Difference between revisions of "Trap Throw (Ability)"
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− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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||sys_not_ready | ||sys_not_ready | ||
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||internal_command_string | ||internal_command_string | ||
||The trap is not ready to be used again. | ||The trap is not ready to be used again. | ||
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+ | ||[[Trap Throw 1 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||Your trap failed to affect the target. | ||Your trap failed to affect the target. | ||
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+ | ||[[Trap Throw 2 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||The trap can only affect creatures! | ||The trap can only affect creatures! | ||
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+ | ||[[Trap Throw 3 (Example)|Example]] | ||
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||%TT slows noticeably as the tranquilizer takes effect. | ||%TT slows noticeably as the tranquilizer takes effect. | ||
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+ | ||[[Trap Throw 4 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||%TT is blinded by the painful spur! | ||%TT is blinded by the painful spur! | ||
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+ | ||[[Trap Throw 5 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||%TT is stunned by the piercing noise! | ||%TT is stunned by the piercing noise! | ||
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+ | ||[[Trap Throw 6 (Example)|Example]] | ||
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||%TT has become entangled in the sticky mesh. | ||%TT has become entangled in the sticky mesh. | ||
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+ | ||[[Trap Throw 7 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||You cannot use a trap right now. | ||You cannot use a trap right now. | ||
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+ | ||[[Trap Throw 8 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||You do not have the skill to use traps. | ||You do not have the skill to use traps. | ||
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+ | ||[[Trap Throw 9 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||Your trapping skill is too low to use this trap. | ||Your trapping skill is too low to use this trap. | ||
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+ | ||[[Trap Throw 10 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||The dart's poison takes effect on %TT! | ||The dart's poison takes effect on %TT! | ||
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+ | ||[[Trap Throw 11 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||The trap hits, but the poison has no effect on %TT. | ||The trap hits, but the poison has no effect on %TT. | ||
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+ | ||[[Trap Throw 12 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||The spur hits, but %TT ignores it in a blind rage! | ||The spur hits, but %TT ignores it in a blind rage! | ||
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+ | ||[[Trap Throw 13 (Example)|Example]] | ||
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||%TT is already too stunned to be affected by the noise maker. | ||%TT is already too stunned to be affected by the noise maker. | ||
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+ | ||[[Trap Throw 14 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||The tranquilizing poison has no evident effect on %TT. | ||The tranquilizing poison has no evident effect on %TT. | ||
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+ | ||[[Trap Throw 15 (Example)|Example]] | ||
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||%TT does not appear to be affected by the adhesive. | ||%TT does not appear to be affected by the adhesive. | ||
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+ | ||[[Trap Throw 16 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||%TT becomes vulnerable to melee attacks! | ||%TT becomes vulnerable to melee attacks! | ||
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+ | ||[[Trap Throw 17 (Example)|Example]] | ||
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||%TT becomes vulnerable to ranged attacks! | ||%TT becomes vulnerable to ranged attacks! | ||
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+ | ||[[Trap Throw 18 (Example)|Example]] | ||
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||%TT becomes more vulnerable to attacks! | ||%TT becomes more vulnerable to attacks! | ||
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+ | ||[[Trap Throw 19 (Example)|Example]] | ||
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||%TT becomes vulnerable to state effects! | ||%TT becomes vulnerable to state effects! | ||
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+ | ||[[Trap Throw 20 (Example)|Example]] | ||
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||The flash bomb bursts, blinding nearby enemies! | ||The flash bomb bursts, blinding nearby enemies! | ||
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+ | ||[[Trap Throw 21 (Example)|Example]] | ||
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||internal_command_string | ||internal_command_string | ||
||The sonic pulse trap unleashes a piercing screech, stunning nearby enemies! | ||The sonic pulse trap unleashes a piercing screech, stunning nearby enemies! | ||
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+ | ||[[Trap Throw 22 (Example)|Example]] | ||
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||That creature is not an enemy and cannot be trapped. | ||That creature is not an enemy and cannot be trapped. | ||
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+ | ||[[Trap Throw 23 (Example)|Example]] | ||
|- align="center" | |- align="center" | ||
Revision as of 22:30, 28 August 2009
Ability - Throw Trap
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Description/throwtrap: This command is what you use to throw traps at creatures. It's easier to simply hotkey the inventory item when using traps, however.
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Related Tags
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Ability Breakdown & Details
Trapping is a special ability which allows you to debuff enemies and in some cases, also cause damage. Traps have a throwing range of up to 50 meters at a rate of 5 seconds between throws, and there are a number of different traps available. Chance to succeed with the trap varies with your trapping modifier. Traps cannot kill, they can only help reduce the capacity of the enemy to fight. They also only work on creatures, not human or alien types. Traps always hit the target however their effect may not apply to the target due to the cl of the target vs the players trapping skill level. A higher CL mob will be resistant to most low trap level attacks. Using traps costs action pool points. Each trap can be used at one level lower than the skill level its schematic is available, meaning like camping, a scout/ranger may use a trap without actually being able to make the item so long as it is one trapping level lower than the schematic.
Note: Perhaps its a range set for each profession as whether or not the player may qualify to use the item. Example: for scouts it may be so long as the player is within +5 of the next trap schematic, for ranger it may be the player has to be within +10.
On Trapping Exp, There is a duration timer for the status effects caused from each trap before it wears off. So if you through a bone spur trap and it affects a creature, you can not get exp from another Bone Spur trap for approximately 6 secs. However, if you through another type of trap, say a Noise Maker, you can get exp immediately for this trap. Traps do not stack the same effect upon itself. Meaning,you cannot use one trap repeatedly to keep the same state applied to a mob. The effect must wear off first then the player can apply another trap to cause a status effect. Damage, from a trap,however, can be continuously done. Trapping experience gained is a fixed amount depending on the CL of the target if a trap is successfully applied, meaning every mob of a certain CL will give the same amount of experience when hit by a trap.
Note: Traps that do damage cannot kill a creature by itself. It can reduce the creature's hitpoints down to at most 1 point where the player must then finish it off.
WORKINGS OF INDIVIDUAL TRAPS
(no stats were found for debuffs to defenses nor for the damage done, so will have to make something up for them. 30 sec timer figures for state durations and 5 sec timer for trap throw time come from precu combat logs)
WIRE MESH
Wire Mesh: Lowers melee defense by 25 for 30 seconds.
effect is "melee defense down"
Stacks with Glow wire trap effect
Lecepanine Dart
Lecepanine dart. Causes dizzy state for 30 seconds and damages action.
Hits for 50 action and mind pool damage.
Glow Juice
Glow Juice Trap: lowers ranged defense by 25 for 30 seconds
Can be stacked with Glow Wire trap effect
Sharp Bone Spur
Sharp Bone Spur: Causes blind state for 30 seconds and damages mind and health pool by 300
Noise maker
Causes Stun state for 30 seconds damages mind pool by 900
Stink Bomb
Lowers state defense for 30 seconds on creature so that stun and intimidate states may be more easily applied. . No known value, lets assume 50?
Glow wire
Glow-Wire: lowers ranged and melee defense both for 30 seconds. No known value, lets assume 50? Stacks with wire mesh and glow juice
Phecnacine Dart
Slows creature movement (snare effect 30 sec). No known movement speed reduction, lets assume 50%?
ADHESIVE MESH:
Damages action pool by 500 Roots an enemy for up to 30 seconds. Duration Seems to depend on the CL of the mob vs the players trapping skill to determine the duration of the root and whether or not the effect sticks.
Couldnt find precu aoe radius for these so will use the CU version which is 10 meter Area of Effect.
Flash Bomb
Causes an Area Effect Blind effect for 30 seconds
Sonic Pulse traps
Causes an Area Effect Stun and Dizzy effect for 30 seconds
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly Text
Formula(s)
Source References
Source References 2
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Ability HAM Costs
Ability Multipliers
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