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- {{PageHeader|Item|Gong Structure - Fourth Section}} Gong Structure - Fourth Section (Item)2 KB (144 words) - 12:58, 23 January 2011
- {{PageHeader|Item|Gong Structure - Fifth Section}} Gong Structure - Fifth Section (Item)2 KB (144 words) - 12:56, 23 January 2011
- {{PageHeader|Item|Gong Structure - Sixth Section}} Gong Structure - Sixth Section (Item)2 KB (164 words) - 12:51, 23 January 2011
- {{PageHeader|Item|Gong Structure - Seventh Section}} Gong Structure - Seventh Section (Item)2 KB (157 words) - 12:49, 23 January 2011
- {{PageHeader|Item|Giant Model Gong}} Giant Model Gong (Item)2 KB (159 words) - 20:10, 19 January 2011
- ...through backup forum postings, it seems that any of the adhesives could be looted from pretty much any mob. The rate of drop was extremely low and some peop267 bytes (47 words) - 23:24, 19 January 2011
- ...through backup forum postings, it seems that any of the adhesives could be looted from pretty much any mob. The rate of drop was extremely low and some peop267 bytes (47 words) - 23:24, 19 January 2011
- {{PageHeader|Item|Glass Top Table Auto-Crafter}} Glass Top Table Auto-Crafter (Item)2 KB (155 words) - 17:06, 23 January 2011
- {{PageHeader|Item|Glass Top Table Adhesive}} Glass Top Table Adhesive (Item)2 KB (229 words) - 21:04, 20 January 2011
- ...hrough backup forum postings, it seems that any of the rug pieces could be looted from pretty much any mob.121 bytes (22 words) - 22:36, 22 January 2011
- ...rough backup forum postings, it seems that any of the gong pieces could be looted from pretty much any mob.122 bytes (22 words) - 12:42, 23 January 2011
- {{PageHeader|Item|Glass Top Table - Large Glass Top}} Glass Top Table - Large Glass Top (Item)2 KB (180 words) - 13:35, 23 January 2011
- ...ough backup forum postings, it seems that any of the table pieces could be looted from pretty much any mob.123 bytes (22 words) - 13:38, 23 January 2011
- ...ough backup forum postings, it seems that any of the table pieces could be looted from pretty much any mob.123 bytes (22 words) - 13:39, 23 January 2011
- {{PageHeader|Item|Glass Top Table - Small Glass Top}} Glass Top Table - Small Glass Top (Item)2 KB (168 words) - 13:34, 23 January 2011
- ...backup forum postings, it seems that any of the sculpture pieces could be looted from pretty much any mob.127 bytes (22 words) - 13:40, 23 January 2011
- ...backup forum postings, it seems that any of the sculpture pieces could be looted from pretty much any mob.127 bytes (22 words) - 13:40, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - First Section}} Glass Top Table Base - First Section (Item)2 KB (150 words) - 13:37, 23 January 2011
- ...ough backup forum postings, it seems that any of the table pieces could be looted from pretty much any mob.123 bytes (22 words) - 13:38, 23 January 2011
- ...ough backup forum postings, it seems that any of the table pieces could be looted from pretty much any mob.123 bytes (22 words) - 13:38, 23 January 2011
Page text matches
- == Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate6 KB (746 words) - 05:06, 21 April 2008
- ...c considers a use as having gone past the assembly section of crafting the item. After this is done, a notification is sent to the player letting them kn == Looted Schematics ==20 KB (2,541 words) - 16:54, 28 June 2010
- ...first be obtained, and then assembled in order to produce a final finished item that the player can use. There are a variety of loot kits available for pla ...parts and placed them inside the kit, the kit is expended and the finished item is placed in their inventory. Some kits must rely on components produced f4 KB (492 words) - 17:51, 23 January 2011
- [[Blue Rug Auto-Loom (Looted Item)|Blue Rug Auto-Loom]] [[Blue Rug Adhesive (Looted Item)|Blue Rug Adhesive]]<br>9 KB (1,213 words) - 16:56, 23 January 2011
- ...tes that it is a variation of the specific type that it originated as. For looted weapons, this attribute occurs only on weapons that have been given the exc For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|16 KB (2,478 words) - 11:02, 26 April 2008
- ...g of wearable items, please see [[Wearables List (Game Mechanics)|Wearable Item List]] ...d left/right arm biceps. Wearbles can be equipped by double clicking on an item, using it from the toolbar or by using the radial clicking equip option.20 KB (2,820 words) - 11:27, 14 June 2009
- |'''Item Type''' |Crafted, Looted185 KB (26,042 words) - 18:51, 24 March 2008
- |Item ID |Item Name42 KB (5,677 words) - 15:59, 12 July 2010
- == Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate6 KB (685 words) - 21:56, 28 May 2008
- Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>10 KB (1,320 words) - 10:30, 14 April 2008
- Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>7 KB (905 words) - 10:38, 14 June 2009
- Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>7 KB (931 words) - 10:32, 14 April 2008
- Note that for these items, the following looted components may be used as replacement for their crafted counterparts. [[Janta Blood (Looted Item)|Janta Blood]], Replacement for Biological Effect Controllers<br>8 KB (1,072 words) - 10:33, 14 April 2008
- == General Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate6 KB (719 words) - 04:51, 20 June 2008
- == General Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate5 KB (608 words) - 02:46, 11 April 2008
- == General Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate5 KB (607 words) - 01:39, 11 April 2008
- == Item Attributes Affected == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate22 KB (3,157 words) - 02:35, 12 April 2008
- ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|8 KB (1,102 words) - 02:38, 12 April 2008
- ...to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules have a Medical Module Rating, Data modules 2. [[Level 1 Droid Item Storage Module (Schematic)|Level 1 Droid Item Storage Module]]<br>15 KB (2,094 words) - 02:33, 12 April 2008
- == Item Attributes Affected == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate17 KB (2,436 words) - 13:30, 22 June 2009