RCNO06

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Baseline - RCNO06

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RCNO Packet Type QuickNav
RCNO / Resource Container Object
RCNO03 - RCNO06 - RCNO08 - RCNO09


BaseLine Struct


SHORT:		ObjectOpperandCount
INT:		??
INT:		DefenderList
INT:		UpdateCounter
{
 LONG:		DefenderID
}
INT:		MaxQuantity
ASTRING:	ResourceType
USTRING:	VariationName

Deltas Struct


SHORT:			UpdateCount
SHORT:			UpdateType
{
  00:		
    INT:		??
  01:
    INT:		DefenderListSize
    INT:		UpdateCounter
    {
      BYTE:		SubType
      {
        00:(remove)
          SHORT:	DefenderObjIndex
        01:(add)
          SHORT:        DefenderObjIndex
          LONG:	        DefenderID
        02:(change)
          SHORT:        DefenderObjIndex
          LONG:	        DefenderID
        03:(resetall)
          SHORT:        NewListSize
          {
            LONG:	DefenderID
          }
        04:(clearall)
      }
    }
  02: 
    INT:		MaxQuantity
  03: 		
    ASTRING:		ResourceType
  04: 		
    USTRING:		VariationName

Variable Descriptions


Obj_OperandCount = 5

DefenderList: A list of ObjectIDs that this object is defending against in combat. Yes, its unlikely resource containers will go into combat (but they can ! )

MaxQuantity: The Maximum amount of resource units this container can hold.

ResourceType: The specific type string for the resource. Ex. Polysteel Copper. See Reference Sheet

VariationName: The specific Variation of resource. Ex. Aden. Omniwata. etc. Look into the name generation of these.


Tags


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Sample Packet