Difference between revisions of "Assembly Mechanics (Game Mechanics)"
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− | There are two factors that go into the process of determining an item's statistics; these are Assembly and Experimentation. Assembly is the starting point of this process. Assembly in its literal sense, is the putting together of the components and resources to create an item. Most crafted items have a set of experimental lines in which have individual properties under them. These properties are a control and bottleneck for the value of the stats that are associated with them. The properties are associated with a particular resource stat and the amount to which that stat weights or factors into the increase/decrease of the stats of this item. The value that gets returned from this process of weighting factors comes in a percentage range from 0 to 100%. The total length of the range between 0 and 100 is determined by the weighting factors of the resources and experimental property. When an item is assembled or experimented on, a portion is added to the range. For every increase in the value in the range beyond 0, the item's stats increases. | + | There are two factors that go into the process of determining an item's statistics; these are Assembly and Experimentation. Assembly is the starting point of this process. Assembly in its literal sense, is the putting together of the components and resources to create an item. Most crafted items have a set of experimental lines in which have individual properties under them. These properties are a control and bottleneck for the value of the stats that are associated with them. The properties are associated with a particular resource stat and the amount to which that stat weights or factors into the increase/decrease of the stats of this item. The value that gets returned from this process of weighting factors comes in a percentage range from 0 to 100%. The total length of the range between 0 and 100 is determined by the weighting factors of the resources and experimental property. When an item is assembled or experimented on, a portion is added to the range. For every increase in the value in the range beyond 0, the item's stats increases. The process of assembly is to add a starting value to the range. Experimentation will add onto this base starting value on up to a maximum of 100%. |
Assembling an item begins at stage 2 of the crafting process when the player is inputting resources into the draft schematic slots. After the appropriate slots requirements have met, the player may advance the crafting process by clicking the Assemble button on the lower right. Upon clicking this, the game performs a number of calculations on the item which involved a number of factors such as player skill modifiers, a random chance roll, and environmental effects on the roll. These factors are designed to determine the type of success that the assembly attempt will have produced. | Assembling an item begins at stage 2 of the crafting process when the player is inputting resources into the draft schematic slots. After the appropriate slots requirements have met, the player may advance the crafting process by clicking the Assemble button on the lower right. Upon clicking this, the game performs a number of calculations on the item which involved a number of factors such as player skill modifiers, a random chance roll, and environmental effects on the roll. These factors are designed to determine the type of success that the assembly attempt will have produced. | ||
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− | Success rates will boost or hinder the initial | + | Success rates will boost or hinder the initial starting assembly value of the item. Success rates typically will add to (o The various types of success rates available to assembly results are as follows: |
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+ | {| align="center" | ||
+ | |- | ||
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+ | {|class="anhsmalltable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |- | ||
+ | |Assembly Result | ||
+ | |Percentage Increase | ||
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+ | |The item assembly was a critical failure. | ||
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+ | |- | ||
+ | |The item assembly was an amazing success!!! | ||
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+ | |- | ||
+ | |The item assembly was only marginally successful. | ||
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+ | |- | ||
+ | |The item assembly was only marginally successful. | ||
+ | | | ||
+ | |- | ||
+ | |The item assembly was a good success. | ||
+ | | | ||
+ | |- | ||
+ | |The item assembly was a great success! | ||
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+ | |- | ||
+ | |The item assembly was 'ok'. | ||
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+ | |- | ||
+ | |The item assembly was a moderate success. | ||
+ | | | ||
+ | |- | ||
+ | |The item assembly was a success. | ||
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+ | |- | ||
Revision as of 08:46, 15 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Assembly Mechanics
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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AssemblyThere are two factors that go into the process of determining an item's statistics; these are Assembly and Experimentation. Assembly is the starting point of this process. Assembly in its literal sense, is the putting together of the components and resources to create an item. Most crafted items have a set of experimental lines in which have individual properties under them. These properties are a control and bottleneck for the value of the stats that are associated with them. The properties are associated with a particular resource stat and the amount to which that stat weights or factors into the increase/decrease of the stats of this item. The value that gets returned from this process of weighting factors comes in a percentage range from 0 to 100%. The total length of the range between 0 and 100 is determined by the weighting factors of the resources and experimental property. When an item is assembled or experimented on, a portion is added to the range. For every increase in the value in the range beyond 0, the item's stats increases. The process of assembly is to add a starting value to the range. Experimentation will add onto this base starting value on up to a maximum of 100%. Assembling an item begins at stage 2 of the crafting process when the player is inputting resources into the draft schematic slots. After the appropriate slots requirements have met, the player may advance the crafting process by clicking the Assemble button on the lower right. Upon clicking this, the game performs a number of calculations on the item which involved a number of factors such as player skill modifiers, a random chance roll, and environmental effects on the roll. These factors are designed to determine the type of success that the assembly attempt will have produced.
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