Marksman - Carbines II (Skill)

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Skill - Carbines II (Full Auto Firing)

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Master Marksman
Rifles IV
Sniping
Pistols IV
Heavy Sidearms
Carbines IV
Called Shots
Ranged Support IV
Suppression
Rifles III
Improved Aim
Pistols III
Medium Sidearms
Carbines III
Improved Control
Ranged Support III
Warning Shot
Rifles II
Concealed Firing
Pistols II
Light Sidearms
Carbines II
Full Auto Firing
Ranged Support II
Maneuvers
Rifles I
Long Range Combat
Pistols I
Short Range Combat
Carbines I
Medium Range Combat
Ranged Support I
Aim & Threaten
Novice Marksman

Skill Summary

Full Auto Firing improves the marksman's ability to use a carbine and instructs them in the proper handling and control of a fully automatic weapon.

SkillPoint Cost 3
Experience Cost 5000 Carbine Weapons
Credit Cost 2000
Title Gained

Skill Mods

Modifier Value
Carbine Accuracy +10
Carbine Speed +5

Commands & Abilities Granted

Schematics

N/A

Abilities

Full Auto Single 1

Certifications

E11 Carbine