Difference between revisions of "Inventory Mechanics (Game Mechanics))"
(→Inventory Mechanics) |
|||
(135 intermediate revisions by 3 users not shown) | |||
Line 9: | Line 9: | ||
|- | |- | ||
|| | || | ||
− | {{Auction ( | + | {{Auction (Mech)}} |
− | {{Banking ( | + | {{Banking (Mech)}} |
− | {{Combat ( | + | {{Combat (Mech)}} |
− | {{Crafting ( | + | {{Crafting (Mech)}} |
− | {{Creatures / Pets / Mounts ( | + | {{Creatures / Pets / Mounts (Mech)}} |
− | {{ | + | {{Death & Cloning (Mech)}} |
− | {{Dungeons ( | + | {{Dungeons (Mech)}} |
− | {{ | + | {{Force Sensitive / Jedi (Mech)}} |
− | {{ | + | {{Friend List (Mech)}} |
− | {{ | + | {{Games (Mech)}} |
− | {{ | + | {{GCW (Mech)}} |
− | {{ | + | {{General Shared Messages (Mech)}} |
− | {{Items and Objects ( | + | {{Healing Mech)}} |
− | {{ | + | {{Items and Objects (Mech)}} |
− | {{Player Interactions ( | + | {{JTL (Mech)}} |
− | {{Player Structures | + | {{Logout Event (Mech)}} |
− | {{Player Cities ( | + | {{Matchmaking (Mech)}} |
− | {{Quests / Missions ( | + | {{Player Interactions (Mech)}} |
− | {{Resources ( | + | {{Player Structures Mech)}} |
− | {{Skills ( | + | {{Player Cities (Mech)}} |
− | {{Stat Migration ( | + | {{Quests / Missions (Mech)}} |
− | {{Travel ( | + | {{Resources (Mech)}} |
− | {{Tutorials ( | + | {{Skills (Mech)}} |
− | {{Unknown ( | + | {{Stat Migration (Mech)}} |
− | {{Using Innate Species Ability ( | + | {{Travel (Mech)}} |
− | {{Waypoint / Datapad ( | + | {{Tutorials (Mech)}} |
+ | {{Unknown (Mech)}} | ||
+ | {{Using Innate Species Ability (Mech)}} | ||
+ | {{Waypoint / Datapad (Mech)}} | ||
|} | |} | ||
Line 43: | Line 46: | ||
|valign=top| | |valign=top| | ||
== Description == | == Description == | ||
− | + | Also See: | |
+ | Death, Cloning & Insurance | ||
+ | |||
+ | [[Inventory Messages (Game Messages)|Inventory & Container System Messenges]]<br> | ||
+ | [[Container Radials (Game Messages)|Container Radials]]<br> | ||
|valign=top| | |valign=top| | ||
Line 50: | Line 57: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 56: | Line 63: | ||
|} | |} | ||
|} | |} | ||
+ | |||
+ | |||
== Inventory Mechanics == | == Inventory Mechanics == | ||
− | + | Every player has a special container menu called the "Inventory" that lets you carry the items you find in Star Wars Galaxies. You can reach it either by pressing CTRL-I or by pressing the inventory button on your button bar in the lower left corner of the screen. You can identify the inventory icon, on the button bar, with a suitcase. | |
− | Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. | + | Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. Equipped items do not count towards the limit. |
After finding a container or corpse with items in it, you'll probably want to drag those items to your inventory. | After finding a container or corpse with items in it, you'll probably want to drag those items to your inventory. | ||
+ | |||
+ | A player may not go beyond this carrying capacity else they will be forced into a stationary position until they lower the container amount to be at or under the limit. This circumstance could occur for example if a player has a full inventory and also a backpack container equipped that also has items in it. If this player equips another back pack then the contents of the previous one will be added to the player's inventory and thus overloading them. The player would have to re-equip the old backpack or delete items in order to be able to move again. | ||
+ | |||
+ | |||
+ | |||
+ | {| align="center" | ||
+ | |||
+ | |- | ||
+ | |||
+ | || | ||
+ | [[image:Lightweightmilitarypack.jpg|200px|thumb|Player Inventory Window]] | ||
+ | || | ||
+ | |||
+ | [[image:Inventoryoverload.jpg|200px|thumb|Inventory Overload]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | Equipable containers on the other hand indirectly increase maximum allowable load by attaching their own content space. Like other equipped items, equipped containers do not take from the player's inventory allotment. | ||
Line 73: | Line 100: | ||
If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it. | If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it. | ||
− | Other typical options for | + | Other typical options for the use radial with items from the inventory include the "Split" radial used to take stacked items apart into smaller pieces. Additionally there are the drink/eat options to consume foods and beverages. There is also the "Repair" option for using repair tools, and the Drop option to remove items from the inventory and place them inside a structure or into the world such as in using certain instruments, dropping vendors, or placing objects into a player structure. For pharmaceuticals such as healing stims or wound packs, radials such as heal damage and heal wound are displayed. |
− | == | + | == Inventory Radials == |
− | + | {| align="center" | |
+ | |- | ||
+ | || | ||
+ | {| class="anhsmalltable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' | ||
− | + | |---- | |
+ | |apply_anti_decay | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Apply Anti Decay | ||
+ | |(Needs more info) | ||
+ | | | ||
+ | |---- | ||
+ | |craft_hopper_input | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Open Input Hopper | ||
+ | |Appears as an addon to the Start Crafting radial on crafting tool radial menu when a player is nearby a crafting station (within 6 meters) and is using a specialized tool that matches that type of crafting station. This allows the player to directly access the station input hopper without using the station radial. | ||
+ | | | ||
+ | |||
+ | |||
+ | |---- | ||
+ | |craft_hopper_output | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Get Finished Prototype | ||
+ | |Appears as an addon to the Start Crafting radial on crafting tool radial menu when a player has a schematic or item still in a crafting tool's output hopper. | ||
+ | | | ||
+ | |---- | ||
+ | |craft_start | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Start Crafting | ||
+ | |Appears on crafting tool radial menus. | ||
+ | | | ||
+ | |||
+ | |---- | ||
+ | ||deploy | ||
+ | ||/string/en/ | ||
+ | ||camp.stf | ||
+ | ||internal_command_string | ||
+ | ||Deploy | ||
+ | ||Appears on a camp radial while in the inventory. This allows the player to build the camp at the spot in which they use the radial. | ||
+ | || | ||
+ | |||
+ | |---- | ||
+ | |examine | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Examine | ||
+ | |Appears on any object. Allows player to view the objects attributes or information. | ||
+ | |[[Examine (Example)|Example]] | ||
+ | |||
+ | |---- | ||
+ | |extract_object | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Get Item From Crate | ||
+ | |Appears on factory crate radial menus. Using this will withdraw one item from the crate. | ||
+ | | | ||
+ | |---- | ||
+ | |firework_launch | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Launch | ||
+ | |Appears on individual fireworks. Using this will initiate the fireworks package setup and release. | ||
+ | | | ||
+ | |||
+ | |---- | ||
+ | |item_destroy | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Destroy | ||
+ | |Appears on any object in inventory. Allows players to destroy the item and remove it from inventory. | ||
+ | |[[Destroy (Example)|Example]] | ||
+ | |||
+ | |---- | ||
+ | |item_drop | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Drop | ||
+ | |Appears on any item in inventory where the player is allowed to drop items at. For instruments such places are player structures or taverns/cantinas. | ||
+ | |[[Drop (Example)|Example]] | ||
+ | |---- | ||
+ | |item_equip | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Equip | ||
+ | |Appears on any wearable or equippable item such as clothing, jewelry, armor, weapons. This will remove the item from the inventory and place it on the player's person. | ||
+ | | | ||
+ | |---- | ||
+ | |item_open | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Open | ||
+ | |Appears as an option on all containers with exception to mob and player inventories. | ||
+ | | | ||
+ | |---- | ||
+ | |item_open_new_window | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Open in New Window | ||
+ | |Appears on container as a 2nd option for Open radial when a player has another container window open. This allows for the player to create two seperate windows to view contents in different containers. | ||
+ | | | ||
+ | |---- | ||
+ | |item_pickup | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Pick Up | ||
+ | |Appears on any object where the player can pick it up and place it into their inventory such as getting items from containers, grabbing loot off a corpse, or removing dropped items from the world or structure. | ||
+ | | | ||
+ | |---- | ||
+ | |item_unequip | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Unequip | ||
+ | |Appears on any wearable or equippable item such as clothing, jewelry, armor, weapons. This will remove the item from the player's person and place it back into the inventory. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use | ||
+ | |Appears on any usable object, by default without a valid target, this will be applied to the player first. I.E if the player is fighting a mob and has that in the reticle and they go to use a stim, the only valid target would be the player. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_deed | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use Deed | ||
+ | |Appears on any usable structure deed. Using this will initiate build mode for structures. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_drink | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Drink | ||
+ | |Appears on any drinkable object such as beverages sold by bartenders or chef drinks. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_food | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Eat | ||
+ | |Appears on any edible object such as chef foods, foraged items, and special geonosian lab glands from enhanced kwis/klikniks. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_force_crystal | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use | ||
+ | |Appears as default radial on the village quest force crystals. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_other | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use on Target | ||
+ | |Appears on radial menu for using various objects that can be used on other targets in reticle such as pet vitality packs and stims/droid repair kits. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_pharmaceutical | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use | ||
+ | |Appears as default radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, diseases, poisons, state and poison/disease cures.. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_pharmaceutical_other | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use on Other | ||
+ | |Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another player is currently in reticle. If no valid friendly target is specified then the default is to heal the player if there is damage. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_pharmaceutical_self | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use on Self | ||
+ | |Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another target is currently in reticle. Using this option will elect to heal the player and not their target. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_self | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use on Self | ||
+ | |(Unknown) | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_ticket_travel | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Use Travel Ticket | ||
+ | |Appears on any travel ticket. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_weapon_heavy | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Fire | ||
+ | |Appears on any cunsumable commando weapon such as rocket launchers, heavy lighting cannons, heavy beam rifles etc. | ||
+ | | | ||
+ | |---- | ||
+ | |item_use_weapon_thrown | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Throw | ||
+ | |Appears on ranged throwing weapons such as grenades and traps to throw them at the current target in reticle. | ||
+ | | | ||
+ | |---- | ||
+ | |menu_generate | ||
+ | |/string/en/pet/ | ||
+ | |pet_menu.stf | ||
+ | |internal_command_string | ||
+ | |Generate Vehicle | ||
+ | |Appears on any vehicle deed. This will convert the deed into a datapad form for the vehicle. | ||
+ | | | ||
+ | |||
+ | |---- | ||
+ | |menu_tame | ||
+ | |/string/en/pet/ | ||
+ | |pet_menu.stf | ||
+ | |internal_command_string | ||
+ | |Tame | ||
+ | |Appears on any creature or droid pet deed. This will convert the deed into a datapad form for the pet. | ||
+ | | | ||
+ | |||
+ | |---- | ||
+ | |release_creatures | ||
+ | |/string/en/ | ||
+ | |lair_n.stf | ||
+ | |internal_command_string | ||
+ | |Release Creatures | ||
+ | |Radial Option available on creature habitat items crafted by artisans. Using this will create an effect around the player as the contents are let out. | ||
+ | | | ||
+ | |||
+ | |---- | ||
+ | |retrieve_items_from_anti_decay_kit | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Retrieve Item From Kit | ||
+ | |Radial that displays when the player has an item in the anti decay kit. Clicking this will recover the anti decay kit and the item that was inside it. | ||
+ | | | ||
+ | |---- | ||
+ | |set_name | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Set Name | ||
+ | |Appears on any object to which a name can be given to the item such as containers. | ||
+ | | | ||
+ | |---- | ||
+ | |split | ||
+ | |/string/en/ | ||
+ | |ui_radial.stf | ||
+ | |internal_command_string | ||
+ | |Split | ||
+ | |Appears on any factory crate or resource object that has 2 or more units left in it. Using this will create a prompt which will ask the user to designate how many items the object will be seperated into. The crate or resource will then be split into the designated amounts and appear in inventory as seperate objects/crates. | ||
+ | |[[Split (Example)|Example]] | ||
+ | |---- | ||
+ | |} | ||
+ | |} | ||
==Source References== | ==Source References== | ||
Line 91: | Line 407: | ||
|width="100px"|'''Source'''||width="750px"|'''Source in Context''' | |width="100px"|'''Source'''||width="750px"|'''Source in Context''' | ||
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 1 (Source)|Source 1]]||http://forums.swganh.org/viewtopic.php?f=22&t=153&p=396&hilit=armoire#p396 |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 2 (Source)|Source 2]]||http://Link2 |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 3 (Source)|Source 3]]||http://Link3 |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 4 (Source)|Source 4]]||http://Link4 |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 5 (Source)|Source 5]]||http://Link5 |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 6 (Source)|Source 6]]||http://Link6 |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 7 (Source)|Source 7]]||http://Link7 |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[Inventory Mechanics 8 (Source)|Source 8]]||http://Link8 |
|- align="center" | |- align="center" | ||
||[[Ability_Name 9 (Source)|Source 9]]||http://Link9 | ||[[Ability_Name 9 (Source)|Source 9]]||http://Link9 |
Latest revision as of 23:29, 19 August 2011
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Inventory MechanicsEvery player has a special container menu called the "Inventory" that lets you carry the items you find in Star Wars Galaxies. You can reach it either by pressing CTRL-I or by pressing the inventory button on your button bar in the lower left corner of the screen. You can identify the inventory icon, on the button bar, with a suitcase. Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. Equipped items do not count towards the limit. After finding a container or corpse with items in it, you'll probably want to drag those items to your inventory. A player may not go beyond this carrying capacity else they will be forced into a stationary position until they lower the container amount to be at or under the limit. This circumstance could occur for example if a player has a full inventory and also a backpack container equipped that also has items in it. If this player equips another back pack then the contents of the previous one will be added to the player's inventory and thus overloading them. The player would have to re-equip the old backpack or delete items in order to be able to move again.
If the object is a piece of clothing, armor or a weapon, you will have the option to equip it. This will place the item onto your character. You can also do this quickly by double clicking the item in your inventory. Items that are currently being worn or are equipped on your character will highlighted in green. If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it. Other typical options for the use radial with items from the inventory include the "Split" radial used to take stacked items apart into smaller pieces. Additionally there are the drink/eat options to consume foods and beverages. There is also the "Repair" option for using repair tools, and the Drop option to remove items from the inventory and place them inside a structure or into the world such as in using certain instruments, dropping vendors, or placing objects into a player structure. For pharmaceuticals such as healing stims or wound packs, radials such as heal damage and heal wound are displayed. Inventory Radials
Source References |
Bold text |