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  • *[[Armor Customization (Skill Modifier)|Armor Customization]] == Armor ==
    14 KB (1,683 words) - 16:45, 27 November 2010
  • * Reactors and armor no longer list an energy requirement of 0. * Increased possible max armor stats for Mark IV and V Durasteel Plating
    13 KB (2,021 words) - 03:56, 20 January 2007
  • ..., such as Lokian Wild Wheat and Talusian Water Vapor. Using these advanced components can mean the difference between a Stimpack B that heals for 200 and one tha ...but you won't get nearly as powerful a Stimpack as if you'd used advanced components. Let's really break this down component by component and then we'll come ba
    99 KB (17,043 words) - 12:40, 15 September 2007
  • ...vP, but it'll be useful while grinding... especially since Jedi can't wear armor. ...s hut has 2 workstations in it: a Recursive Analyzer that takes the broken components and makes schematics for new ones, and a Multi-phase Calibrator that balanc
    60 KB (9,967 words) - 11:18, 10 December 2007
  • ...l value. Skill Tapes are for clothing only, and Armor Enhancements are for Armor only. ...lothing or armor has sockets. Players can verify if a piece of clothing or armor has sockets by using the radial menu and selecting "Examine". Examine the i
    20 KB (3,191 words) - 15:12, 27 February 2008
  • 6. [[Kliknik Fortitude Enhancement (Looted Item)|Kliknik Fortitude Enhancement]]<br> 7. [[Kwi Adrenal Boost (Looted Item)|Kwi Adrenal Boost]]<br>
    33 KB (4,952 words) - 12:40, 30 January 2011
  • ...be equipped but that it's properties will no longer work. For example all armor protective properties will be removed (even if the item is equipped). For w * Armor<br>
    11 KB (1,655 words) - 06:01, 6 September 2009
  • ...p a description of that item, along with a list of the resources and other components required to build that object. ...n the game requires specific components to craft. In many instances, these components will simply be resources. To craft a survival knife, for example, you might
    19 KB (2,975 words) - 11:37, 2 July 2009
  • == Looted Crafting Component & Enhancement Mechanics == ...ed into the item. Enhancements are items that are basically components to components, and offer specialized bonuses to them, which are later transferred to the
    6 KB (600 words) - 03:12, 31 August 2009
  • ...tes that it is a variation of the specific type that it originated as. For looted weapons, this attribute occurs only on weapons that have been given the exc This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    16 KB (2,478 words) - 11:02, 26 April 2008
  • ...in which to equip items to. Wearbles come in two forms; as clothing, or as armor. These include necklaces, rings, bracelets, belts, eyewear, backpacks, boot ...ating that will lower when the item is hit or decays from death penalties. Looted Jewelry comes with 100 condition. Additionally Clothing Items received from
    20 KB (2,820 words) - 11:27, 14 June 2009
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components
    22 KB (3,157 words) - 02:35, 12 April 2008
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components<br>
    8 KB (1,102 words) - 02:38, 12 April 2008
  • ...ased modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules hav This is the term used for the level based Droid Armor Module
    15 KB (2,094 words) - 02:33, 12 April 2008
  • ...splay the basic HAM attributes and module statistics with the exception of armor modules. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    17 KB (2,436 words) - 13:30, 22 June 2009
  • 5. [[Composite Armor Segment (Schematic)|Composite Armor Segment]]<br> 6. [[Advanced Composite Armor Segment (Schematic)|Advanced Composite Armor Segment]]<br>
    4 KB (533 words) - 04:54, 19 April 2008
  • 3. [[Armor Padding (Schematic)|Armor Padding]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    10 KB (1,158 words) - 08:04, 31 August 2009
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    15 KB (1,900 words) - 13:47, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    6 KB (702 words) - 13:56, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    32 KB (4,085 words) - 15:21, 12 May 2008

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