Difference between revisions of "General Item Mechanics (Game Mechanics)"
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There are a number of distinctions between crafted items and items acquired as rewards or loot. | There are a number of distinctions between crafted items and items acquired as rewards or loot. | ||
− | All crafted items come with an | + | All crafted items come with an identification tag listing the name of the player that crafted the item. This tag is referred simply as the Object Creator. Another feature that distinguishes crafted items from non crafted ones is the use of serial numbers. All crafting related components, schematics and final products are given an 8 digit alphanumeric code upon creation. This makes each item or set of items unique. Looted items do not have serial numbers, with the exception of looted crafting components. In the case of looted crafting components, these inherit the Object Creator attribute but since no player created them, they do not have a name. Looted components are given serial numbers as well so as to prevent making mass production runs of similar components within factories. |
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+ | Item customization is the ability for an item to be changed or modified in some manner. Players have the option to customize some items in the game through the crafting process or by using special features on some items. One way players customize items in the crafting process is giving an object a unique name or designation. Created objects have a default designation given to them such as "Advanced Sword Core." Upon examining the item the player would see the default name within the window. A player customizing this item could change the name to "My Advanced Sword Core." Examining this item would display a some what different image. There is now an attribute added called Variation Of. This indicates that the item being viewed is not the original name of the item but rather it is now classified into being similar to a certain Type of item. Thus, My Advanced Sword Core is a Type of Advanced Sword Core. The type is always from the original object base. | ||
== Loot == | == Loot == |
Revision as of 16:40, 16 March 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Item MechanicsItems are the objects in which a player may interact with in the game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buffs, stimpacks and so on. Items take up space within a player's inventory one block at a time per item.
1. Crafted Items Crafted Items & CustomizationCrafted items are objects created and distributed by players from the crafting process. Crafted items usually have a number of unique features and stats. Crafted consumable items are usually used by radial menu or by hot baring them. Other crafted items are used as components for other crafts or are decorative in nature. Some items, in particularly pets, come in the form of deeds and upon being used, will deposit the contents into the user's datapad or into the world such as the case with pets, vehicles, and player structures.
All crafted items come with an identification tag listing the name of the player that crafted the item. This tag is referred simply as the Object Creator. Another feature that distinguishes crafted items from non crafted ones is the use of serial numbers. All crafting related components, schematics and final products are given an 8 digit alphanumeric code upon creation. This makes each item or set of items unique. Looted items do not have serial numbers, with the exception of looted crafting components. In the case of looted crafting components, these inherit the Object Creator attribute but since no player created them, they do not have a name. Looted components are given serial numbers as well so as to prevent making mass production runs of similar components within factories.
Item customization is the ability for an item to be changed or modified in some manner. Players have the option to customize some items in the game through the crafting process or by using special features on some items. One way players customize items in the crafting process is giving an object a unique name or designation. Created objects have a default designation given to them such as "Advanced Sword Core." Upon examining the item the player would see the default name within the window. A player customizing this item could change the name to "My Advanced Sword Core." Examining this item would display a some what different image. There is now an attribute added called Variation Of. This indicates that the item being viewed is not the original name of the item but rather it is now classified into being similar to a certain Type of item. Thus, My Advanced Sword Core is a Type of Advanced Sword Core. The type is always from the original object base. LootQuest Mission ObjectsThese are objects given to the player in order to fulfill the requirements of some task or quest that has been given to them. These objects are often things that the player has to interact with and perform some action in order to continue on with the requested task. At other times, these objects are simply things that the player must offer up to an npc or have in their possession in order to proceed to the next task stage. These objects often have a brief description of their general purpose upon examination or usage on the radial. Quest RewardsThese are objects received when the player completes tasks or missions. Most of the time a player receives rewards from npcs, however other times they obtain rewards from other objects by interacting with them, such as the force shrines offering the player Jedi Robes upon completion of the Jedi Padawan Trials. Veteran RewardsSee Veteran Rewards for more information Decay and ConditionItem Condition
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