Ship Capacitor Crafting (Game Mechanics)

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Mechanics This document is about game mechanics.

Ship Capacitor Crafting Experimentation Mechanics

Items Affected

1. Mark I Weapons Capacitor
2. Mark II Weapons Capacitor
3. Mark III Weapons Capacitor
4. Mark IV Weapons Capacitor
5. Mark V Weapons Capacitor

Experimentation Lines

These items have 3 lines of experimentation available.


1. Experimental Armor Hitpoints
2. Experimental Capacitor Energy
3. Experimental Energy Maintenenace
4. Experimental Hitpoints
5. Experimental Mass
6. Experimental Recharge Rate


The Experimental Armor Hitpoints line depends on 33% OQ and 66% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Capacitor Energy line depends on 66% CD and 33% OQ. Experimentation on this line will increase the Capacitor Energy attribute on these items.


The Experimental Energy Maintenance line depends on 66% CD and 33% OQ. Experimentation on this line will decrease the Reactor Energy Drain attribute on these items.


The Experimental Hitpoints line depends on 33% OQ and 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items.



The Experimental Mass line depends on 33% OQ and 66% UT. Experimentation on this line will decrease the Mass attribute on these items.


The Experimental Recharge Rate line depends on 66% CD and 33% OQ. Experimentation on this line will increase the Recharge Rate attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Certified


This attribute is a category listing.


Level 1 Ship Equipment Certification:

This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 3 Ship Equipment Certification:

This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 5 Ship Equipment Certification:

This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 7 Ship Equipment Certification:

This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.



Level 9 Ship Equipment Certification:

This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Ship Component


This attribute is a category listing.


Armor:

  • This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

  • This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.


Reactor Energy Drain:

  • This attribute represents the amount added to the energy requirements of the starship if this component is added in.


Mass:


  • This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.



Capacitor Energy:


  • This attribute represents the total amouny of energy that can be stored by this item.



Recharge Rate:

  • The rate at which the capacitor recharges the energy in its pool. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.

Transferred Component Attributes

Max Capacitor Energy:

Adding in Energy Saver Battery - Mark I, Energy Saver Battery - Mark II, Energy Saver Battery - Mark III, Energy Saver Battery - Mark IV, Energy Saver Battery - Mark V components will decrease the Capacitor Energy attribute on these items.


Adding in Quick Recharge Battery - Mark I, Quick Recharge Battery - Mark II, Quick Recharge Battery - Mark III, Quick Recharge Battery - Mark IV, Quick Recharge Battery - Mark V components will decrease the Capacitor Energy attribute on these items.



Adding in Extended Life Battery - Mark I, Extended Life Battery - Mark II, Extended Life Battery - Mark III, Extended Life Battery - Mark IV, Extended Life Battery - Mark V components will Increase the Capacitor Energy attribute on these items.


Adding in Heavy Battery - Mark I, Heavy Battery - Mark II, Heavy Battery - Mark III, Heavy Battery - Mark IV, Heavy Battery - Mark V components will increase the Capacitor Energy attribute on these items.



Energy Maintenance:


Adding in Energy Saver Battery - Mark I, Energy Saver Battery - Mark II, Energy Saver Battery - Mark III, Energy Saver Battery - Mark IV, Energy Saver Battery - Mark V components will decrease the Reactor Energy Drain attribute on these items.


Adding in Heavy Battery - Mark I, Heavy Battery - Mark II, Heavy Battery - Mark III, Heavy Battery - Mark IV, Heavy Battery - Mark V components will increase the Reactor Energy Drain attribute on these items.



Capacitor Recharge Rate:


Adding in Extended Life Battery - Mark I, Extended Life Battery - Mark II, Extended Life Battery - Mark III, Extended Life Battery - Mark IV, Extended Life Battery - Mark V components will decrease the Recharge Rate attribute on these items.



Adding in Quick Recharge Battery - Mark I, Quick Recharge Battery - Mark II, Quick Recharge Battery - Mark III, Quick Recharge Battery - Mark IV, Quick Recharge Battery - Mark V components will increase the Recharge Rate attribute on these items.

Source References

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