Difference between revisions of "Berserk 1 (Ability)"

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(Formula(s))
(Formula(s))
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'''Berserk 1 and 2 offers a damage stat value of +75.'''   
 
'''Berserk 1 and 2 offers a damage stat value of +75.'''   
  
'''damage stats''': Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage, Player_base_melee_damage). i.e damage stat = unarmed damage mod + berserk damage amount
+
'''damage stats''': Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage,  i.e damage stat = unarmed damage mod + berserk damage amount
  
  
Line 132: Line 132:
  
  
initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 956.25 damage
+
initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
<br>initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1406.25 damage
+
<br>initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage
  
 
==Source References==
 
==Source References==

Revision as of 01:22, 21 August 2007

Ability - Berserk 1

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Description

/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.

Command: /berserk1
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label


Combat Chat Spam

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text


Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

Berserk 1 and 2 offers a damage stat value of +75.

damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage, i.e damage stat = unarmed damage mod + berserk damage amount


  • initial min damage = ( base unarmed melee min damage + damageweapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
  • initial max damage = ( base unarmed melee max damage + damageweapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus



Example of berserk in action:

Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.

damage stat = (250 + 75)


initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage

Source References

  • Links Go Here

Ability HAM Costs

Modifier Value
Health Cost 81
Action Cost 54
Mind Cost 4
Force Cost 0

Ability Multipliers

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0