Difference between revisions of "General Item Mechanics (Game Mechanics)"
(→Related Tags) |
(→Decay and Condition) |
||
Line 219: | Line 219: | ||
− | Most usable items have a rating for their durability or how long they will last. This is referred to as the item's condition. | + | Most usable items have a rating for their durability or how long they will last. This is referred to as the item's condition. Item condition can be viewed by clicking on an item in the inventory and using the examine radial option. The condition is presented as a fraction in appearance where the first number represents the current condition and the second represents the current maximum condition. Once an item's current condition reaches 0 it's effectiveness ends and it may not be repaired. When the item reaches this state it is effectively referred to as being destroyed. Destroyed items show up in the inventory as red in coloration signifying that the item may be equipped but that it's properties will no longer work. For example all armor protective properties will be removed (even if the item is equipped). For weapons, the damage will effectively be 1 point. In the case of destroyed Jedi power crystals, the lightsaber will not be equippable at all until replacements are found. If a player is wearing an item that is destroyed, it does not unequip on its own, however it does show up as red in the player's inventory which will allow them to know that it is time to remove the equipment and exchange it for something else if they wish. If the player has a light saber equipped while fighting and the color crystal reaches 0 condition then the damage is reduced to 1 point as with other weapons. New player Starting items, in addition to Clothing, jewelry, and lightsabers, pearls and crystals remain among the few items of which item decay does not remove their inherent properties. |
Revision as of 22:31, 10 April 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Item MechanicsItems are the objects in which a player may interact with in the game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buffs, stimpacks and so on. Items take up space within a player's inventory one block at a time per item.
1. Crafted Items Crafted Items & CustomizationCrafted items are objects created and distributed by players from the crafting process. Crafted items usually have a number of unique features and stats. Crafted consumable items are usually used by radial menu or by hot baring them. Other crafted items are used as components for other crafts or are decorative in nature. Some items, in particularly pets, come in the form of deeds and upon being used, will deposit the contents into the user's datapad or into the world such as the case with pets, vehicles, and player structures.
All crafted items come with an identification tag listing the name of the player that crafted the item. This tag is referred simply as the Object Creator. Another feature that distinguishes crafted items from non crafted ones is the use of serial numbers. All crafting related components, schematics and final products are given an 8 digit alphanumeric code upon creation. This makes each item or set of items unique. Looted items do not have serial numbers, with the exception of looted crafting components. In the case of looted crafting components, these inherit the Object Creator attribute but since no player created them, they do not have a name. Looted components are given serial numbers as well so as to prevent making mass production runs of similar components within factories.
When it comes to Looted items, this philosophy remains the same. At times certain objects are looted in which have been given special designations such as (exceptional) and (legendary). For example a player loots Advanced Sword Core (Exceptional). These indicate that the object are unique and has special modifiers or enhancements, however they are all still of the same Type of object. Examining this object will indicate the original Base that the item name derives from. These traits are replicated in other base item types as well such as for instance Rancor Tooth components which are their own item type, but of which may also have exceptional, and legendary counterparts. For more information on exceptional and legendary items, see Loot Components.
Another difference between looted and crafted items can be seen in wearable clothing and armors. Looted items do not contain sockets and therefore cannot accept Armor or clothing attachments. LootLoot comprises of a large general class of items that can be acquired by a player. Typically loot is designated as items acquired through the process of retrieval from a mob corpse. Loot may also be extended to include items acquired via rewards or from world containers. Looted items come in many shapes and forms including decorative pieces, consumables, themed items, along with weapons and armor. Some looted items have the option of becoming Exceptional or even Legendary.
Exceptional/legendary items may have up to 3 total stat modifiers per item up to a maximum of 25 skill per stat. Item attributes and stat modifiers are selected at random for the item. If any given item attribute is rolled to have exceptional/legendary range, then the entire item is flagged as such. The exception to this are the special Corsec loot weapons which have innate speed mods to them. These weapons can have up to 4 total skill mods.
Quest Mission ObjectsThese are objects given to the player in order to fulfill the requirements of some task or quest that has been given to them. These objects are often things that the player has to interact with and perform some action in order to continue on with the requested task. At other times, these objects are simply things that the player must offer up to an npc or have in their possession in order to proceed to the next task stage. These objects often have a brief description of their general purpose upon examination or usage on the radial. Quest RewardsThese are objects received when the player completes tasks or missions. Most of the time a player receives rewards from npcs, however other times they obtain rewards from other objects by interacting with them, such as the force shrines offering the player Jedi Robes upon completion of the Jedi Padawan Trials. Veteran RewardsSee Veteran Rewards for more information Decay and ConditionItem Condition
Source References
|
Bold text |