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  • * 6. Food / Item bonuses<br> * Food
    16 KB (2,436 words) - 13:45, 12 March 2009
  • ...of these is its affect on healing and medical enhancement buffing values. Food and item buffs are not affected by battle fatigue.
    6 KB (791 words) - 16:23, 14 July 2009
  • ...na ( combat ) , Future ( combat & dmg calculations ) , Novocain ( combat & food ) , Vendar ( spelling ) , Iglo ( VK’s & info ) Food & Drink: There are various foods that can be used in PVP. I’ll only
    23 KB (3,978 words) - 18:44, 9 March 2009
  • ...cations. Secondary Defense Modifiers obtained from various sources such as food, abilities and skill attachments will stack with one another. ...to exceed this cap by the squad leader Rally ability, skill attachments or food bonuses.
    4 KB (540 words) - 13:29, 12 March 2009
  • Dodge food effects by scioguy ...ad some fixes included for these, the notes included &quot;Dodge enhancing Food now decreases your chance of being hit.&quot; But confusion remains.
    2 KB (408 words) - 19:26, 9 March 2009
  • 6. What consumables (food and spice) will help me?
    35 KB (5,967 words) - 19:44, 9 March 2009
  • ...kills cannot be effectively used in combat without Doctor Buffs, extensive food use or heavy investment into Medic skills.
    18 KB (2,931 words) - 20:16, 9 March 2009
  • ...na ( combat ) , Future ( combat & dmg calculations ) , Novocain ( combat & food ) , Vendar ( spelling ) , Iglo ( VK’s & info ) Food & Drink: There are various foods that can be used in PVP. I’ll only
    23 KB (3,983 words) - 13:36, 10 March 2009
  • ...ation. Skill attachment resists, jedi state resist, Force State Resist and food buffs all apply different checks from one another. * Food -
    6 KB (897 words) - 13:27, 11 March 2009
  • ...nt resists, jedi state resist, Force State Resist, doctor resist buffs and food buffs all apply different checks from one another. * Food -
    7 KB (1,042 words) - 07:40, 12 March 2009
  • * 15 - Flora Food * 15 - Creature Food
    5 KB (687 words) - 12:42, 11 March 2009
  • ...e of the dot to the target by the listed value from skill modifiers and/or food bonuses.
    9 KB (1,390 words) - 10:41, 9 September 2010
  • |Food and Chemical Crafting Tool
    4 KB (353 words) - 17:45, 10 January 2010
  • [Chat] 11:58:16 You have destroyed Egg (Organic Food). [Chat] 11:59:33 You have destroyed Egg (Organic Food).
    35 KB (5,027 words) - 13:20, 25 June 2009
  • ||food_factory||/string/en/||installation_n.stf||internal_command_string||Food and Chemical Factory||Patch 12||[[Factory Examine SUI 1 (Example)|Example]]
    2 KB (210 words) - 12:48, 11 July 2009
  • These dirty creatures cause all sorts of damage to settlements. They eat our food, they often carry diseases, they chew on power cables, they foul everything
    12 KB (1,734 words) - 02:42, 27 September 2009
  • |Food
    3 KB (387 words) - 21:54, 21 August 2009
  • |Food
    3 KB (320 words) - 21:59, 21 August 2009
  • ||You don't have any food to give!
    1 KB (193 words) - 00:24, 27 August 2009
  • ...). A Filling additive subtracts from the filling, so a normally 40 Filling food with a 35 Filling additive would end up with 40 - 40 * 0.35 = 26 Filling. ...on the bio component. For example an item that has 50 filling with a Light Food Additive that has had a Carboreductive Catalyst added with a value of 50 wi
    5 KB (632 words) - 00:30, 1 September 2009

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