Difference between revisions of "General Item Mechanics (Game Mechanics)"
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== Quest Rewards == | == Quest Rewards == |
Revision as of 13:31, 14 June 2009
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Item MechanicsItems are the objects in which a player may interact with in the game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buffs, stimpacks and so on. Items take up space within a player's inventory one block at a time per item.
To find out more of the specific traits pertaining to individual classes of items found in game, choose from a category below. The main types of items are as follows:
Quest RewardsThese are objects received when the player completes tasks or missions. Most of the time a player receives rewards from npcs, however other times they obtain rewards from other objects by interacting with them, such as the force shrines offering the player Jedi Robes upon completion of the Jedi Padawan Trials. Veteran RewardsSee Veteran Rewards for more information Decay and ConditionItem Condition
Repair When repairing an item, the outcome may be one of 4 possible repair types. In order from best to worst: • The item is repaired with only minor blemishes (MB, 5% max condition decay)
Item Decay Formulas
Item StacksSome consumable items are produced, or acquired, with the ability to be used multiple times. The amount of times the item can be used will be noted by a small value that is super imposed on the item's iconic graphic to the upper right. Most of the types of items have a limited use lifespan and will expire when the number reaches 0 and the item will then be removed from the player's inventory. Items that come as part of a stack are with few exceptions, not allowed to be transferred into other stacks, even if they are of the same type of item. The exceptions include resource stacks where the resource is of the exact same type (name, class and resource type). Stack sizes are limited to the maximum amount that the item can produce per its type. Different items have different stack sizes when produced. Stack counts should not be confused with item content counts used by containers, even though they use the same labeling system. Some items may appear to be stacks but are in fact, counting contents in a container. Any item that has a stack count, will have that count listed on the bazaar as well, in the label for its listing. This is done to notify the buyer of the amount of uses left in the item before purchasing it. Three classes of stackable items will be introduced here, which are Crafted Items, Factory Crates, and General Items. Only certain crafted items will be listed here since in the vast majority of circumstances, crafted items mostly base their item stack size on experimentation. There are however a few which have default counts, and those will be listed here as well. General items will include all the looted, quest rewards and quest related items that can be obtained as stacks. Factory Crates represent all crafted items that can be produced in factory crates. The listings will include the maximum stack size known for these classes of items. Anything not listed here should probably be considered single use items .
General Items
Factory Crates See Factory Crates Source References
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