ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
|
apply_anti_decay
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Apply Anti Decay
|
(Needs more info)
|
|
craft_hopper_input
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Open Input Hopper
|
Appears as an addon to the Start Crafting radial on crafting tool radial menu when a player is nearby a crafting station (within 6 meters) and is using a specialized tool that matches that type of crafting station. This allows the player to directly access the station input hopper without using the station radial.
|
|
craft_hopper_output
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Get Finished Prototype
|
Appears as an addon to the Start Crafting radial on crafting tool radial menu when a player has a schematic or item still in a crafting tool's output hopper.
|
|
craft_start
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Start Crafting
|
Appears on crafting tool radial menus.
|
|
deploy
|
/string/en/
|
camp.stf
|
internal_command_string
|
Deploy
|
Appears on a camp radial while in the inventory. This allows the player to build the camp at the spot in which they use the radial.
|
|
examine
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Examine
|
Appears on any object. Allows player to view the objects attributes or information.
|
|
extract_object
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Get Item From Crate
|
Appears on factory crate radial menus. Using this will withdraw one item from the crate.
|
|
firework_launch
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Launch
|
Appears on individual fireworks. Using this will initiate the fireworks package setup and release.
|
|
item_destroy
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Destroy
|
Appears on any object in inventory. Allows players to destroy the item and remove it from inventory.
|
|
item_drop
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Drop
|
Appears on any item in inventory where the player is allowed to drop items at. For instruments such places are player structures or taverns/cantinas.
|
|
item_equip
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Equip
|
Appears on any wearable or equippable item such as clothing, jewelry, armor, weapons. This will remove the item from the inventory and place it on the player's person.
|
|
item_open
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Open
|
Appears as an option on all containers with exception to mob and player inventories.
|
|
item_open_new_window
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Open in New Window
|
Appears on container as a 2nd option for Open radial when a player has another container window open. This allows for the player to create two seperate windows to view contents in different containers.
|
|
item_pickup
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Pick Up
|
Appears on any object where the player can pick it up and place it into their inventory such as getting items from containers, grabbing loot off a corpse, or removing dropped items from the world or structure.
|
|
item_unequip
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Unequip
|
Appears on any wearable or equippable item such as clothing, jewelry, armor, weapons. This will remove the item from the player's person and place it back into the inventory.
|
|
item_use
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use
|
Appears on any usable object, by default without a valid target, this will be applied to the player first. I.E if the player is fighting a mob and has that in the reticle and they go to use a stim, the only valid target would be the player.
|
|
item_use_deed
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use Deed
|
Appears on any usable structure deed. Using this will initiate build mode for structures.
|
|
item_use_drink
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Drink
|
Appears on any drinkable object such as beverages sold by bartenders or chef drinks.
|
|
item_use_food
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Eat
|
Appears on any edible object such as chef foods, foraged items, and special geonosian lab glands from enhanced kwis/klikniks.
|
|
item_use_force_crystal
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use
|
Appears as default radial on the village quest force crystals.
|
|
item_use_other
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use on Target
|
Appears on radial menu for using various objects that can be used on other targets in reticle such as pet vitality packs and stims/droid repair kits.
|
|
item_use_pharmaceutical
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use
|
Appears as default radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, diseases, poisons, state and poison/disease cures..
|
|
item_use_pharmaceutical_other
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use on Other
|
Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another player is currently in reticle. If no valid friendly target is specified then the default is to heal the player if there is damage.
|
|
item_use_pharmaceutical_self
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use on Self
|
Appears as one of the options on radial for any pharmaceutical such as stims, enhancement packs, recucitation packs,fire blankets, state and poison/disease cures when another target is currently in reticle. Using this option will elect to heal the player and not their target.
|
|
item_use_self
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use on Self
|
(Unknown)
|
|
item_use_ticket_travel
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Use Travel Ticket
|
Appears on any travel ticket.
|
|
item_use_weapon_heavy
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Fire
|
Appears on any cunsumable commando weapon such as rocket launchers, heavy lighting cannons, heavy beam rifles etc.
|
|
item_use_weapon_thrown
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Throw
|
Appears on ranged throwing weapons such as grenades and traps to throw them at the current target in reticle.
|
|
menu_generate
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
Generate Vehicle
|
Appears on any vehicle deed. This will convert the deed into a datapad form for the vehicle.
|
|
menu_tame
|
/string/en/pet/
|
pet_menu.stf
|
internal_command_string
|
Tame
|
Appears on any creature or droid pet deed. This will convert the deed into a datapad form for the pet.
|
|
release_creatures
|
/string/en/
|
lair_n.stf
|
internal_command_string
|
Release Creatures
|
Radial Option available on creature habitat items crafted by artisans. Using this will create an effect around the player as the contents are let out.
|
|
retrieve_items_from_anti_decay_kit
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Retrieve Item From Kit
|
Radial that displays when the player has an item in the anti decay kit. Clicking this will recover the anti decay kit and the item that was inside it.
|
|
set_name
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Set Name
|
Appears on any object to which a name can be given to the item such as containers.
|
|
split
|
/string/en/
|
ui_radial.stf
|
internal_command_string
|
Split
|
Appears on any factory crate or resource object that has 2 or more units left in it. Using this will create a prompt which will ask the user to designate how many items the object will be seperated into. The crate or resource will then be split into the designated amounts and appear in inventory as seperate objects/crates.
|
|