Sample DNA (Ability)

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Ability - Sample DNA

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/sampledna <target>: This Bio-Engineer ability allows you to sample the DNA of a creature. You must be fairly close to it for this to function correctly.

Command: /sampleDNA
CommandQueue Entry: sampledna (D04917BE)

DNA sampling

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Ability Breakdown & Details

DNA sampling is the process by which bio engineer players use to obtain DNA Samples to use in crafting generic dna templates. The process involves the player getting within 15 meters of the creature and issuing the /sampleDNA ability. The player must remain within the 15 meter range of the creature for a period of 10 seconds until the sampling attempt is completed. The player is only allowed to sample once on the same creature during this period.

Players cannot sample from the following:

  • Adult Creatures in combat
  • Baby creatures
  • Humanoids
  • Dead Creatures
  • Inanimate objects
  • Pets

Targets that may be sampled include:

  • Adult Creatures
  • Pet Deeds

DNA Sampling Feature List

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

Radial Menus

Test Data Logs


  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1
Source 2
Source 3
Source 4
Source 5
Source 6 [Source 6]
Source 7 Source 7
Source 8 Source 8

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 230
Mind Cost 384
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10