Cell Object

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DataFlow

 Client <-> Server Sequence: Cell Object

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Description

Every house contains a set number of cell ids, to which stuff put in the house gets linked. Every cell id is a seperate object that gets initialized and closed like every other object, too.

NOTE:
All cells must be created before the house object is closed.

Initialization of the Object starts through sending the SceneCreateObjectByCrc, the crc sent is 0x0c5401ee - object/cell/shared_cell.iff

The UpdateContainmentMessage packet links the cell to the house.

SCLT 3

SCLT 6

The UpdateCellPermissionMessage sets the access rights (access / no access) for the player.

The Object initialization will then be completed with the SceneEndBaselines packet.