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- 18:19, 9 February 2009 (diff | hist) . . (+210) . . Cloning (Game Mechanics) (→Source References)
- 18:19, 9 February 2009 (diff | hist) . . (+295) . . N Cloning 16 (Source) (New page: I believe the command you are looking for is /activateclone now, a CSR told me to use it once in the same situation. I would suggest you submit a ticket in the "I'm stuck while Dead" categ...) (current)
- 18:17, 9 February 2009 (diff | hist) . . (+98) . . N Cloning 14 (Source) (New page: /clone will both clone you when dead.. and if near a cloning center will store your clone data.) (current)
- 18:17, 9 February 2009 (diff | hist) . . (+210) . . Cloning (Game Mechanics) (→Source References)
- 18:16, 9 February 2009 (diff | hist) . . (+70) . . Insurance (Game Mechanics) (→Source References)
- 18:16, 9 February 2009 (diff | hist) . . (+1,099) . . N Insurance 10 (Source) (New page: Uthyr Does anybody know if the 1% PvE decay rate for insured items is 1% of the original condition of the item (such that the item always decays by the same number each death), or 1% of ...) (current)
- 18:16, 9 February 2009 (diff | hist) . . (+70) . . Insurance (Game Mechanics) (→Source References)
- 18:15, 9 February 2009 (diff | hist) . . (+308) . . N Insurance 9 (Source) (New page: That's easy, your armor already had some damage. The decay report isn't how much was decayed on that cloning, it's how much total decay the item currently has. So if the armor piece was at...) (current)
- 18:15, 9 February 2009 (diff | hist) . . (+23) . . Insurance (Game Mechanics) (→Source References)
- 18:14, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:14, 9 February 2009 (diff | hist) . . (+297) . . N Cloning 13 (Source) (New page: Bring up Ctrl+c. On the personals tab you can see "Bind location". If you are registered at a cloning center on the planet you are currentöy on you will see the planet's name and some coo...) (current)
- 18:13, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:13, 9 February 2009 (diff | hist) . . (+821) . . N Cloning 12 (Source) (New page: Easy enough. When you clone and then later die, you should be presented with two options. 1. Clone at nearest facility. 2. Clone at Pre-Designated facility. Option 1 should be available...) (current)
- 18:13, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:13, 9 February 2009 (diff | hist) . . (+928) . . N Cloning 11 (Source) (New page: Storing your cloning data will allow you to respawn without the 100 or so Health, Action, and Mind wounds that you normally get from dying and spawning when you didn't clone. If you store...) (current)
- 18:12, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:12, 9 February 2009 (diff | hist) . . (+641) . . N Cloning 10 (Source) (New page: You won't lose any xp when you clone. As far as the insurance issue, you don't need to insure whenever you change planets but you will have to bind your clone when you arrive at your new p...) (current)
- 18:12, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:12, 9 February 2009 (diff | hist) . . (+235) . . N Cloning 9 (Source) (New page: you get the option to clone at one of the force shrines or closest cloning centre or the last place you stored clone data at , any way you lose the xp, the shrines are just additional to h...) (current)
- 18:11, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:11, 9 February 2009 (diff | hist) . . (+182) . . N Cloning 8 (Source) (New page: The problem right now with going LD while dead is that when you reload into the game it automatically puts you into the cloning room. Message Edited by Amikee on 03-15-2005 11:28 AM) (current)
- 18:11, 9 February 2009 (diff | hist) . . (+71) . . Cloning (Game Mechanics) (→Source References)
- 18:11, 9 February 2009 (diff | hist) . . (+1,036) . . N Cloning 7 (Source) (New page: THINGS TO DO FIRST Once you're familiar with using your overhead map, it's time to find the cloning facility. Cloning is a great way to safeguard your character's health and possessions. ...) (current)
- 18:10, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:10, 9 February 2009 (diff | hist) . . (+1,353) . . N Cloning 6 (Source) (New page: Ok its rather simple, so i hope i help clear up a few things. What is decay, and when does it happen:.... Decay: Decay happens upon you activating a Clone, not dying. If you are deathblo...) (current)
- 18:10, 9 February 2009 (diff | hist) . . (+70) . . Cloning (Game Mechanics) (→Source References)
- 18:10, 9 February 2009 (diff | hist) . . (+299) . . N Cloning 5 (Source) (New page: You will not lose xp when you clone. As far as insurance is concerned, it travels with you to a new planet. You just have to bind your clone when you arrive at your new planet/city. To tel...) (current)
- 18:08, 9 February 2009 (diff | hist) . . (+71) . . Cloning (Game Mechanics) (→Source References)
- 18:08, 9 February 2009 (diff | hist) . . (+171) . . N Cloning 4 (Source) (New page: It means that the item is insured, and will only decay a tiny amount if you die. Your starting items were automatically insured, which is why they had the (i) beside them.) (current)
- 18:08, 9 February 2009 (diff | hist) . . (+103) . . Cloning (Game Mechanics) (→Source References)
- 18:08, 9 February 2009 (diff | hist) . . (-15) . . Cloning 3 (Source) (current)
- 18:07, 9 February 2009 (diff | hist) . . (+2,336) . . N Cloning 3 (Source) (New page: <pre> TheRealSwae wrote: First off, we realy need a newbie board here so people like me dont clutter the other forums asking questions. I just spent 2 hours searching the forums for an an...)
- 18:06, 9 February 2009 (diff | hist) . . (+97) . . Cloning (Game Mechanics) (→Source References)
- 18:06, 9 February 2009 (diff | hist) . . (+313) . . N Cloning 2 (Source) (New page: When you die on a planet that you've not cloned on, you will take a minimum of 100 wounds to your health, action and mind pools as well as add 100 points to your Battle Fatigue. These take...) (current)
- 18:05, 9 February 2009 (diff | hist) . . (+120) . . Cloning (Game Mechanics) (→Source References)
- 18:04, 9 February 2009 (diff | hist) . . (+9,420) . . N Cloning 1 (Source) (New page: <pre> Temporary Enemy Flags or "TEF's" exist in Star Wars Galaxies as a playstyle buffer between Player-versus-Player (PvP) and Player-versus-Environment (PvE). To deliver a stronger Star ...) (current)
- 18:04, 9 February 2009 (diff | hist) . . (+195) . . Cloning (Game Mechanics) (→Source References)
- 17:46, 9 February 2009 (diff | hist) . . (+1) . . Cloning (Game Mechanics) (→Related Tags)
- 17:32, 9 February 2009 (diff | hist) . . (+150) . . Cloning (Game Mechanics) (→Cloning)
- 17:30, 9 February 2009 (diff | hist) . . (+223) . . Cloning (Game Mechanics) (→Cloning)
- 17:24, 9 February 2009 (diff | hist) . . (+1) . . Cloning (Game Mechanics) (→Using Cloning Terminals)
- 17:20, 9 February 2009 (diff | hist) . . (+79) . . Cloning (Game Mechanics) (→Using Cloning Terminals)
- 17:12, 9 February 2009 (diff | hist) . . (+11) . . Cloning (Game Mechanics) (→Cloning)
- 17:08, 9 February 2009 (diff | hist) . . (-2) . . Cloning (Game Mechanics) (→Cloning Terminal Locations)
- 16:47, 9 February 2009 (diff | hist) . . (+289) . . Insurance (Game Mechanics) (→Insurance & Item Decay)
- 16:42, 9 February 2009 (diff | hist) . . (-705) . . Cloning SUI Prompts (Game Messages) (→System Messages)
- 14:47, 9 February 2009 (diff | hist) . . (+263) . . Cloning SUI Prompts (Game Messages) (→System Messages)
- 14:41, 9 February 2009 (diff | hist) . . (+812) . . Cloning SUI Prompts (Game Messages) (→System Messages)
- 06:07, 9 February 2009 (diff | hist) . . (+756) . . Cloning SUI Prompts (Game Messages) (→System Messages)
- 05:50, 9 February 2009 (diff | hist) . . (+275) . . Cloning SUI Prompts (Game Messages) (→System Messages)
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