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− | == System Messages ==
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− | * [[Bounty Mission (Game Messages)|Bounty Mission]]
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− | * [[Spynet Informant Usage (Game Messages)|Spynet Informant Usage]]
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− | * [[Arakyd Probe Droid Usage (Game Messages)|Arakyd Probe Droid Usage]]
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− | * [[Seeker Droid Usage (Game Messages)|Seeker Droid Usage]]
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− | == Radial Menus == | + | == Formulas Needed == |
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| + | * Bounty Mission Payout Range |
| + | * Droid Precision Calculations |
| + | * Tracking Effectiveness Calculations |
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− | * [[Arakyd Probe Controller Radial (Game Messages)|Arakyd Probe Controller]]
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− | * [[Arakyd Probe Radial (Game Messages)|Arakyd Probe Droid]]
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− | * [[Seeker Droid Radial (Game Messages)|Seeker Droid Controller]]
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− | == Informants ==
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− | Bounty hunter missions reward players by requiring them to track down and kill npc and jedi player targets. Bounty hunters obtain their missions from exclusive Bounty Hunter mission terminals to which only they can have access to. Bounty hunters are allowed only 1 bounty mission at a time however they may also pick up another mission type in addition to their bounty. Bounty hunter missions come in 3 tiers - Novice, Intermediate, and Advanced. Which tier a bounty hunter is in depends on the hunter's Bounty Mission Difficulty modifier. Each level of bounty mission difficulty modifier pushes the bounty hunter into the next subsequent tier. The bounty mission difficulty modifier also affects the mission payout cap and minimum payout range for each tier's missions.
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− | In order for the player to be able to seek out a bounty mark, the player must first obtain a mission from the bounty hunter terminal and then seek out a special npc called a [[Spynet Operative (Game Mechanics)|Spy Net Operative]].
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− | Once a player has interacted with the Spynet Operative, they may now begin their mission.
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− | Bounty Informant Types:
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− | * [[Novice Bounty Informants (Game Mechanics)|Novice Informants]]
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− | * [[Intermediate Bounty Informants (Game Mechanics)|Intermediate Informants]]
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− | * [[Advanced Bounty Informants (Game Mechanics)|Advanced Informants]]
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− | == Mission Types ==
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− | There are three types of bounty hunter missions available to a bounty hunter, depending on what level of the investigation tree they are currently trained in.
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− | * [[Bounty Mission Type I (Game Mechanics)|Same Planet Stationary Marks]] - Novice Bounty Hunter
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− | * [[Bounty Mission Type II (Game Mechanics)|Off World Stationary Marks]] - Investigation I
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− | * [[Bounty Mission Type III (Game Mechanics)|Off World Transitory Marks]] - Investigation II to Master
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− | == Bounty Mission Stfs ==
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− | '''Bounty Hunter Mission Terminals'''
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− | * /mission/mission_bounty_neutral_easy.stf
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− | * /mission/mission_bounty_neutral_medium.stf
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− | * /mission/mission_bounty_neutral_hard.stf
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− | * /mission/mission_bounty_jedi.stf
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− | '''Informant'''
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− | * /mission/mission_bounty_informant.stf
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− | '''General Use'''
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− | * /mission/mission_generic.stf
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− | == Analysis of Mission in Datapad Details ==
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− | * [[media:BountyMissionNovice2.jpg|Bounty Hunter Mission in datapad]]
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− | == Analysis of Mission Details ==
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− | There are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad.
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− | The parts of a Bounty Hunter mission details are:
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− | * Target
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− | * Location
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− | * Creator
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− | * Reward
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− | * Difficulty
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− | '''Target'''
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− | This is the npc or player that needs to be killed in order for the player to obtain their reward.
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− | '''Location'''
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− | Bounty missions do not display locations.
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− | '''Creator'''
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− | The name of the mission creator.
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− | '''Reward'''
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− | This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.
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− | '''Difficulty'''
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− | Challenge rating of the mission depends on the player and their pet's combined challenge levels. Other players and pets in the group do not affect the difficulty level of a bounty hunter mission. The bounty hunter's bounty mission difficulty affects the floor or base min and maxium credit rewards for missions but Difficulty level in bounty missions increases the minimum payout amount offered.
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− | See [[Combat Difficulty Rating (Game Mechanics)|Challenge Levels]] for more information about difficulty level calculations.
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− | == Bounty Mission STF Analysis ==
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− | '''m10d'''
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− | A bounty is hereby issued on a former chemist employed by Cassandran Distilleries. Target is believed lightly armed and low-threat. The client requests this message be given to the target before termination: "Hope you enjoyed your last Cassandran Sunrise."
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− | '''m10o'''
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− | Bounty Hunters' Guild
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− | '''m10s'''
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− | Client sends congratulations and this message: "Enjoy a drink on us."
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− | '''m10t'''
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− | Alcohol Chemist
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− | '''m10v'''
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− | I never thought they'd kill me for stealing just one little distillation process!
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− | Notes:
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− | '''m10d -'''
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− | This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
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− | '''m10o'''
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− | Mission Creator
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− | '''m10s -'''
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− | Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. (Not used in game since there is no evidence so far that npcs gave bh missions)
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− | '''m10t -'''
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− | This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
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− | '''m10v'''
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− | This is presumably the message that the mark gives upon being attacked.
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− | == Step By Step Progression of Novice Bounty Hunter Mission ==
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− | * Player uses mission terminal and [[media:BountyMissionNovice1.jpg|obtains an bounty mission]]
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− | * Player interacts with appropriate novice level [[media:TalkingToSpyNetOperative.jpg|spynet operative]] to obtain [[media:BountyMissionNovice3.jpg|waypoint to mission target]]
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− | * Player attacks and kills npc target and [[media:BountyMissionNovice4.jpg|completes the mission]]
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− | == Step By Step Progression of Investigation II+ Mission ==
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− | * Player uses mission terminal and [[media:BountyMissionNovice1.jpg|obtains an bounty mission]]
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− | * Player interacts with appropriate intermediate level [[media:TalkingToSpyNetOperative.jpg|spynet operative]] to obtain Bio Signature of mission target
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− | * Player uses arakyd probe droid to summob probe bot base
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− | * Player [[media:ArakydProbeBotBase.jpeg|transmits bio signature]] to probot base
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− | * Probe bot base [[Aarakyd Probe Example 14 (Example)|returns location]] of the mark
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− | * For NPCs, Mark coordinate update timer begins, mark will jump planet when it reaches a city if player hasnt entered within 500 meters of it
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− | * Player goes to the last known location reported by probe bot base and [[Aarakyd Probe Example 14 (Example)|uses Find or Find & Track option on seeker droid]]
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− | * Seeker droid [[Aarakyd Probe Example 14 (Example)|returns results]] of current location of the mark
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− | * For NPCs, when Player Enters within 500 meters of the mark, the mark movement updates cease
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− | * Player finds NPC mark and kills it to [[media:BH-MarkCompletion.jpg|complete mission and receive reward]]
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− | OR
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− | * Player Finds Player mark and kills it to [[media:BH-JediMissionPostPub9.jpg|complete mission and receive reward]]
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− | == Using Arakyd Probe Droids ==
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− | Arakyd probe droids are used to create the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter).
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− | Arakyd probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining arakyd probe droid controllers in their inventory.
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− | Arakyd probe droid controllers have one usable option: Find Bounty Target.
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− | To use an arakyd droid controller to summon an arakyd droid, the player must first acquire a biological signature from the appropriate spynet operative, exit a town's municipal range and then use the Probe Droid Command radial menu and then choose the Find Bounty Target radial option. This will initiate a 20 second countdown sequence that will launch the probe droid down into the ground from the atmosphere when it reaches 0. When the probe droid landing sequence is complete, the droid will be spawned anywhere within a 128 meter diameter from the player. The player must then go to the droid, open up its radial menu and issue the Transmit Biological Signature. The droid will then acknowledge the action and then begin its take off sequence.
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− | Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers.
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− | Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
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− | 7:00 minutes at Investigation 1<br>
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− | 4:00 minutes at Investigation 2<br>
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− | 2:00 minutes at Investigation 3<br>
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− | 1:30 at Master <br>
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− | Once the player receives the planet and original coordinate update, the probe droid will cease giving updates on the target's location.
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− | == Using Seeker Droids ==
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− | Seeker probe droids are used to update the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Seeker probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining seeker probe droid controllers in their inventory. Only one seeker probe droid can be active at any time.
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− | Seeker probe droid controllers have two usable option: Find Bounty Target; Find and Track Target.
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− | '''Find Bounty Target'''
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− | To use a seeker droid controller to summon an seeker droid, the player must first acquire a biological signature from the appropriate spynet operative and then they may use the Probe Droid Command radial menu and choose the Find Bounty Target radial option or Find and Track Target if they have the investigation 3 ability (Tracking Droids) and if the target is currently on their planet. The player can only use the droid if the mark is on the same planet as the player. If the target is not on the current planet then they will need to use an arakyd probe droid to determine which planet it is on. Either choice will start the droid out in the same manner having it perform a taking off animation and then dissapearing to begin its search.
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− | Following the droid taking off the player will receive a report and waypoint to the last known location of the mark or an update to an existing waypoint if the player has previously used an arakyd to determine the location. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
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− | 7:00 minutes at Investigation 1
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− | 4:00 minutes at Investigation 2
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− | 2:00 minutes at Investigation 3
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− | 1:30 at Master
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− | Once the player receives the coordinate update, the probe droid will cease giving updates on the target's location unless the player has issued the Find and Track ability.
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− | '''Find and Track Target'''
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− | The Find and Track Target ability allows a player's droid to continuously provide coordinate updates. Using the Find and Track Target ability works the same as using Find Bounty Target. The difference is that a single seeker droid can now give multiple updates. The total updates given by a droid is determined by a player's Tracking Droids modifier. Each point in this modifier grants the player an additional waypoint update. Tracking updates occur at intervals based on the Tracking Droid Speed modifier. Tracking speed intervals:
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− | Tracking Speed +80 - 22 second intervals<br>
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− | Tracking Speed +70 - 70 second intervals *<br>
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− | Tracking Speed +40 - 120 second intervals<br>
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− | As the droid tracking goes on, yet another element comes into play to affect the tracking process; Tracking Droid Effectiveness modifiers. Tracking droid effectiveness modifiers help determine the chance that each tracking attempt will result in a success or failure at the end of each interval. If a track attempt is successful then the waypoint coordinate is updated and the droid continues to update until the next attempt comes up. If the attempt roll fails then the droid ceases tracking and the player must use another droid to continue tracking. Players with +100 tracking effectiveness have presumably, a 100% success rate for each track attempt while using the Find and Track Target ability.
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− | If a player enters within 500 meters of a marks coordinate during the update of the mark's coordinate while using the Find or Find and track ability, the mark's position ceases updating although any remaining tracking droids may continue to track until their limit is reached. Successive tracking attempts will only update to the mark's current coordinates.
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− | == Bounty Marks ==
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− | Bounty marks are the bounty hunter's target that is required to be killed in order for them to receive credit.
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− | There are two types of bounty marks -
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− | * [[NPC Bounty Marks (Game Mechanics)|NPC Bounty Marks]]
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− | * [[Player Bounties (Game Mechanics)|Player Bounties]]
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| == Related Tags == | | == Related Tags == |
| {|align="center" | | {|align="center" |
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− | == Jedi Bounty Missions: ==
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− | {|
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− | ||[[image:BH-JediMissionPostPub9.jpg|200px|thumb|POST-Publish 9 Jedi Bounty]]||[[Image:BH-JedimissionPrepub9.jpg|200px|thumb|Pre-Publish 9 Jedi Bounty]]||[[image:BH-Jedimission2.jpg|200px|thumb|POST-Publish 9 Factioned Jedi Bounty]]
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− | |- align="center"
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− | ||[[image:BH-Jedimission2PostPub9.jpg|200px|thumb|POST-Publish 9 Jedi Bounty]]||[[image:BH-JediMissionOnTerminal.jpg|200px|thumb|Jedi Mission On Terminal]]
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− | |}
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− | Once you have gained enough visibility you will appear on the Bounty Hunter Terminals, where up to five BH's can pick up the mission and try to hunt you down to kill you.
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− | Bounty Hunters with a mission will gain a BH TEF that allows them to freely attack the Jedi that they have a mission for.
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− | Once the BH attacks the Jedi the BH TEF will be shared, allowing the Jedi to attack the BH back.
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− | At this point both players will be put in a healing “lock down” situation, where outside parties (including group members) cannot perform healing or beneficial actions on either player. You can still be attacked though if you are PvP Enabled - Special Forces.
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− | The healing “lock down” is supposed to be removed once the battle ends.
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− | If the BH kills you he will complete the mission and receive the reward. Your Visibility should be reset after this and all other BH’s with your mission should fail it.
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− | If you kill the BH, then only that BH will fail the mission and lose the BH TEF on you. All other BH’s with your mission will maintain it and your Visibility will still remain the same.
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− | Jedi must deathblow BH’s in order to make them fail their mission.
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− | FRS Jedi will gain Force Ranking experience from killing Master Bounty Hunters.
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− | There are currently many problems with BH Jedi Missions, such as triple incapping a Jedi to avoid losing the BH TEF, the BH TEF not clearing after killing the Jedi, healing being allowed through the “lock down”, entering private structures during combat, and so on...
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− | == Death Penalty ==
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− | Upon death Jedi now suffer Jedi XP loss.
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− | If you clone you will lose an amount of Jedi XP based on your skill level:
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− | :* -4,500 XP if you are only a Jedi Initiate or below (haven’t completed Padawan Trials yet).
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− | :* -5,000 XP if you have no novice boxes in any of the Jedi Disciplines (new Padawan).
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− | :* -15,000 XP if you have any novice boxes in any Jedi Discipline.
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− | :* -30,000 XP if you have any level 1 boxes in any Jedi Discipline.
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− | :* -50,000 XP if you have any level 2 boxes in any Jedi Discipline.
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− | :* -100,000 XP if you have any level 3 boxes in any Jedi Discipline.
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− | :* -200,000 XP if you have any level 4 boxes (a full branch) in any Jedi Discipline.
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− | :* If you use Regain Consciousness you will lose -50,000 Jedi XP (but not the -200K).
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− | :* If you get rez'd by a doc you do not lose any Jedi XP (unless DB'd by a BH of course).
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− | The cap for negative XP is -10 million and it will not 'decay', so be careful!
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− | '''The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:'''
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− | :* Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000.
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− | :* If a Jedi is defeated by a BH their payout will default to the minimum (25K) for a few days (3?).
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− | :* Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH recently, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
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− | :* This penalty is incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well. (I feel this is a little harsh...)
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− | Jedi do not suffer a death penalty from dying in space (except in the case of Multiplayer Ships as passengers).
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− | FRS Jedi remain PvP Enabled - Special Forces on cloning, unlike regular players.
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