Difference between revisions of "First Aid (Ability)"
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− | This ability can be used to stop the bleeding of a targeted player or pet. | + | This ability can be used to stop the bleeding of a targeted player or pet. First aid is scaled with your injury treatment skill modifiers. First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use. First Aid works within about 6 meters of the target. |
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+ | Bleed tick amount healed = 3 x InjuryTreatment Skill | ||
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+ | First aid treatment time is based on the injury treatment speed modifiers of the medic. | ||
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− | [[First Aid Formulas (Game Mechanics)|First Aid Formulas]]<br> | + | * [[First Aid Formulas (Game Mechanics)|First Aid Formulas]]<br> |
− | + | * [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]] | |
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== Formulas == | == Formulas == |
Revision as of 20:38, 8 September 2009
Ability - First Aid
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Description/firstaid <target>: This Medic ability lets you stop a target's bleeding.
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Related Tags
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System Messages
Ability Breakdown & Details
This ability can be used to stop the bleeding of a targeted player or pet. First aid is scaled with your injury treatment skill modifiers. First aid reduces bleeding at an amount that is 3 times the medic's injury treatment, so a medic with 100 injury treatment skill would have a first aid that is effective to remove 300 units of bleeding damage off the bleed tick, per use. First Aid works within about 6 meters of the target.
Bleed tick amount healed = 3 x InjuryTreatment Skill
First aid treatment time is based on the injury treatment speed modifiers of the medic.
FormulasSource References
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Ability HAM Costs
Ability Multipliers
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