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- {{PageHeader|Item|Gong Skin - Front Section}} Gong Skin - Front Section (Item)2 KB (152 words) - 13:03, 23 January 2011
- {{PageHeader|Item|Gong Structure - First Section}} Gong Structure - First Section (Item)2 KB (178 words) - 13:09, 23 January 2011
- {{PageHeader|Item|Gong Structure - Second Section}} Gong Structure - Second Section (Item)2 KB (144 words) - 13:00, 23 January 2011
- {{PageHeader|Item|Gong Structure - Third Section}} Gong Structure - Third Section (Item)2 KB (183 words) - 13:07, 23 January 2011
- {{PageHeader|Item|Gong Structure - Fourth Section}} Gong Structure - Fourth Section (Item)2 KB (144 words) - 12:58, 23 January 2011
- {{PageHeader|Item|Gong Structure - Fifth Section}} Gong Structure - Fifth Section (Item)2 KB (144 words) - 12:56, 23 January 2011
- {{PageHeader|Item|Gong Structure - Sixth Section}} Gong Structure - Sixth Section (Item)2 KB (164 words) - 12:51, 23 January 2011
- {{PageHeader|Item|Gong Structure - Seventh Section}} Gong Structure - Seventh Section (Item)2 KB (157 words) - 12:49, 23 January 2011
- {{PageHeader|Item|Giant Model Gong}} Giant Model Gong (Item)2 KB (159 words) - 20:10, 19 January 2011
- {{PageHeader|Item|Glass Top Table Auto-Crafter}} Glass Top Table Auto-Crafter (Item)2 KB (155 words) - 17:06, 23 January 2011
- {{PageHeader|Item|Glass Top Table Adhesive}} Glass Top Table Adhesive (Item)2 KB (229 words) - 21:04, 20 January 2011
- {{PageHeader|Item|Glass Top Table - Large Glass Top}} Glass Top Table - Large Glass Top (Item)2 KB (180 words) - 13:35, 23 January 2011
- {{PageHeader|Item|Glass Top Table - Small Glass Top}} Glass Top Table - Small Glass Top (Item)2 KB (168 words) - 13:34, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - First Section}} Glass Top Table Base - First Section (Item)2 KB (150 words) - 13:37, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - Second Section}} Glass Top Table Base - Second Section (Item)2 KB (150 words) - 13:37, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - Third Section}} Glass Top Table Base - Third Section (Item)2 KB (178 words) - 13:32, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - Fourth Section}} Glass Top Table Base - Fourth Section (Item)2 KB (189 words) - 13:30, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - Fifth Section}} Glass Top Table Base - Fifth Section (Item)2 KB (166 words) - 13:29, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - Sixth Section}} Glass Top Table Base - Sixth Section (Item)2 KB (201 words) - 13:28, 23 January 2011
- {{PageHeader|Item|Glass Top Table Base - Seventh Section}} Glass Top Table Base - Seventh Section (Item)2 KB (167 words) - 13:13, 23 January 2011
Page text matches
- ...our luck while looting, including credits. Unknown if this affects looting item chances. Increases your ability to succeed while assembling an item.60 KB (9,967 words) - 11:18, 10 December 2007
- {{PageHeader|Item|Carpi Radialis Aligner}} Carpi Radialis Aligner (Item)3 KB (271 words) - 20:53, 15 January 2011
- {{PageHeader|Item|Muscle Flexibility Enhancer}} Muscle Flexibility Enhancer (Item)2 KB (175 words) - 19:50, 15 January 2011
- ||/string/en/item/ ||You do not meet the minimum skill requirements to learn from this item. You must have the %TO skill.9 KB (1,297 words) - 16:19, 3 May 2010
- [Spatial] 01:52:46 You were unable to loot 1 item(s) from corpse of a bolle bol.<br> [Combat] 01:52:46 You were unable to loot 1 item(s) from corpse of a bolle bol.<br>396 bytes (60 words) - 22:19, 15 February 2008
- ...enabled, each member of the group will receive a message when credits are looted. ...s enabled, each member of the group will receive a message when an item is looted.32 KB (5,278 words) - 17:35, 1 September 2009
- Looting Rights - determines which player(s) can loot an item ...tire party is informed via system message of who looted, and what item was looted.3 KB (575 words) - 02:24, 17 February 2008
- * Looting Rights - determines which player(s) can loot an item ...e randomly determines from all the group members preset who gets any given looted object. For example, when someone uses loot all on a corpse with multiple5 KB (892 words) - 02:28, 17 February 2008
- # If you are wearing an item that enhances the skill mod category, the maximum value it can be increased ...Skill Tapes and Armor Enhancements. Skill Tapes and Armor Enhancements are looted items (only) that can be placed into sockets. By placing these SEAs into ar20 KB (3,191 words) - 15:12, 27 February 2008
- == Food, Special Item & Skill Buff Mechanics == ...options such as Use for stims and Drink/Eat for foods, depending on which item is chosen to be consumed. Foods, Certain Spices, Drinks and skill buff item33 KB (4,952 words) - 12:40, 30 January 2011
- {{PageHeader|Item|Waypoint Datapad}} Waypoint Datapad (Item)2 KB (120 words) - 01:24, 10 September 2009
- ...tats available to items see<br> [[Item Attributes Listing (Game Mechanics)|Item Attributes Listing]] == Item Mechanics ==4 KB (470 words) - 15:02, 14 June 2009
- == Item Stacks == ...isting. This is done to notify the buyer of the amount of uses left in the item before purchasing it.5 KB (702 words) - 02:42, 2 September 2009
- ..., and lightsabers, pearls and crystals remain among the few items of which item decay does not remove their inherent properties. ...ating that will lower when the item is hit or decays from death penalties. Looted Jewelry comes with 100 condition. Additionally Clothing Items received from11 KB (1,655 words) - 06:01, 6 September 2009
- ...l+D). Double clicking on any schematic will bring up a description of that item, along with a list of the resources and other components required to build Every item in the game requires specific components to craft. In many instances, these19 KB (2,975 words) - 11:37, 2 July 2009
- == Looted Crafting Component & Enhancement Mechanics == ...ffer specialized bonuses to them, which are later transferred to the final item through the component itself.6 KB (600 words) - 03:12, 31 August 2009
- == Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate6 KB (746 words) - 05:06, 21 April 2008
- ...c considers a use as having gone past the assembly section of crafting the item. After this is done, a notification is sent to the player letting them kn == Looted Schematics ==20 KB (2,541 words) - 16:54, 28 June 2010
- ...first be obtained, and then assembled in order to produce a final finished item that the player can use. There are a variety of loot kits available for pla ...parts and placed them inside the kit, the kit is expended and the finished item is placed in their inventory. Some kits must rely on components produced f4 KB (492 words) - 17:51, 23 January 2011
- [[Blue Rug Auto-Loom (Looted Item)|Blue Rug Auto-Loom]] [[Blue Rug Adhesive (Looted Item)|Blue Rug Adhesive]]<br>9 KB (1,213 words) - 16:56, 23 January 2011