Difference between revisions of "Cure Disease (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
These skills have a range of 6m and are on the treat injury speed modifier.
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Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal other players/pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.
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'''Area Poison/Disease Cures'''
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How do these work?
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Ok .. Isn't the "area" surrounding the person who is doing the curing called a radius?
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With "range" being a factor in making ADM's how could these cures not be considered ranged?
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If I am curing a group of people that are 10 meters away and I have a skill tape to increase my healing range .. wouldn't this in fact increase the area?
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'''Answer:'''
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These items have an AREA OF EFFECT.
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The Range component of Dispersal Mechanisms doesn't matter, only the Radius of the AoE.
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Regardless of how large the radius, the target of your heal must be within 6m (or you can just use yourself as the target, and the Area of effect will hit everything within the radius).
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We are not tossing the kits anywhere. You can't sit outside of combat and toss them into battle. You have to be at MOST 6m (melee range) from your target.
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AoE does not mean "ranged."
  
 
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Revision as of 16:47, 14 September 2007

Ability - Cure Disease

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Description

/curedisease <target>: This command enables you to cure disease from a target, if you have the appropriate medical equipment.

Command: /cureDisease
CommandQueue Entry: curedisease (E994DE9C)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal other players/pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.




Area Poison/Disease Cures


How do these work?


Ok .. Isn't the "area" surrounding the person who is doing the curing called a radius?

With "range" being a factor in making ADM's how could these cures not be considered ranged?

If I am curing a group of people that are 10 meters away and I have a skill tape to increase my healing range .. wouldn't this in fact increase the area?


Answer:


These items have an AREA OF EFFECT.

The Range component of Dispersal Mechanisms doesn't matter, only the Radius of the AoE.

Regardless of how large the radius, the target of your heal must be within 6m (or you can just use yourself as the target, and the Area of effect will hit everything within the radius).

We are not tossing the kits anywhere. You can't sit outside of combat and toss them into battle. You have to be at MOST 6m (melee range) from your target.

AoE does not mean "ranged."

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0