retrieved credits or items evenly among all group members. Autosplit can be toggled in the Group Options menu or through a chat command.
||/group autoloot [on or off]
||With Autoloot enabled, the group will automatically pick up any credits or items found. Autoloot can be toggled in the Group Options menu as well.
|Autoloot Items Toggle
||/group autoloot items [on or off]
||With Autoloot items enabled, the group will automatically pick up any items found. Autoloot items can be toggled in the Group Options menu.
|Autoloot Credits Toggle
||/group autoloot credits [on or off]
||The group automatically picks up any credits found when this option is enabled. Can be toggled in the Group Options menu.
||/group notify [on or off]
||With Notify enabled, each member of the group will receive a message when an important event occurs, such as a group member becoming incapacitated. The group leader can use this command to toggle all of the Notify settings on and off simultaneously.
|Notify Credits Toggle
||/group notify credits [on or off]
||With Notify Credits enabled, each member of the group will receive a message when credits are looted.
|Notify Items Toggle
||/group notify items [on or off]
||With Notify Items enabled, each member of the group will receive a message when an item is looted.
|Notify Harvest Toggle
||/group notify harvest [on or off]
||With Notify Harvest enabled, each member of the group will receive a message when a creature 's corpse is harvested for resources.
|Notify Incapacitation Toggle
||/group notify incapacitation [on or off]
||With Notify Incapacitation enabled, each member of the group will receive a message when a member of the group is incapacitated.
|Notify Death Toggle
||/group notify death [on or off]
||With Notify Death enabled, each member of the group will receive a message when a member of the group dies.
OTHER GROUP COMMANDS
All group members have access to the following commands:
||Displays information about the group, including the names of members and the current Group Options.
||Displays the group leader' s full name.
||Displays whether Autosplit is on or off. Only the group leader can toggle Autosplit.
||/group autoloot [on or off]
||Displays the status of the Autoloot option.
||/group autoloot items
||Displays the status of the Autoloot Items option.
||/group autoloot credits
||Displays the status of the Autoloot Credits option.
||Displays the status of each Notify option.
||/group notify credits
||Displays whether or not group members will receive a message when credits are looted.
||/group notify items
||Displays whether or not group members will be notified when items are looted.
||/group notify harvest
||Displays whether or not group members will be notified when resources are harvested from creature corpses.
||/group notify incapacitation
||Displays whether or not group members will be notified when another group member is incapacitated.
||/group notify death
||Displays whether or not group members will be notified when another group member is killed.
Group Difficulty & Bonuses
When players group together, they combine their individual combat difficulty levels. This combat difficulty level is used to determine the payout and difficulty levels of missions. See the Quests and Missions section for more information. By Grouping, a player gains a 20% bonus to combat related experience earned. There is also a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%.
Group Waypoints and Payout Range
When grouped players take missions, the game takes the cloest mission for the greatest majority of players as the one to which to create a nearest mission for group waypoint at. This waypoint is updated to all members of the group based upon how the current mission distances check out. The waypoint is created in the datapad and is updated regularly. For example if a group waypoint mission updates and brings the mission farther out than another mission, then the closer mission will then be selected as the nearest mission for the group.
Members of a group may receive a cut into the payout of a particular mission if they are within 200 meters of the mission target when it is destroyed or completed.
When a mission is generated, the reward payout per member is calculated based on the current size of the group. If the group shrinks in size or group members are too far away to receive payout, those that do get paid receive the original per member reward. For example, if 3 players take a mission that pays 12k credits, each player will receive a maximum of 4k credits when the mission is completed. They receive 0 if they are out of range, and less if more people are added to the group to complete the mission
After combat, you have the opportunity to loot any enemies you have slain. To loot an enemy, double-click on the corpse or press and hold the MOUSE 1 button until the radial menu appears, and then select Loot or Loot All.
Double clicking on a corpse will initiate the Loot All command and will retrieve all items on the corpse.
The Loot option will reveal all the items the corpse is currently holding. You can pick and choose which items you want to actually take by double-clicking on an item or choosing Pick Up from the radial menu. Loot All simply transfers all of your opponent' s items into your Inventory.
Additionally a player may obtain items from containers. This is done by getting within range of the container and clicking Open on the radial menu. Upon doing this the player is given a inventory window of the item's contents and may retrieve the contents within by clicking on an item and using the Pick Up option from the radial menu.
If a creature or npc is left untouched for 5 minutes, its corpse will de-spawn from the game. If the body has been looted and/or harvested, by ANYONE, the corpse will de-spawn after 30 seconds.
Looting rights are the ability for players to access a given container or corpse in order to be able to retrieve the contents. For the purpose of looting contents of public world containers, any player may open and take the contents even while another player is doing the same. This means that two players can both be browing a single container at once, and the contents belong to whichever player picks the particular item up first.
For corpse looting, the exact looting system is in question at the moment as there seems to be a lack of concrete evidence showing how the system worked. In SWG this seems to gravitate towards 2 popular theories:
1. The first theory is that Damage checks between the individuals attacking a creature compare to determine which has done the most damage to a particular mob. The highest damage dealer to the mob by the time it has died will have won the looting rights. According to this theory, the same applies when grouped. The highest damage dealer in the group is used for the group's loot rights vs other players.
2. The second theory is that damage checks are between total group average damage vs group average of other players. If a player is solo then they are technically a group of 1.
Note: I believe a fairer option for us to take is to implement it so that the first attacker on a creature/npc obtains exclusive looting rights on that encounter until they disengage combat with the creature. Once the player/group disengages combat with the creature/npc then the looting rights go back to free for all to whomever next attacks it. This would help to alleviate cases during precu where individuals or groups have spent quite an amount of time/effort into taking down a kill only to be usurped by random or malicious intent individuals/groups attacking and obtaining looting rights.
Group Looting Options
Group Looting in Star Wars is a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of looting system his group will use.
Looting Rights - determines which player(s) can loot an item
Loot Distribution - determines the method by which looting rights are determined
Party - a non-persistent group of players usually formed for relatively short periods of time and with a set purpose such as adventuring, resource gathering, etc. The minimum group size is 2 players and the maximum group size is 20 players.
Settings -There are 3 settings for group looting. These settings can only be set by the group leader. The party members will see by the icon near their names which setting has been chosen, and they will be notified every time the settings are changed:
Free-for-All - the first person in the party who clicks the item gets it. This is the current default method for Star Wars Galaxies. In a free-for-all loot distribution setting, the loot is placed in the backpack of the first person in the party that has looting rights to loot the item. If the character does not have enough room in his backpack to hold the item the item remains where it is and the player receives a message about their backpack being full, and the item stays on the corpse. Once the item is successfully removed from the corpse the entire party is informed via system message of who looted, and what item was looted.
Master Looter -The party leader chooses a player in the group to be the master looter (party leader is the master looter by default). This player is the only one who has looting permissions on the creatures that the group kills. The Master Looter can easily be identified by the Icon next to their name. If the master looter loots an item, but does not have enough room in his backpack to hold the item the item remains where it is and the player receives a message about their backpack being full. Once the item is successfully removed from the corpse the entire party is informed via system message of who looted, and what item was looted.
Lottery - The lottery system allows players to vie for which items they would like. A player can choose to pass on an item or to be included in the roll for it. When a corpse gets looted by anyone in the group, every member gets a window showing the list of item(s) on the corpse. Each player can either click on the individual items to bid or pass on them. Each party member can also choose, "Select All" which automatically places a bid for them for each item on the list. If no action is taken within 30 seconds by a player, the system automatically passes for them and they are no longer in contention for the item(s) on the corpse. If the player who wins the Lottery on an item does not have enough room in their inventory, they receive a message telling them their inventory is full, and the item stays on the corpse until someone else tries to loot it again. Once the item is successfully removed from the corpse the entire party is informed via system message of who looted, and what item was looted.
NGE Looting Observations
NGE group loot type behavior
Lottery behavior -
If player passes on their lottery chance , then they cannot open corpse again on a mob until the lottery goes FFA
Opening a mob's inventory while lottery is on makes it so that each item radial in the inventory comes up with "loot" option.
In FFA mode etc this option changes to "pick up"
Attempting to loot a mob that has nothing in inventory gives the "This corpse has no items in its inventory." message and "you find nothing else of value on the selected corpse message'
The "This Corpse has no items in its inventory" message can be seen by the group leader when they or other members of the group attempt to loot a corpse that has no items. This message is also seen by the group member that attempts to loot a corpse that has no items as well.
When a player in lottery receives their selected item selections from the lottery roll the message to group displays as "[GROUP] %TT loots %TO from the corpse."
While grouped and looted an npc for credits i got the message "[GROUP] You split %TU credits and receive %TT credits as your share."
Attempting to loot a corpse while inventory is full returns the messages "%TT has a full inventory and cannot loot %TO." as well as "%TT inventory is full. Unable to transfer %TO to %TT. The item is available on the corpse for anyone to retrieve." Apparently due to my inventory being full, it immediately defaults to making the corpse FFA for looting no matter the option i choose for loot during lottery whether it be none, selection or all.
Free for all--
While looting a corpse i got the message "[GROUP] %TU looted %TO from %TT."
If the corpse has only one item on it and you click in it and do the 'pickup'radial off the item to loot it, you dont get the 'completely looted all items ' message. It looks lke this is only given if you use the loot all option to get items.
Attempting to loot a corpse in nge that has no items on it gives the 'you find nothing else worth taking on the corpse" this message was not available in precu. Probably should be "you find nothing else of value on the selected corpse message"
While grouped i got the message [GROUP] You split %TU credits and receive %TT credits as your share. when i killed and looted npc credits.
When you have a full inventory, and attempt to loot, the player gets a message "%TT has a full inventory and cannot loot %TO." Unknown at this time if this is supposed to display to group as well. The player also gets the message "You were unable to loot %DI item(s) from %TT."
Looting items with random loot on will give the loot to the player nomatter what distance they are at it seems. So if a player's turn is up, they will get the loot. This applies to credit loots as well. The looter nor the group gets a message when credits get looted though, however the person receiving the credits get a message that comes as if they had looted it themself. The credits will split with the group though if the player is nearby when they get the items.Otherwise, random looting works just like free for all.
Makes all corpses lootable only by the master looter. Otherwise it is just like free for all.
If a group member tries to loot, then they receive the message "Only the Master Looter is allowed to loot! Currently the Master Looter is set to %TO."
While solo, i attempted to loot from a mob that had 2 items left in its inventory. My inventory was full. When i attempted to loot it, i got the message "You were unable to loot %DI item(s) from %TT." This showed how many items i had left on the corpse. I assume this is used when you are attempting to loot but have a full inventory or if the inventory is filled by the previous items in the container while you are in processof looting them all.
While solo i opened mob inventory and used the 'pickup' radial option available. Doing this i got the message "You looted %TO from the corpse."
While solo, i opened a mob inventory that had 2 items in it and attempted loot all while i had 79/80 in my own inventory. The only message i got was You were unable to loot %DI item(s) from %TT where it said there was 1 item that was unable to be looted.
When i did loot all for the remaining items i got "you have completely looted the corpse of all items.
While solo and attacking a mob with 1 item and a bit of credits, i did loot all and got message "you have completely looted the corpse of all items" and also the message You looted %DI credits.
Group Looting Detailed
Group Looting in Star Wars is a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of looting system his group will use.
- Looting Rights - determines which player(s) can loot an item
- Loot Distribution - determines the method by which looting rights are determined
- Party - a non-persistent group of players usually formed for relatively short periods of time and with a set purpose such as adventuring, resource gathering, etc.
Loot Distribution Settings
Once a creature or NPC is killed the loot is assigned based on the loot distribution settings. These settings are determined by the group leader. There are 4 settings for Group Looting that the group leader can choose from:
In a free-for-all loot distribution setting, the loot is available for anyone to take off of the
corpse. This is no different then what you are using today in Star Wars Galaxies.
In Random Roll setting the game randomly determines from all the group members preset who gets any given looted object. For example, when someone uses loot all on a corpse with multiple items the items will go to different party members (even though only one person clicked on the corpse).
In the master Looter setting only the master looter is allowed to loot from the corpse.
In a Lottery setting each player is given an opportunity to decide whether they are interested in the loot items presented or not. Players will have a window that shows up with the items on the corpse. (see picture below). They will choose the ones they are interested in, and ignore the ones they don't want.
- If a player chooses an item his name is added to the list of players vying for the item.
- In order to keep any of the players in a group from griefing the rest of the group there will be a 30 second timer and any player who hasn't chosen the items he wants within the time frame is marked as Pass. If the window closes with the timer, it will automatically request any items that you've already selected to the server as opposed to nothing. Once all the players are finished marking their items the game will randomly pick from the people who wants theitem and give the items to the appropriate player.
Lottery Loot Example
The following explains how the Lottery distribution system works:
- The party consists of four characters
- 1- Han (Leader)
- 2- Luke
- 3- Leia
- 4- Chewie
The party kills One of Jabba's Thugs who has a pistol and a pair of boots. Each player gets a UI
window that shows the items.
- Han doesn't care about the pistol and he likes his boots so he selects pass all from the bottom
of the UI.
- Luke wants the Boots but doesn't need a pistol so he selects the boots and ignores the pistol.
- Leia wants the pistol because hers is broken, but she doesn't want the boots because she has
good shoes already. She selects the pistol and ignores the boots.
- Chewie has fallen asleep at his keyboard so after 30 seconds the game marks him as having chosen
- Since there are no conflicts the game gives Luke the boots and Leia the pistol.
After a while the party kills a Stormtrooper. The Stormtrooper has a communicator and a rifle.
- Han decides he wants the rifle since it does more damage than his pistol. He chooses the rifle
and ignores the communicator.
- Luke wants the communicator but not the rifle. He chooses the communicator and ignores the
- Leia wants the communicator and the rifle so she selects both.
- Chewie wants the rifle as well but not the communicator so he selects the rifle.
- Since Han, Chewie, and Leia all want the rifle the game selects a random number between 1 and 3 and gives the winner the rifle. In this case it selects 2 and gives the rifle to Leia.
- Since Luke and Leia both want the communicator the game selects a random number between
1 and 2 and gives the winner the communicator. The game selects 2 and gives the communicator to Leia as well.
A little later the party is attacked by a crazed Jawa. The Jawa has a broken pair of binoculars.
- Han selects pass all.
- Luke selects pass all.
- Leia selects pass all.
- Chewie selects pass all.
- Since no one wants the broken binoculars they stay on the corpse. At this point the looting rights are removed from the corpse and anyone can loot the item. This has changed as well. At this point, if everyone passes, the item just gets cleared with the corpse whenit cleans up.