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  • '''1. Experimental Armor Hitpoints'''<br> ...pends on 33% OQ and 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    12 KB (1,755 words) - 07:59, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 50% OQ 50% UT. Experimentation on this line will increase the Armor attribute on these items.
    10 KB (1,401 words) - 11:05, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...before being destroyed. Basically this is your last line of defense after armor has been destroyed.
    9 KB (1,096 words) - 10:31, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...pends on 25% OQ and 75% UT. Experimentation on this line will increase the Armor attribute on these items.
    11 KB (1,531 words) - 11:56, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 50% OQ 50% UT. Experimentation on this line will increase the Armor attribute on these items.
    9 KB (1,333 words) - 12:50, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (636 words) - 13:52, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (614 words) - 13:51, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (635 words) - 13:48, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (635 words) - 13:50, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    14 KB (2,115 words) - 14:46, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    10 KB (1,422 words) - 17:19, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Effectiveness:'''
    7 KB (891 words) - 17:56, 10 May 2008
  • == Armor Effectiveness Intensifier Crafting Experimentation Mechanics == 1. [[Armor Effectiveness Intensifier - Mark I (Schematic)|Armor Effectiveness Intensifier - Mark I]]<br>
    5 KB (625 words) - 20:21, 10 May 2008
  • '''1. Experimental Armor Effectiveness'''<br> ...pends on 50% OQ and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.
    5 KB (625 words) - 20:38, 10 May 2008
  • '''Experimental Armor Effectiveness'''<br> '''Experimental Armor Hitpoints'''<br>
    17 KB (2,440 words) - 00:07, 11 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    4 KB (484 words) - 19:01, 11 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    4 KB (507 words) - 01:15, 21 June 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    5 KB (528 words) - 00:30, 21 June 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.
    4 KB (491 words) - 23:28, 11 May 2008
  • '''1. Armor Effectiveness''' ...pends on 50% CD and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.
    4 KB (447 words) - 00:12, 12 May 2008

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