Difference between revisions of "Inventory Mechanics (Game Mechanics))"

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2. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.
 
2. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.
  
3. Containers can not be placed inside other containers with the exception of bank deposit box, and the starship component analyzer tool. Any non data item may be placed inside a container.
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3. Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container.
  
 
4. Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself.  Any other object that is placed into it or that it holds, adds to this amount.  Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.  
 
4. Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself.  Any other object that is placed into it or that it holds, adds to this amount.  Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.  

Revision as of 23:25, 30 June 2008




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


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Also See: Death, Cloning & Insurance

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Containers

Some objects are containers, and one of the choices on the radial menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing).

When you open a container, you will see a container window. This window shows you the contents of the container. You can pick things out from the container and drag them into another container or into your inventory or use the Pickup radial on the object inside the container to automatically obtain the item. A player may not however place items inside an npc corpse or world object.


There are basically 8 types of containers:

1. Mob Corpses/player inventory


2. World Container Objects: These include static and spawned object locations such as drums, loose debris, pile of bones, treasure boxes, and mag seal containers. (20 items, unverified)


3. Lootable and quest Containers such as satchels, locked containers, and cargo pockets (20 items); mercenary, two-strap and multipocket bandoliers (50 items) Note: Ithorians have a version of the bandoliers themselves.

4. Player Crafted backpacks. (50 Items)

5. Player Crafted Component analysis tools (holds 10 looted ship component items)

6 All player crafted chests, cabinests, armoires, book cases, and toolchests are containers that can store up to 50 items each. The items in the container do count towards your housing inventory.

7. Crafting station and crafting tool hoppers. (Holds 100 items and Contents count against housing limit)

8. Bank Safety Deposit boxes. These hold 100 items, and allow other containers to be placed inside.


While these items do have their differences, there are some common aspects between them


1. Containers have finite capacities. All containers have a specific carrying capacity to which no more objects can be placed into.

2. To view nested contents, such as when crafting and accessing multiple containers in the craft window, an Open in New Window radial option appears when using a container in inventory for the player when they wish to access multiple container windows at once if there is already an open container being viewed.

3. Containers can not be placed inside other containers with the exception of bank deposit box, satchels, cargo pockets and the starship component analyzer tool. 20 item containers such as Satchels and Cargo Pockets may be placed inside higher level containers such as backpacks, bookcases etc but may not be placed inside other satchels and cargo pockets. Any non data item may be placed inside a container.

4. Container Volumn attributes indicate the current amount of objects within the container. This attribute is viewable by using the examine radial on any object that can be targeted. Every object by default has a volumn amount of 1, being itself. Any other object that is placed into it or that it holds, adds to this amount. Backpacks are a clear example of this. A backpack with 45 objects will have a volumn count of 46 (45 objects and itself). A backpack with no objects in it will have a volumn count of 1.


Examples are below:


Volumn of Container with 45 items
Volumn of Container with 0 items




Inventory Mechanics

You have a special menu called your "Inventory" that lets you carry the items you find in Star Wars Galaxies. You can reach it either by pressing CTRL-I or by pressing the inventory button on your button bar in the lower left corner of the screen. You can identify the inventory icon, on the button bar, with a suitcase.

Your Inventory has a limited capacity, and there's a bar at the bottom showing you how much room you've taken up. Items that are currently equipped or are being worn will show up with a green background. The inventory may hold up to 80 items. Equipped items do not count towards the limit.

After finding a container or corpse with items in it, you'll probably want to drag those items to your inventory.

A player may not go beyond this carrying capacity else they will be forced into a stationary position until they lower the container amount to be at or under the limit. This circumstance could occur for example if a player has a full inventory and also a backpack container equipped that also has items in it. If this player equips another back pack then the contents of the previous one will be added to the player's inventory and thus overloading them. The player would have to re-equip the old backpack or delete items in order to be able to move again.


Player Inventory Window
Inventory Overload


Equipable containers on the other hand indirectly increase maximum allowable load by attaching their own content space. Like other equipped items, equipped containers do not take from the player's inventory allotment.


To use an item or piece of equipment, simply left click and hold on the item in your inventory. The radial menu will pop up displaying the options you have for manipulating that object.

If the object is a piece of clothing, armor or a weapon, you will have the option to equip it. This will place the item onto your character. You can also do this quickly by double clicking the item in your inventory. Items that are currently being worn or are equipped on your character will highlighted in green.

If the object is a piece of food, a medical stim pack, crafting tool or similar item, there will be a "Use" option. If you click your mouse over the use option, more options may appear specific for the item. For instance, you can hold your mouse button on a surveying tool. The "Use" and "Examine" choice will expand from the activated radial menu. If you move your cursor to "Use", and continue to hold down the mouse button, you will additionally receive a new option to choose beneath it.

Other typical options for the use radial with items from the inventory include the "Split" radial used to take stacked items apart into smaller pieces. Additionally there are the drink/eat options to consume foods and beverages. There is also the "Repair" option for using repair tools, and the Drop option to remove items from the inventory and place them inside a structure or into the world such as in using certain instruments, dropping vendors, or placing objects into a player structure. For pharmaceuticals such as healing stims or wound packs, radials such as heal damage and heal wound are displayed.


Item Condition


Most usable items have a rating for their durability or how long they will last. This is referred to as the item's condition. Item condition can be viewed by clicking on an item in the inventory and using the examine radial option. The condition is presented as a fraction in appearance where the first number represents the current condition and the second represents the current maximum condition. Once an item's current condition reaches 0 it's effectiveness ends and it may not be repaired. When the item reaches this state it is effectively referred to as being destroyed. Destroyed items show up in the inventory as red in coloration signifying that the item may be equipped but that it's properties will no longer work. For example all armor protective properties will be removed (even if the item is equipped). For weapons, the damage will effectively be 1 point. In the case of destroyed Jedi power crystals, the lightsaber will not be equippable at all until replacements are found. If a player is wearing an item that is destroyed, it does not unequip on its own, however it does show up as red in the player's inventory which will allow them to know that it is time to remove the equipment and exchange it for something else if they wish. If the player has a light saber equipped while fighting and the color crystal reaches 0 condition then the damage is reduced to 1 point as with other weapons. New player Starting items, in addition to Clothing, jewelry, and lightsabers, pearls and crystals remain among the few items of which item decay does not remove their inherent properties.


Condition



Insured Items

Another viewable aspect of the inventory window is the status of insured items. Insured items are those of which the player has gone to an insurance terminal to pay the fee for that particular item. A player may tell which items are insured or uninsured by looking for a special (i) insignia by the item. Items with this insignia are considered insured and will be protected if the player dies and has to clone.


Insured Items



Inventory Radials

ID Path Filename Trigger Message Notes Examples
apply_anti_decay /string/en/ ui_radial.stf internal_command_string Apply Anti Decay (Needs more info)
craft_hopper_input /string/en/ ui_radial.stf internal_command_string Open Input Hopper Appears as an addon to the Start Crafting radial on crafting tool radial menu when a player is nearby a crafting station (within 6 meters) and is using a specialized tool that matches that type of crafting station. This allows the player to directly access the station input hopper without using the station radial.


craft_hopper_output /string/en/ ui_radial.stf internal_command_string Get Finished Prototype Appears as an addon to the Start Crafting radial on crafting tool radial menu when a player has a schematic or item still in a crafting tool's output hopper.
craft_start /string/en/ ui_radial.stf internal_command_string Start Crafting Appears on crafting tool radial menus.
deploy /string/en/ camp.stf internal_command_string Deploy Appears on a camp radial while in the inventory. This allows the player to build the camp at the spot in which they use the radial.
examine /string/en/ ui_radial.stf internal_command_string Examine Appears on any object. Allows player to view the objects attributes or information.
extract_object /string/en/ ui_radial.stf internal_command_string Get Item From Crate Appears on factory crate radial menus. Using this will withdraw one item from the crate.
firework_launch /string/en/ ui_radial.stf internal_command_string Launch Appears on individual fireworks. Using this will initiate the fireworks package setup and release.
item_destroy /string/en/ ui_radial.stf internal_command_string Destroy Appears on any object in inventory. Allows players to destroy the item and remove it from inventory.
item_drop /string/en/ ui_radial.stf internal_command_string Drop Appears on any item in inventory where the player is allowed to drop items at. For instruments such places are player structures or taverns/cantinas.
item_equip /string/en/ ui_radial.stf internal_command_string Equip Appears on any wearable or equippable item such as clothing, jewelry, armor, weapons. This will remove the item from the inventory and place it on the player's person.
item_open /string/en/ ui_radial.stf internal_command_string Open Appears as an option on all containers with exception to mob and player inventories.
item_open_new_window /string/en/ ui_radial.stf internal_command_string Open in New Window Appears on container as a 2nd option for Open radial when a player has another container window open. This allows for the player to create two seperate windows to view contents in different containers.
item_pickup /string/en/ ui_radial.stf internal_command_string Pick Up Appears on any object where the player can pick it up and place it into their inventory such as getting items from containers, grabbing loot off a corpse, or removing dropped items from the world or structure.
item_unequip /string/en/ ui_radial.stf internal_command_string Unequip Appears on any wearable or equippable item such as clothing, jewelry, armor, weapons. This will remove the item from the player's person and place it back into the inventory.
item_use /string/en/ ui_radial.stf internal_command_string Use Appears on any usable object, by default without a valid target, this will be applied to the player first. I.E if the player is fighting a mob and has that in the reticle and they go to use a stim, the only valid target would be the player.
item_use_deed /string/en/ ui_radial.stf internal_command_string Use Deed Appears on any usable structure deed. Using this will initiate build mode for structures.
item_use_drink /string/en/ ui_radial.stf internal_command_string Drink Appears on any drinkable object such as beverages sold by bartenders or chef drinks.
item_use_food /string/en/ ui_radial.stf internal_command_string Eat Appears on any edible object such as chef foods, foraged items, and special geonosian lab glands from enhanced kwis/klikniks.
item_use_force_crystal /string/en/ ui_radial.stf internal_command_string Use Appears as default radial on the village quest force crystals.
item_use_other /string/en/ ui_radial.stf internal_command_string Use on Target Appears on radial menu for using various objects that can be used on other targets in reticle such as pet vitality packs and stims/droid repair kits.
item_use_pharmaceutical /string/en/ ui_radial.stf internal_command_string Use Appears as default radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, diseases, poisons, state and poison/disease cures..
item_use_pharmaceutical_other /string/en/ ui_radial.stf internal_command_string Use on Other Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another player is currently in reticle. If no valid friendly target is specified then the default is to heal the player if there is damage.
item_use_pharmaceutical_self /string/en/ ui_radial.stf internal_command_string Use on Self Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another target is currently in reticle. Using this option will elect to heal the player and not their target.
item_use_self /string/en/ ui_radial.stf internal_command_string Use on Self (Unknown)
item_use_ticket_travel /string/en/ ui_radial.stf internal_command_string Use Travel Ticket Appears on any travel ticket.
item_use_weapon_heavy /string/en/ ui_radial.stf internal_command_string Fire Appears on any cunsumable commando weapon such as rocket launchers, heavy lighting cannons, heavy beam rifles etc.
item_use_weapon_thrown /string/en/ ui_radial.stf internal_command_string Throw Appears on ranged throwing weapons such as grenades and traps to throw them at the current target in reticle.
menu_generate /string/en/pet/ pet_menu.stf internal_command_string Generate Vehicle Appears on any vehicle deed. This will convert the deed into a datapad form for the vehicle.
menu_tame /string/en/pet/ pet_menu.stf internal_command_string Tame Appears on any creature or droid pet deed. This will convert the deed into a datapad form for the pet.
release_creatures /string/en/ lair_n.stf internal_command_string Release Creatures Radial Option available on creature habitat items crafted by artisans. Using this will create an effect around the player as the contents are let out.
retrieve_items_from_anti_decay_kit /string/en/ ui_radial.stf internal_command_string Retrieve Item From Kit (Needs more info)
set_name /string/en/ ui_radial.stf internal_command_string Set Name Appears on any object to which a name can be given to the item such as containers.
split /string/en/ ui_radial.stf internal_command_string Split Appears on any factory crate or resource object that has 2 or more units left in it. Using this will create a prompt which will ask the user to designate how many items the object will be seperated into. The crate or resource will then be split into the designated amounts and appear in inventory as seperate objects/crates.

World Containers

World Container Locations


World containers are basically objects out in the game to which are available to any player that stumbles upon it. These typically have randomized items that spawn in them except in the cases where the containers are for specific quests or themes. These items are typically static in location with the only variation occuring being their item spawn rates. The contents of these containers are typically free for all in nature. Players have permission to remove items that spawn in these however they are not granted access to add items to the contents.


Loose Debris


container list from container_name.stf

A Defunct Astromech
Component Container
A Computer Storage Unit
Debris
An Air Filtration Unit
Large Unmarked Crate
Lunchbox
Medicine Bag
MagSeal Container
A Pile of Bones
Loose Debris
Security Box
Drum
Buried Treasure (Treasure Map)
A Corpse (the warren)
Locker (the warren)
Metal Chest (the warren)


Mob / Creature Inventory

Creature Inventory


Creatures and mobs are given inventories as well. One of these inventories includes equippable weapons that an npc may choose from in order to fight with. Players do not have access to this although at one point they could use the /open command to view and remove contents from npcs, however this was a bug. A second sort of inventory includes the lootable objects that will be generated on an npc or creature upon being defeated. Players may only retrieve objects from these types of inventories and are not given permissions to modify them by placing items inside.

Looted / Quest Containers

Cargo Pocket
Unlocked Container
Satchel



Mercenary Bandolier


Two-Strap Bandolier, Multipocket Bandolier

Player Crafted Clothing

Travel Pack
Light Weight Military Pack
Special OPs Field Agent Pack


Bounty Hunter Pack
Military Travel Pack
Tech Pack
Special-OPs Pack

Player Crafted Furniture

Armorie
Bookcase
Chest


Elegant Cabinet
Tool Chest

Crafting Stations and Tool Hopper

See Crafting Station and Crafting Tools




Bank Safety Deposit Box

Component Analysis Tools

Source References

Source Source in Context
Source 1 http://forums.swganh.org/viewtopic.php?f=22&t=153&p=396&hilit=armoire#p396
Source 2 http://Link2
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Source 5 http://Link5
Source 6 http://Link6
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Source 13 http://Link13
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Source 15 http://Link15
Source 16 http://Link16
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Source 20 http://Link20
Source 21 http://Link21
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Source 25 http://Link25
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