|Client <-> Server Sequence: Cell Object|
Every house contains a set number of cell ids, to which stuff put in the house gets linked. Every cell id is a seperate object that gets initialized and closed like every other object, too.NOTE:
All cells must be created before the house object is closed.
Initialization of the Object starts through sending the SceneCreateObjectByCrc, the crc sent is 0x0c5401ee - object/cell/shared_cell.iff
The UpdateContainmentMessage packet links the cell to the house.
The UpdateCellPermissionMessage sets the access rights (access / no access) for the player.
The Object initialization will then be completed with the SceneEndBaselines packet.