Difference between revisions of "General Item Mechanics (Game Mechanics)"

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== Description ==
 
== Description ==
Template (Game Messages)
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For a listing of Attributes and stats available to items see<br> [[Item Attributes Listing (Game Mechanics)|Item Attributes Listing]]
 
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== Game Mechanics ==
 
  
== Decay and Condition ==
 
  
'''Item Condition'''
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== Item Mechanics ==
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Items are the objects in which a player may interact with in the game.  Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buffs, stimpacks and so on. Items take up space within a player's inventory one block at a time per item. 
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Usable Items have variable properties that may be of benefit or detriment to players. To view these properties, a player must first examine the object and this will bring up an window which will list the properties or stats. Items can be used by clicking on them while in the inventory and waiting for a radial option to appear.  Depending on the item, a unique radial option is often given that is specifically for that type of item. Many of the usable items may also be used directly by placing them onto the hotbars and pressing the corresponding hotbar button to enable their function.
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To find out more of the specific traits pertaining to individual classes of items found in game, choose from a category below.
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The main types of items are as follows:
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* [[Crafted Item Mechanics (Game Mechanics)|Crafted Items]]<br>
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* [[Looted Item Mechanics (Game Mechanics)|Looted Items]]<br>
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* [[Quest Object Mechanics (Game Mechanics)|Quest Related Objects]]<br>
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* [[Quest Reward Mechanics (Game Mechanics)|Quest Rewards]]<br>
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* [[Veteran Reward System (Game Mechanics)|Veteran Rewards]]<br>
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* [[Player Event Perks (Game Mechanics)|Player Event Perks]]<br>
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* [[Player Event Rewards (Game Mechanics)|Player Event Rewards]]<br>
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Items have sub mechanics that pertain to the following:
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* [[Item Decay Mechanics (Game Mechanics)|Item Decay]]<br>
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* [[Item Repair Mechanics (Game Mechanics)|Item Repair]]<br>
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* [[Item Stack Size Mechanics (Game Mechanics)|Item Stack Size]]<br>
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Most usable items have a rating for their durability or how long they will last. This is referred to as the item's condition.  The condition is presented as a fraction in appearance where the first number represents the current condition and the second represents the current maximum condition. Once an item's current condition reaches 0 it's effectiveness ends and it may not be repaired. When the item reaches this state it is effectively referred to as being destroyed. Destroyed items show up in the inventory as red in coloration signifying that the item may be equipped but that it's properties will no longer work.  For example all armor protective properties will be removed (even if the item is equipped). For weapons, the damage will effectively be 1 point.  In the case of destroyed Jedi power crystals, will not be equippable at all until replacements are found.  If a player is wearing an item that is destroyed, it does not unequip on its own, however it does show up as red in the player's inventory which will allow them to know that it is time to remove the equipment and exchange it for something else if they wish. If the player has a light saber equipped while fighting and the color crystal reaches 0 condition then the damage is reduced to 1 point as with other weapons. Clothing and jewelry remain the only items of which item decay does not remove their inherent properties.
 
  
  
'''Decay Formula'''
 
  
  
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==Source References==
 
==Source References==
  
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'''Bold text'''
 
'''Bold text'''

Latest revision as of 14:02, 14 June 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

For a listing of Attributes and stats available to items see
Item Attributes Listing

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.


Item Mechanics

Items are the objects in which a player may interact with in the game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buffs, stimpacks and so on. Items take up space within a player's inventory one block at a time per item.


Usable Items have variable properties that may be of benefit or detriment to players. To view these properties, a player must first examine the object and this will bring up an window which will list the properties or stats. Items can be used by clicking on them while in the inventory and waiting for a radial option to appear. Depending on the item, a unique radial option is often given that is specifically for that type of item. Many of the usable items may also be used directly by placing them onto the hotbars and pressing the corresponding hotbar button to enable their function.

To find out more of the specific traits pertaining to individual classes of items found in game, choose from a category below.

The main types of items are as follows:


Items have sub mechanics that pertain to the following:







Source References

Source Source in Context
Bold text