Difference between revisions of "General Item Mechanics (Game Mechanics)"
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Usable Items have variable properties that may be of benefit or detriment to players. To view these properties, a player must first examine the object and this will bring up an window which will list the properties or stats. Items can be used by clicking on them while in the inventory and waiting for a radial option to appear. Depending on the item, a unique radial option is often given that is specifically for that type of item. Most items may also be used directly by placing them onto the hotbars and using them that way. | Usable Items have variable properties that may be of benefit or detriment to players. To view these properties, a player must first examine the object and this will bring up an window which will list the properties or stats. Items can be used by clicking on them while in the inventory and waiting for a radial option to appear. Depending on the item, a unique radial option is often given that is specifically for that type of item. Most items may also be used directly by placing them onto the hotbars and using them that way. | ||
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+ | The main types of items are as follows: | ||
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+ | 1. Crafted Items | ||
+ | 2. Loot | ||
+ | 3. Quest mission objects | ||
+ | 4. Quest Rewards | ||
+ | 5. Veteran Rewards | ||
== Decay and Condition == | == Decay and Condition == |
Revision as of 12:27, 16 March 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsItems are the objects in which a player may interact with in the game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buffs, stimpacks and so on.
1. Crafted Items 2. Loot 3. Quest mission objects 4. Quest Rewards 5. Veteran Rewards Decay and ConditionItem Condition
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