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  • ===Food And Chemical=== ...ions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools.
    5 KB (689 words) - 21:17, 5 July 2009
  • ||'''[[Food Assembly (Skill Modifier)|Food Assembly]]''' ||'''[[Food Experimentation (Skill Modifier)|Food Experimentation]]'''
    1,023 bytes (119 words) - 21:35, 23 June 2009
  • /forage: Searches the area for usable resources such as food and water. ...oraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, H
    3 KB (333 words) - 10:32, 8 September 2009
  • 5. shared_factory_crate_food.iff '''([[media:BivoliCrate.jpg|Food Crate]])'''<br> ...a shirt is produced in a wearables crate, and a food item is produced in a food crate. In the live game, and currently in the nge, there are instances wher
    11 KB (1,352 words) - 14:33, 25 June 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    3 KB (399 words) - 11:03, 9 September 2009
  • ...nimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs.
    5 KB (731 words) - 12:53, 9 September 2009
  • Medical forage allows the medic to obtain one unit of a randomly chosen flora food found on a planet. This works similar to the scout's forage skill. Medical
    4 KB (528 words) - 10:56, 9 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    3 KB (479 words) - 10:57, 9 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    5 KB (679 words) - 18:37, 23 June 2009
  • ***Creature Food ***Flora Food
    43 KB (4,596 words) - 18:58, 5 May 2010
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    2 KB (217 words) - 22:03, 8 September 2009
  • ...g Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
    3 KB (394 words) - 09:55, 9 September 2009
  • {{PageHeader|Skill Modifier|Food Assembly}} This skill mod determines the chance of succeeding when crafting food.
    735 bytes (101 words) - 16:25, 24 June 2009
  • {{PageHeader|Skill Modifier|Food Experimentation}} ...directly affects how many experimentation points you receive when crafting food.
    395 bytes (44 words) - 07:29, 30 August 2007
  • ...bonuses and skill bonuses probably should be calculated separately, where food bonuses is calculated first against the pre-reduced cost from player statis
    3 KB (488 words) - 05:58, 8 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    2 KB (224 words) - 22:23, 8 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    1 KB (165 words) - 13:14, 20 September 2007
  • ...oraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, H
    1 KB (178 words) - 23:14, 9 January 2008
  • ...hen grouping. Survival gives the Scout the ability to forage for their own food and organics and also gives important abilities for camping. There are thre
    4 KB (734 words) - 11:50, 1 September 2007
  • ...oraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, H ...e Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become a key fa
    12 KB (2,134 words) - 12:19, 1 September 2007

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