Difference between revisions of "Combat Mechanics"
From SWGANH Wiki
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|width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | |width="100px"|'''Command'''||width="100px"|'''CRC'''||width="250px"|'''Ability Details'''||'''%''' | ||
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[animalattack (A7E89355)|animalattack]]'''||'''[[animalattack (A7E89355)|A7E89355]]'''|| ||{{Small0P}} | + | |align="left"|'''[[animalattack (A7E89355)|animalattack]]'''||'''[[animalattack (A7E89355)|A7E89355]]'''||'''[[Animal Attack (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[animalcalm (22E1565B)|animalcalm]]'''||'''[[animalcalm (22E1565B)|22E1565B]]'''|| ||{{Small0P}} | + | |align="left"|'''[[animalcalm (22E1565B)|animalcalm]]'''||'''[[animalcalm (22E1565B)|22E1565B]]'''||'''[[Animal Calm (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[animalscare (E001C174)|animalscare]]'''||'''[[animalscare (E001C174)|E001C174]]'''|| ||{{Small0P}} | + | |align="left"|'''[[animalscare (E001C174)|animalscare]]'''||'''[[animalscare (E001C174)|E001C174]]'''||'''[[Animal Scare (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forcechoke (4B0A9D33)|forcechoke]]'''||'''[[forcechoke (4B0A9D33)|4B0A9D33]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forcechoke (4B0A9D33)|forcechoke]]'''||'''[[forcechoke (4B0A9D33)|4B0A9D33]]'''||'''[[Force Choke (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forceintimidate1 (BD0584A0)|forceintimidate1]]'''||'''[[forceintimidate1 (BD0584A0)|BD0584A0]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forceintimidate1 (BD0584A0)|forceintimidate1]]'''||'''[[forceintimidate1 (BD0584A0)|BD0584A0]]'''||'''[[Force Intimidate 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forceintimidate2 (B046A279)|forceintimidate2]]'''||'''[[forceintimidate2 (B046A279)|B046A279]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forceintimidate2 (B046A279)|forceintimidate2]]'''||'''[[forceintimidate2 (B046A279)|B046A279]]'''||'''[[Force Intimidate 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[forceknockdown1 (68E60EE9)|forceknockdown1]]'''||'''[[forceknockdown1 (68E60EE9)|68E60EE9]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forceknockdown1 (68E60EE9)|forceknockdown1]]'''||'''[[forceknockdown1 (68E60EE9)|68E60EE9]]'''||'''[[Force Knockdown 1 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forceknockdown2 (65A52830)|forceknockdown2]]'''||'''[[forceknockdown2 (65A52830)|65A52830]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forceknockdown2 (65A52830)|forceknockdown2]]'''||'''[[forceknockdown2 (65A52830)|65A52830]]'''||'''[[Force Knockdown 2 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[forceknockdown3 (61643587)|forceknockdown3]]'''||'''[[forceknockdown3 (61643587)|61643587]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forceknockdown3 (61643587)|forceknockdown3]]'''||'''[[forceknockdown3 (61643587)|61643587]]'''||'''[[Force Knockdown 3 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forcelightningcone1 (C1A411E6)|forcelightningcone1]]'''||'''[[forcelightningcone1 (C1A411E6)|C1A411E6]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forcelightningcone1 (C1A411E6)|forcelightningcone1]]'''||'''[[forcelightningcone1 (C1A411E6)|C1A411E6]]'''||'''[[Force Lightning Cone 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[forcelightningcone2 (CCE7373F)|forcelightningcone2]]'''||'''[[forcelightningcone2 (CCE7373F)|CCE7373F]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forcelightningcone2 (CCE7373F)|forcelightningcone2]]'''||'''[[forcelightningcone2 (CCE7373F)|CCE7373F]]'''||'''[[Force Lightning Cone 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forcelightningsingle1 (583B6776)|forcelightningsingle1]]'''||'''[[forcelightningsingle1 (583B6776)|583B6776]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forcelightningsingle1 (583B6776)|forcelightningsingle1]]'''||'''[[forcelightningsingle1 (583B6776)|583B6776]]'''||'''[[Force Lightning Single 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[forcelightningsingle2 (557841AF)|forcelightningsingle2]]'''||'''[[forcelightningsingle2 (557841AF)|557841AF]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forcelightningsingle2 (557841AF)|forcelightningsingle2]]'''||'''[[forcelightningsingle2 (557841AF)|557841AF]]'''||'''[[Force Lightning Single 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forcethrow1 (9A6A843E)|forcethrow1]]'''||'''[[forcethrow1 (9A6A843E)|9A6A843E]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forcethrow1 (9A6A843E)|forcethrow1]]'''||'''[[forcethrow1 (9A6A843E)|9A6A843E]]'''||'''[[Force Throw 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[forcethrow2 (9729A2E7)|forcethrow2]]'''||'''[[forcethrow2 (9729A2E7)|9729A2E7]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forcethrow2 (9729A2E7)|forcethrow2]]'''||'''[[forcethrow2 (9729A2E7)|9729A2E7]]'''||'''[[Force Throw 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[forceweaken1 (A8BDB9D8)|forceweaken1]]'''||'''[[forceweaken1 (A8BDB9D8)|A8BDB9D8]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forceweaken1 (A8BDB9D8)|forceweaken1]]'''||'''[[forceweaken1 (A8BDB9D8)|A8BDB9D8]]'''||'''[[Force Weaken 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[forceweaken2 (A5FE9F01)|forceweaken2]]'''||'''[[forceweaken2 (A5FE9F01)|A5FE9F01]]'''|| ||{{Small0P}} | + | |align="left"|'''[[forceweaken2 (A5FE9F01)|forceweaken2]]'''||'''[[forceweaken2 (A5FE9F01)|A5FE9F01]]'''||'''[[Force Weaken 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;"} | |- align="center" style="background-color:#F1F1F1;"} | ||
− | |align="left"|'''[[jedimindtrick (ED1E2488)|jedimindtrick]]'''||'''[[jedimindtrick (ED1E2488)|ED1E2488]]'''|| ||{{Small0P}} | + | |align="left"|'''[[jedimindtrick (ED1E2488)|jedimindtrick]]'''||'''[[jedimindtrick (ED1E2488)|ED1E2488]]'''||'''[[Jedi Mind Trick (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
− | |align="left"|'''[[mindblast1 (0B30AB2A)|mindblast1]]'''||'''[[mindblast1 (0B30AB2A)|0B30AB2A]]'''|| ||{{Small0P}} | + | |align="left"|'''[[mindblast1 (0B30AB2A)|mindblast1]]'''||'''[[mindblast1 (0B30AB2A)|0B30AB2A]]'''||'''[[Mind Blast 1 (Ability)]]'''||{{Small0P}} |
|- align="center" | |- align="center" | ||
− | |align="left"|'''[[mindblast2 (06738DF3)|mindblast2]]'''||'''[[mindblast2 (06738DF3)|06738DF3]]'''|| ||{{Small0P}} | + | |align="left"|'''[[mindblast2 (06738DF3)|mindblast2]]'''||'''[[mindblast2 (06738DF3)|06738DF3]]'''||'''[[Mind Blast 2 (Ability)]]'''||{{Small0P}} |
|- align="center" style="background-color:#F1F1F1;" | |- align="center" style="background-color:#F1F1F1;" | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Revision as of 00:13, 25 August 2007
Game Documentation - Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Command Groups
commandGroups include combat_melee, base_player, combat_non_loop, combat_general, crafting, ship, combat_ranged, posture & resource, entertainer
Entertainer
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Marksman
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Medic
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Politician
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Scout
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Pikeman
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Swordsman
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Fencer
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Teras Kasi Artist
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Carbineer
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Pistoleer
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Rifleman
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Commando
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Bounty Hunter
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Lightsaber
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Force Enhancement
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Force Defense
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Force Healing
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Force Powers
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