Difference between revisions of "Heal Mind (Ability)"

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Revision as of 20:47, 11 September 2009

Ability - Heal Mind

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Description

/healMind: This command heals mind pool damage at the cost of wounds to the medic.

Command: /healMind
CommandQueue Entry: healmind (DFAC57EE)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Combat Medic This document is related to the Combat Medic Profession.

Ability Breakdown & Details

This ability allows the combat medic to heal the mind pool of other players and pets at the cost of mind/focus/willpower wounds and 9 battle fatigue to themself. This ability is not usable by the combat medic on themself however. The mind damage healed is unaffected by battle fatigue. This ability should be on the injury treatmend speed timer with a minimum of 4 second possible heal rate. Heal mind gives no experience. Mind heal range is limited to 6 meters.




System Messages

Formulas

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 430
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10

Source References

Source Source in Context
Heal Mind 1 (Source) http://soe.lithium.com/swg/board/message?board.id=combat_medic&message.id=46865&query.id=606640#M46865
Heal Mind 2 (Source) http://soe.lithium.com/swg/board/message?board.id=combat_medic&message.id=27872&query.id=606698#M27872
Heal Mind 3 (Source) http://soe.lithium.com/swg/board/message?board.id=combat_medic&message.id=34856&view=by_date_ascending&page=2
Heal Mind 4 (Source) http://swgforums.swganh.org/viewtopic.php?t=128285&search_id=1396910801
Heal Mind 5 (Source) http://swgforums.swganh.org/viewtopic.php?t=128285&search_id=1396910801&start=15