Difference between revisions of "Bounty Hunter (Game Mechanics)"

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(Jedi Bounty Missions:)
(Death Penalty)
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== Death Penalty ==
 
  
Upon death Jedi now suffer Jedi XP loss.
 
 
If you clone you will lose an amount of Jedi XP based on your skill level:
 
 
:* -4,500 XP if you are only a Jedi Initiate or below (haven’t completed Padawan Trials yet).
 
:* -5,000 XP if you have no novice boxes in any of the Jedi Disciplines (new Padawan).
 
:* -15,000 XP if you have any novice boxes in any Jedi Discipline.
 
:* -30,000 XP if you have any level 1 boxes in any Jedi Discipline.
 
:* -50,000 XP if you have any level 2 boxes in any Jedi Discipline.
 
:* -100,000 XP if you have any level 3 boxes in any Jedi Discipline.
 
:* -200,000 XP if you have any level 4 boxes (a full branch) in any Jedi Discipline.
 
:* If you use Regain Consciousness you will lose -50,000 Jedi XP (but not the -200K).
 
:* If you get rez'd by a doc you do not lose any Jedi XP (unless DB'd by a BH of course).
 
 
The cap for negative XP is -10 million and it will not 'decay', so be careful!
 
 
'''The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:'''
 
 
:* Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000.
 
:* If a Jedi is defeated by a BH their payout will default to the minimum (25K) for a few days (3?).
 
:* Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH recently, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
 
:* This penalty is incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well. (I feel this is a little harsh...)
 
 
Jedi do not suffer a death penalty from dying in space (except in the case of Multiplayer Ships as passengers).
 
 
FRS Jedi remain PvP Enabled - Special Forces on cloning, unlike regular players.
 
  
 
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Revision as of 22:37, 11 August 2009

Game Documentation - Bounty Hunter Mechanics

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


System Messages

Radial Menus

Informants

Bounty hunter missions reward players by requiring them to track down and kill npc and jedi player targets. Bounty hunters obtain their missions from exclusive Bounty Hunter mission terminals to which only they can have access to. Bounty hunters are allowed only 1 bounty mission at a time however they may also pick up another mission type in addition to their bounty. Bounty hunter missions come in 3 tiers - Novice, Intermediate, and Advanced. Which tier a bounty hunter is in depends on the hunter's Bounty Mission Difficulty modifier. Each level of bounty mission difficulty modifier pushes the bounty hunter into the next subsequent tier. The bounty mission difficulty modifier also affects the mission payout cap and minimum payout range for each tier's missions.

In order for the player to be able to seek out a bounty mark, the player must first obtain a mission from the bounty hunter terminal and then seek out a special npc called a Spy Net Operative.

Once a player has interacted with the Spynet Operative, they may now begin their mission.


Bounty Informant Types:

Mission Types

There are three types of bounty hunter missions available to a bounty hunter, depending on what level of the investigation tree they are currently trained in.


Bounty Mission Stfs

Bounty Hunter Mission Terminals

  • /mission/mission_bounty_neutral_easy.stf
  • /mission/mission_bounty_neutral_medium.stf
  • /mission/mission_bounty_neutral_hard.stf
  • /mission/mission_bounty_jedi.stf


Informant

  • /mission/mission_bounty_informant.stf


General Use

  • /mission/mission_generic.stf

Analysis of Mission in Datapad Details

Analysis of Mission Details

There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.

The parts of a Bounty Hunter mission details are:

  • Target
  • Location
  • Creator
  • Reward
  • Difficulty


Target


This is the npc or player that needs to be killed in order for the player to obtain their reward.



Location

Bounty missions do not display locations.


Creator

The name of the mission creator.


Reward

This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.


Difficulty

Challenge rating of the mission depends on the player and their pet's combined challenge levels. Other players and pets in the group do not affect the difficulty level of a bounty hunter mission. The bounty hunter's bounty mission difficulty affects the floor or base min and maxium credit rewards for missions but Difficulty level in bounty missions increases the minimum payout amount offered.



See Challenge Levels for more information about difficulty level calculations.

Bounty Mission STF Analysis

m10d

A bounty is hereby issued on a former chemist employed by Cassandran Distilleries. Target is believed lightly armed and low-threat. The client requests this message be given to the target before termination: "Hope you enjoyed your last Cassandran Sunrise."

m10o

Bounty Hunters' Guild

m10s

Client sends congratulations and this message: "Enjoy a drink on us."

m10t

Alcohol Chemist

m10v

I never thought they'd kill me for stealing just one little distillation process!





Notes:


m10d -

This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.


m10o

Mission Creator


m10s -

Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. (Not used in game since there is no evidence so far that npcs gave bh missions)


m10t -

This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.


m10v

This is presumably the message that the mark gives upon being attacked.

Step By Step Progression of Novice Bounty Hunter Mission


Step By Step Progression of Investigation II+ Mission


  • Player interacts with appropriate intermediate or advanced level spynet operative to obtain Bio Signature of mission target
  • Player uses arakyd probe droid to summob probe bot base
  • For NPCs, Mark coordinate update timer begins, mark will jump planet when it reaches a city if player hasnt entered within 500 meters of it
  • For NPCs, when Player Enters within 500 meters of the mark, the mark movement updates cease

Step By Step Progression of Player Bounty Mission


  • Player interacts with appropriate advanced level spynet operative to obtain Bio Signature of mission target
  • Player uses arakyd probe droid to summon probe bot base

Using Arakyd Probe Droids

Arakyd probe droids are used to create the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Arakyd probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining arakyd probe droid controllers in their inventory. Only one arakyd probe droid can be active at any time.


Arakyd probe droid controllers have one usable option: Find Bounty Target.


To use an arakyd droid controller to summon an arakyd droid, the player must first acquire a biological signature from the appropriate spynet operative, exit a town's municipal range and then use the Probe Droid Command radial menu and then choose the Find Bounty Target radial option. This will initiate a 20 second countdown sequence that will launch the probe droid down into the ground from the atmosphere when it reaches 0. When the probe droid landing sequence is complete, the droid will be spawned anywhere within a 128 meter diameter from the player. The player must then go to the droid, open up its radial menu and issue the Transmit Biological Signature. The droid will then acknowledge the action and then begin its take off sequence.

Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers.

Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:


7:00 minutes at Investigation 1
4:00 minutes at Investigation 2
2:00 minutes at Investigation 3
1:30 at Master


Once the player receives the planet and original coordinate update, the probe droid will cease giving updates on the target's location.

Using Seeker Droids

Seeker probe droids are used to update the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Seeker probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining seeker probe droid controllers in their inventory. Only one seeker probe droid can be active at any time.

Seeker probe droid controllers have two usable option: Find Bounty Target; Find and Track Target.


Find Bounty Target


To use a seeker droid controller to summon an seeker droid, the player must first acquire a biological signature from the appropriate spynet operative and then they may use the Probe Droid Command radial menu and choose the Find Bounty Target radial option or Find and Track Target if they have the investigation 3 ability (Tracking Droids) and if the target is currently on their planet. The player can only use the droid if the mark is on the same planet as the player. If the target is not on the current planet then they will need to use an arakyd probe droid to determine which planet it is on. Either choice will start the droid out in the same manner having it perform a taking off animation and then dissapearing to begin its search.

Following the droid taking off the player will receive a report and waypoint to the last known location of the mark or an update to an existing waypoint if the player has previously used an arakyd to determine the location. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:


7:00 minutes at Investigation 1
4:00 minutes at Investigation 2
2:00 minutes at Investigation 3
1:30 at Master


Once the player receives the coordinate update, the probe droid will cease giving updates on the target's location unless the player has issued the Find and Track ability.


Find and Track Target

The Find and Track Target ability allows a player's droid to continuously provide coordinate updates. Using the Find and Track Target ability works the same as using Find Bounty Target. The difference is that a single seeker droid can now give multiple updates. The total updates given by a droid is determined by a player's Tracking Droids modifier. Each point in this modifier grants the player an additional waypoint update. Tracking updates occur at intervals based on the Tracking Droid Speed modifier. Tracking speed intervals:


Tracking Speed +80 - 22 second intervals
Tracking Speed +70 - 70 second intervals *
Tracking Speed +40 - 120 second intervals

As the droid tracking goes on, yet another element comes into play to affect the tracking process; Tracking Droid Effectiveness modifiers. Tracking droid effectiveness modifiers help determine the chance that each tracking attempt will result in a success or failure at the end of each interval. If a track attempt is successful then the waypoint coordinate is updated and the droid continues to update until the next attempt comes up. If the attempt roll fails then the droid ceases tracking and the player must use another droid to continue tracking. Presumably each point in a tracking droid modifier yields a 1% chance to succeed in the tracking attempt thus Players with +100 tracking effectiveness have presumably, a 100% success rate for each track attempt while using the Find and Track Target ability.



If a player enters within 500 meters of a marks coordinate during the update of the mark's coordinate while using the Find or Find and track ability, the mark's position ceases updating although any remaining tracking droids may continue to track until their limit is reached. Successive tracking attempts will only update to the mark's current coordinates.

Bounty Marks

Bounty marks are the bounty hunter's target that is required to be killed in order for them to receive credit.

There are two types of bounty marks -



Related Tags

75% This document is nearing completion.

Mechanics This document is about game mechanics.

Bounty Hunter This document is related to the Bounty Hunter Profession.




Skill Modifiers

Bounty Mission Difficulty
Carbine Accuracy
Carbine Speed
Droid Precision
Droid Speed
Droid Tracking Speed
Light Lightning Cannon Accuracy
Light Lightning Cannon Speed
Pistol Accuracy
Pistol Speed
Ranged Defense
Tracking Droid Effectiveness
Tracking Droids

Ability List

Command CRC Ability Details %
bleedingshot E5B4D271 Bleeding Shot (Ability)
confusionshot A1E4559D Confusion Shot (Ability)
Droid Find (Ability)
Droid Track (Ability)
eyeshot 3494A88E Eye Shot (Ability)
fastblast 275E22C9 Fast Blast (Ability)
knockdownfire CCE2DC56 Fire Knockdown (Ability)
firelightningcone1 CA4066A9 Lightning Cone 1 (Ability)
firelightningcone2 C7034070 Lightning Cone 2 (Ability)
firelightningsingle1 017A2B52 Lightning Single 1 (Ability)
firelightningsingle2 0C390D8B Lightning Single 2 (Ability)
Ranged Damage Mitigation 1 (Ability)
Ranged Damage Mitigation 2 (Ability)
Ranged Damage Mitigation 3 (Ability)
sprayshot ABCD2684 Spray Shot (Ability)
torsoshot 3291A9BE Torso Shot (Ability)
underhandshot 329CF4C4 Underhand Shot (Ability)





Data Sources

Source Source in Context
Source 1 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=60577&view=by_date_ascending&page=1
Source 2 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=60619&view=by_date_ascending&page=1
Source 3 test
Source 4 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=250152&query.id=42349#M250152
Source 5 http://www.atombender.de/swgwiki/index.php/Bounty_Hunter_Guide
Source 6 http://soe.lithium.com/board/message?board.id=bounty_hunter&message.id=101238
Source 7 http://soe.lithium.com/swg/board/message?board.id=jedi&message.id=473607&view=by_date_ascending&page=1
Source 8 http://www.theamazonbasin.com/swg/forums/index.php?showtopic=2098
Source 9 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=347798&query.id=32562#M347798
Source 10 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=331254&query.id=86917#M331254
Source 11 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=347628&view=by_date_ascending&page=4
Source 12 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=342882&view=by_date_ascending&page=2
Source 13 http://soe.lithium.com/swg/board/message?board.id=pistoleer&message.id=68231&query.id=54353#M68231
Source 14 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=267151&query.id=93584#M267151
Source 15 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=176610&query.id=93652#M176610
Source 16 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=175400&query.id=93823#M175400
Source 17 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=373308&query.id=93905#M373308
Source 18 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=354240&query.id=93961#M354240
Source 19 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=177024&query.id=94312#M177024
Source 20 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=427332&query.id=94502#M427332
Source 21 Source 21
Source 22 Source 22
Source 23 http://soe.lithium.com/board/message?board.id=bounty_hunter&message.id=95205
Source 24 http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=547035&view=by_date_ascending&page=2
Source 25 http://soe.lithium.com/board/message?board.id=GCW&message.id=310423

References

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