Difference between revisions of "Tend Damage (Ability)"
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− | = Ability Breakdown & Details = | + | |
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+ | == Ability Breakdown & Details == | ||
This basic medic command requires no medicine and heals damage (white injury to HAM). Be warned that this will cause mind damage to you, as well as inflict battle fatigue and mind, willpower, and focus wounds. Note: this command grants no experience points, Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue each time you use it. The skill is on heal injury treatment speed timer between heals and has a base timer of 10 seconds with a minimum of 4 seconds with all additional buffs and modifiers affecting it. | This basic medic command requires no medicine and heals damage (white injury to HAM). Be warned that this will cause mind damage to you, as well as inflict battle fatigue and mind, willpower, and focus wounds. Note: this command grants no experience points, Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue each time you use it. The skill is on heal injury treatment speed timer between heals and has a base timer of 10 seconds with a minimum of 4 seconds with all additional buffs and modifiers affecting it. | ||
− | I have no data for damage healed however it is said that the amount healed is on par to Stim A's. Stim A's range from 75-100 healing in the schematic iff so I will use | + | I have no data for damage healed however it is said that the amount healed is on par to Stim A's. Stim A's range from 75-100 healing in the schematic iff so I will use 100 as the amount of healing able to be done by Tend Damage. Therefore when using tend damage the amount healed will be 100 damage |
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− | == | + | == System Messages == |
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− | + | * [[Tend Damage System Messages (Game Messages)|Tend Damage]]<br> | |
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− | == | + | == Formulas == |
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− | + | * [[Injury Treatment (Game Mechanics)|Injury Treatment]] | |
− | + | * [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]] | |
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==Source References== | ==Source References== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="150px"|'''Source'''||width=" | + | |width="150px"|'''Source'''||width="650px"|'''Source in Context''' |
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+ | ||[[Tend Damage 1 (Source)|Source 1]]||[[Tend Damage Context 1 (Source)|Tend Damage Context 1 (Source)]] | ||
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+ | ||[[Tend Damage 2 (Source)|Source 2]]||http://swgforums.swganh.org/viewtopic.php?search_id=1969031007&t=232807 | ||
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||Action Cost||align="center" |0 | ||Action Cost||align="center" |0 | ||
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− | ||Mind Cost||align="center" | | + | ||Mind Cost||align="center" |500 |
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||Force Cost||align="center" |0 | ||Force Cost||align="center" |0 |
Latest revision as of 09:58, 9 September 2009
Ability - Tend Damage
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Description/tenddamage: This ability heals health and action damage without the need for a stimpack. Using this causes minor wounding to your focus and willpower.
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Related Tags
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Ability Breakdown & Details
This basic medic command requires no medicine and heals damage (white injury to HAM). Be warned that this will cause mind damage to you, as well as inflict battle fatigue and mind, willpower, and focus wounds. Note: this command grants no experience points, Causes 5 stat wounds each to your focus and willpower, plus 2 battle fatigue each time you use it. The skill is on heal injury treatment speed timer between heals and has a base timer of 10 seconds with a minimum of 4 seconds with all additional buffs and modifiers affecting it.
I have no data for damage healed however it is said that the amount healed is on par to Stim A's. Stim A's range from 75-100 healing in the schematic iff so I will use 100 as the amount of healing able to be done by Tend Damage. Therefore when using tend damage the amount healed will be 100 damage
System Messages
FormulasSource References
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Ability HAM Costs
Ability Multipliers
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