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  • Crafting ...ool such as a can still be crafted and experimented on with a Weapon/Droid Crafting tool.
    15 KB (2,538 words) - 03:15, 20 January 2007
  • Crafting Quests ...he implementation of the Crafting Quests is to provide our wide variety of crafting professions the chance to use/sell their otherwise obsolete items and wares
    1 KB (196 words) - 03:16, 20 January 2007
  • Crafting * Increased the Crafting Quest practice XP reward for crafting jobs by a small amount
    1 KB (197 words) - 03:16, 20 January 2007
  • === Crafting Inventory Control === ...ace button. Scroll to the bottom of the window and you will find a list of crafting values. By checking the corresponding box, your inventory will now display
    10 KB (1,766 words) - 03:24, 20 January 2007
  • * Crafting Phase 1 Quest: You may only calibrate components that you craft.
    3 KB (549 words) - 03:25, 20 January 2007
  • * Fixes players who have completed the FS village phase 2 crafting quest who did not get their skills opened. * Fixes players who failed the FS village phase 2 crafting quest by going to another planet and receiving a "Failed Mission" message u
    1,005 bytes (164 words) - 03:26, 20 January 2007
  • * Delivery and crafting mission NPC's will no longer dynamically spawn. There will now be a single
    411 bytes (67 words) - 03:28, 20 January 2007
  • Crafting
    5 KB (800 words) - 03:56, 20 January 2007
  • Crafting ...aprons are now wearable by all races. If a Wookiee or an Ithorian wears a crafting apron, it will appear as a chef apron.
    5 KB (702 words) - 03:56, 20 January 2007
  • Crafting * Moved the All Purpose Ship Repair Kit to the space crafting tool so that it is now experimental
    13 KB (2,021 words) - 03:56, 20 January 2007
  • Crafting
    6 KB (1,005 words) - 03:58, 20 January 2007
  • * Pre-JTL Architect schematics: Space crafting station * Pre-JTL Artisan schematics: Space crafting tool
    4 KB (576 words) - 03:57, 20 January 2007
  • Crafting
    4 KB (597 words) - 04:03, 20 January 2007
  • * Crafting an All Purpose Ship Repair Kit will now use artisan experimentation instead Crafting
    4 KB (656 words) - 04:03, 20 January 2007
  • Crafting * There are no longer critical fails on crafting (which would previously destroy components involved)
    1 KB (188 words) - 04:12, 20 January 2007
  • ** Reduced the number of resource attributes that are factored into medicine crafting. This should make it easier to keep track of what is needed. ...a problem with enhancement medpack B's which prevented them from granting crafting experience.
    24 KB (3,728 words) - 04:13, 20 January 2007
  • ** Reduced the number of resource attributes that are factored into medicine crafting. This should make it easier to keep track of what is needed. ...a problem with enhancement medpack B's which prevented them from granting crafting experience.
    24 KB (3,728 words) - 04:14, 20 January 2007
  • * Powerup crafting: experimenting on a powerup will now be reflected real-time in the item att * Powerup crafting: powerup names may now be changed and will reflect the crafted name if alte
    3 KB (418 words) - 04:15, 20 January 2007
  • ...a bug that prevented medium and large flora harvesters from being crafted. Crafting these will now work.
    2 KB (236 words) - 04:16, 20 January 2007
  • * Crafting missions would grant schematics that would sometimes not get deleted if you
    2 KB (332 words) - 04:16, 20 January 2007

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