Difference between revisions of "ObjControllerMessage"
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|align="center"|'''[[WeaponRanges (00000140)|00000140]]'''||'''[[WeaponRanges (00000140)|WeaponRanges]]'''||{{25P}} | |align="center"|'''[[WeaponRanges (00000140)|00000140]]'''||'''[[WeaponRanges (00000140)|WeaponRanges]]'''||{{25P}} | ||
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− | |align="center"|'''[[ | + | |align="center"|'''[[missionAbort (00000142)|00000142]]'''||'''[[missionAbort (00000142)|missionAbort]]'''||{{100P}} |
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|align="center"|'''[[ObjectMenuRequest (00000146)|00000146]]'''||'''[[ObjectMenuRequest (00000146)|ObjectMenuRequest]]'''||{{100P}} | |align="center"|'''[[ObjectMenuRequest (00000146)|00000146]]'''||'''[[ObjectMenuRequest (00000146)|ObjectMenuRequest]]'''||{{100P}} | ||
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|align="center"|'''[[EntertainerFlourishType (00000166)|00000166]]'''||'''[[EntertainerFlourishType (00000166)|EntertainerFlourishType]]'''||{{100P}} | |align="center"|'''[[EntertainerFlourishType (00000166)|00000166]]'''||'''[[EntertainerFlourishType (00000166)|EntertainerFlourishType]]'''||{{100P}} | ||
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− | |align="center"|'''[[ | + | |align="center"|'''[[commandQueueAdd (00000167)|00000167]]'''||'''[[commandQueueAdd (00000167)|commandQueueAdd]]'''||{{75P}} |
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|align="center"|'''[[ShowFlyText (000001BD)|000001BD]]'''||'''[[ShowFlyText (000001BD)|ShowFlyText]]'''||{{100P}} | |align="center"|'''[[ShowFlyText (000001BD)|000001BD]]'''||'''[[ShowFlyText (000001BD)|ShowFlyText]]'''||{{100P}} | ||
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|align="center"|'''[[StartingLocationList (000001FC)|000001FC]]'''||'''[[StartingLocationList (000001FC)|StartingLocationList]]'''||{{50P}} | |align="center"|'''[[StartingLocationList (000001FC)|000001FC]]'''||'''[[StartingLocationList (000001FC)|StartingLocationList]]'''||{{50P}} | ||
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− | |align="center"|'''[[ | + | |align="center"|'''[[startingLocationSelectionResult (000001FD)|000001FD]]'''||'''[[startingLocationSelectionResult (000001FD)|startingLocationSelectionResult ]]'''||{{25P}} |
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|} | |} | ||
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|align="center"|'''[[SetupSwgSharedNetworkMessages (00000400)|00000400]]'''||'''[[SetupSwgSharedNetworkMessages (00000400)|SetupSwgSharedNetworkMessages]]'''||{{25P}} | |align="center"|'''[[SetupSwgSharedNetworkMessages (00000400)|00000400]]'''||'''[[SetupSwgSharedNetworkMessages (00000400)|SetupSwgSharedNetworkMessages]]'''||{{25P}} | ||
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− | |align="center"|'''[[ | + | |align="center"|'''[[uiPlayEffect (00000401)|00000401]]'''||'''[[uiPlayEffect (00000401)|uiPlayEffect]]'''||{{100P}} |
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|align="center"|'''[[SetupSwgSharedNetworkMessages (00000412)|00000412]]'''||'''[[SetupSwgSharedNetworkMessages (00000412)|SetupSwgSharedNetworkMessages]]'''||{{25P}} | |align="center"|'''[[SetupSwgSharedNetworkMessages (00000412)|00000412]]'''||'''[[SetupSwgSharedNetworkMessages (00000412)|SetupSwgSharedNetworkMessages]]'''||{{25P}} | ||
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|align="center"|'''[[CommandTimer (00000448)|00000448]]'''||'''[[CommandTimer (00000448)|CommandTimer]]'''||{{100P}} | |align="center"|'''[[CommandTimer (00000448)|00000448]]'''||'''[[CommandTimer (00000448)|CommandTimer]]'''||{{100P}} | ||
+ | |- | ||
+ | |align="center"|'''[[changeRoleIconChoice (0000044D)|0000044D]]'''||'''[[changeRoleIconChoice (0000044D)|changeRoleIconChoice]]'''||{{100P}} | ||
+ | |- | ||
+ | |align="center"|'''[[showCombatText (0000045A)|0000045A]]'''||'''[[showCombatText (0000045A)|showCombatText]]'''||{{100P}} | ||
+ | |- | ||
+ | |align="center"|'''[[setCurrentWorkingSkill (0000045B)|0000045B]]'''||'''[[setCurrentWorkingSkill (0000045B)|setCurrentWorkingSkill]]'''||{{100P}} | ||
+ | |- | ||
+ | |align="center"|'''[[setProfessionTemplate (0000045C)|0000045C]]'''||'''[[setProfessionTemplate (0000045C)|setProfessionTemplate]]'''||{{100P}} | ||
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|align="center"|'''[[RequestActivateQuest(000004B7)|000004B7]]'''||'''[[RequestActivateQuest (000004B7)|RequestActivateQuest]]'''||{{100P}} | |align="center"|'''[[RequestActivateQuest(000004B7)|000004B7]]'''||'''[[RequestActivateQuest (000004B7)|RequestActivateQuest]]'''||{{100P}} |
Latest revision as of 15:53, 18 January 2014
Client/Server Packet - ObjControllerMessage (80CE5E46)
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Struct
Variable DescriptionsOperand_Count = 5 Opcode = 80CE5E46
A bitmask comprised of the flags in the following table.
This is the header for the type of object controller being used. See the list below.
This is the Object ID of the Object we are manipulating.
This variable appears to be a client tickcount also used in the ping's used on the PingPort (Defult:44462). If set to 0, the packet is not time critical, if set with a count, it should be compared to be within tolerance. (Anti-Hack mechanism most likely.). |
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