Difference between revisions of "Sample DNA (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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* [[DNA Sampling Max Possible Attempts (Game Mechanics)|Maximum Allowable Sampling Attempts]]
 
* [[DNA Sampling Max Possible Attempts (Game Mechanics)|Maximum Allowable Sampling Attempts]]
 
* [[DNA Sampling Quality (Game Mechanics)|DNA Quality]]
 
* [[DNA Sampling Quality (Game Mechanics)|DNA Quality]]
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* [[DNA Sampling Experience (Game Mechanics)|DNA Sampling Experience]]
  
 
Several events can occuring during a dna sampling attempt:
 
Several events can occuring during a dna sampling attempt:

Revision as of 21:37, 30 August 2009

Ability - Sample DNA

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Description

/sampledna <target>: This Bio-Engineer ability allows you to sample the DNA of a creature. You must be fairly close to it for this to function correctly.

Command: /sampleDNA
CommandQueue Entry: sampledna (D04917BE)


DNA sampling


Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Bio-Engineer This document is related to the Bio-Engineer Profession.


Ability Breakdown & Details

DNA sampling is the process by which bio engineer players use to obtain DNA Samples to use in crafting generic dna templates. The process involves the player getting within 15 meters of the creature and issuing the /sampleDNA ability. The player must remain within the 15 meter range of the creature for a period of 10 seconds until the sampling attempt is completed.

Several events can occuring during a dna sampling attempt:

  • Player succeeds in getting a dna sample and nothing happens.
  • Player succeeds in getting a dna sample and the mob aggroes.
  • Player succeeds in getting a dna sample and the mob dies.
  • Player fails to get a sample and nothing happens.
  • Player fails to get a sample and the mob aggroes.

Note: Once an animal aggroes from dna sample the chance of it aggroing again is increased.

Note: If a creature dies while sampling, players CANNOT extract resources from it. The radial option is removed from slain sampled creatures.

NOte: If a player's inventory is full when attempting to sample, the sample event will always fail.

Players cannot sample from the following:

  • Adult Creatures in combat
  • Baby creatures
  • Humanoids
  • Dead Creatures
  • Inanimate objects
  • Pets

Targets that may be sampled include:

  • Adult Creatures
  • Trash
  • Pet Deeds


Aggression Checks

Whenever a player performs a DNA sample, the Creature being sampled performs a detection check on the player after the sample event concludes. This detection check is like that which is used normally to spot potential targets. The mob will produce the ? and ! flytext signifying that it has noticed the presence of the player and is threatened or becoming hostile. Sampling is treated by the mob A.I as an aggressive action taken against the creature, therefore if the player is spotted, the creature will become hostile.

Maximum Possible Sampling Attempts

The number of Sample attempts allowed per mob before it dies ranges from 1-6. The number varies according to the player's sampling skill thus a higher DNA harvesting skill will produce a higher chance of obtaining more samples.


The highest CL a MBE can sample is 75. The only creature of this level is Mutant Rancor.

This is an approximation of the highest CL at each skill level


  • Novice BE -> CL 14 (i updated from 12 in accordance to user reply)
  • DNA I -> CL 28 (i updated from 23 accordance to user reply)
  • DNA II -> CL 34 (possibly low to)
  • DNA III -> CL 45(possibly low to)
  • DNA IV -> CL 56 (possibly low to)
  • MBE -> CL 75 (appears to be the cap)








DNA SAMPLING EXPERIENCE


Experience is obtained in two ways. The first is through crafting DNA templates using the dna samples. Experience from this can be boosted by using practice exprience options. The second method of gaining DNA sampling experience is sampling itself. Experience is dependant on the CL of the mob that is harvested. Each CL has a fixed amount of exp for a mob of that CL.




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       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

Radial Menus


Test Data Logs

SUI Prompt

Prompt 1: Notification

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_abort /string/en/ bio_engineer.stf Internal SUI label Cancel
pet_sui_fix_level /string/en/ bio_engineer.stf Internal SUI label Adjust Pet Level
pet_sui_fix_stats /string/en/ bio_engineer.stf Internal SUI label Adjust Pet Stats
pet_sui_text /string/en/ bio_engineer.stf Internal SUI label This pet has invalid stats for the level listed. You will be unable to call the pet until it is corrected.

Adjust Pet Level - This option will keep the existing pet stats, but increase the level to a valid level for the stats. NOTE: This may cause the pet level to be higher than you are able to control.

Adjust Pet Stats - This option will keep the listed level, but reduce the stats to the average acceptable stats for the level. NOTE: Only average stats can be assigned you may lose variety that makees this pet unique.

(You will need to manually call the pet again after it has been corrected.)



Prompt 2: Level Adjusted

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_level_fixed /string/en/ bio_engineer.stf Internal SUI label The level of your pet has been adjusted. The new level is: %DI.




Prompt 3: Stats Adjusted

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_stats_fixed /string/en/ bio_engineer.stf Internal SUI label The stats of your pet has been adjusted. The new stats are the average for a level %DI creature.



Prompt 4: Adjustment Error


ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
pet_sui_title /string/en/ bio_engineer.stf Internal SUI label Invalid Pet
pet_sui_fix_error /string/en/ bio_engineer.stf Internal SUI label There was an error trying to adjust this pet, unable to adjust.



Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 http://swgforums.swganh.org/viewtopic.php?search_id=779036715&t=25995
Source 2 http://soe.lithium.com/swg/board/message?board.id=bio-engineer&message.id=80314&query.id=81773#M80314
Source 3 http://www.regulators.ws/Forum/lofiversion/index.php/t2144.html
Source 4 http://soe.lithium.com/swg/board/message?board.id=bio-engineer&message.id=86802&query.id=81697#M86802
Source 5 http://soe.lithium.com/board/message?board.id=bio-engineer&message.id=70461
Source 6 [Source 6]
Source 7 Source 7
Source 8 Source 8

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 230
Mind Cost 384
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0