Difference between revisions of "Apply Disease (Ability)"
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− | = Ability Breakdown & Details = | + | == Ability Breakdown & Details == |
− | + | Apply disease offers players the ability to inflict diseased states on targets while at range. The apply disease ability uses ranged injury treatment skill modifiers for determining throw speed. The player's combat medic effectiveness skill modifiers come into play with this skill to affect the damage of each dot tick. Healing Range modifiers come into play to affect the throw range of these medicine packs. Diseases are only allowed one disease per each HAM pool, regardless of the source. This means that a player can have up to a total of 9 diseases (one for each ham pool and secondary stat) on one target. See [[Diseases (Game Mechanics)|Diseases]] for more information. | |
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+ | Combat medic diseases come in two forms; A single target version and an Area of Effect version. | ||
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− | + | Stats on these items are read as follows: | |
− | + | * - Potency: Chances of poison/disease 'sticking', or effectively being applied | |
+ | * - Duration: Length of time the effect will last, measured in seconds | ||
+ | * - Range: Base Throw Distance in meters | ||
+ | * - Charges: Number of uses | ||
+ | * - Area of effect: Radius of effect for the AoE (emanating from target) | ||
+ | * - Combat Medicine Use: Required Combat Medicine Use to apply the med | ||
+ | * - Effectiveness: Base Damage/Wound damage inflicted on target | ||
− | + | Things to note: | |
+ | * Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point. | ||
+ | * Area of effect abilities do not hit incapacitated/dead targets. | ||
+ | * Droids and Vehicles/AT-STs are not affected by diseases or poisons abilities | ||
+ | == Experience == | ||
− | + | Players will gain experience based on the rated effectiveness of the poison/disease pack plus their combat medic effectiveness modifier bonus included. Therefore experience is equivilant to | |
− | + | Disease Experience: | |
+ | ((disease pack effectiveness) * (1 + (CM effectiveness) / 100)) | ||
− | + | == Formulas == | |
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+ | * [[Medpack Range (Game Mechanics)|Medpack Range Calculation]] | ||
+ | * [[Disease Damage Calculation (Game Mechanics)|Disease Damage Calculation]] | ||
+ | * [[Dot Duration Affecting Agents (Game Mechanics)|Dot Duration Affecting Agents]] | ||
+ | * [[Dot Application Chance (Game Mechanics)|Dot Application Chance]] | ||
+ | * [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] | ||
+ | * [[Ranged Injury Treatment Speed (Game Mechanics)|Ranged Injury Treatment Speed]] | ||
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− | == | + | == System Messages == |
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− | + | * [[Apply Disease System Messages (Game Messages)|Apply Disease]]<br> | |
− | == | + | ==Source References== |
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Latest revision as of 18:13, 11 September 2009
Ability - Apply Disease
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Description/applydisease <target>: This command will enable you to attack your target with disease, if you have the proper item.
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Related Tags
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Ability Breakdown & Details
Apply disease offers players the ability to inflict diseased states on targets while at range. The apply disease ability uses ranged injury treatment skill modifiers for determining throw speed. The player's combat medic effectiveness skill modifiers come into play with this skill to affect the damage of each dot tick. Healing Range modifiers come into play to affect the throw range of these medicine packs. Diseases are only allowed one disease per each HAM pool, regardless of the source. This means that a player can have up to a total of 9 diseases (one for each ham pool and secondary stat) on one target. See Diseases for more information.
Combat medic diseases come in two forms; A single target version and an Area of Effect version.
Stats on these items are read as follows:
- - Potency: Chances of poison/disease 'sticking', or effectively being applied
- - Duration: Length of time the effect will last, measured in seconds
- - Range: Base Throw Distance in meters
- - Charges: Number of uses
- - Area of effect: Radius of effect for the AoE (emanating from target)
- - Combat Medicine Use: Required Combat Medicine Use to apply the med
- - Effectiveness: Base Damage/Wound damage inflicted on target
Things to note:
- Mobs nor players can be killed by disease or poisons alone. Their effects will only bring the Ham pool down to 1 point.
- Area of effect abilities do not hit incapacitated/dead targets.
- Droids and Vehicles/AT-STs are not affected by diseases or poisons abilities
Experience
Players will gain experience based on the rated effectiveness of the poison/disease pack plus their combat medic effectiveness modifier bonus included. Therefore experience is equivilant to
Disease Experience:
((disease pack effectiveness) * (1 + (CM effectiveness) / 100))
Formulas
- Medpack Range Calculation
- Disease Damage Calculation
- Dot Duration Affecting Agents
- Dot Application Chance
- Dot Damage Absorption
- Ranged Injury Treatment Speed
System MessagesSource References
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Ability HAM Costs
Ability Multipliers
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