Shield Crafting (Game Mechanics)

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Mechanics This document is about game mechanics.

Shield Crafting Experimentation Mechanics

Items Affected

1. Mark I Shield Generator
2. Mark II Deflector Shield Generator
3. Mark III Deflector Shield Generator
4. Mark IV Deflector Shield Generator
5. Mark V Deflector Shield Generator

Experimentation Lines

These items have 7 lines of experimentation available.


1. Experimental Armor Hitpoints
2. Experimental Back Hitpoints
3. Experimental Energy Maintenance
4. Experimental Front Hitpoints
5. Experimental Hitpoints
6. Experimental Mass
7. Experimental Shield Recharge Rate



The Experimental Armor Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.


The Experimental Back Hitpoints line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Back Shield Hitpoints attribute on these items.


The Experimental Energy Maintenance line depends on 33% CD 66% OQ. Experimentation on this line will decrease the Reactor Energy Drain attribute on these items.


The Experimental Front Hitpoints line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Front Shield Hitpoints attribute on these items.


The Experimental Hitpoints line depends on 33% OQ 66% UT. Experimentation on this line will increase the Hitpoints attribute on these items.


The Experimental Mass line depends on 33% OQ 66% UT. Experimentation on this line will decrease the Mass attribute on these items.


The Experimental Shield Recharge Rate line depends on 33% CD, 33% OQ and 33% SR. Experimentation on this line will increase the Shield Recharge Rate attribute on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics



Certified


This attribute is a category listing.


Level 1 Ship Equipment Certification:

This attribute appears on Mark I items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 3 Ship Equipment Certification:

This attribute appears on Mark II items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 5 Ship Equipment Certification:

This attribute appears on Mark III items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Level 7 Ship Equipment Certification:

This attribute appears on Mark IV items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.



Level 9 Ship Equipment Certification:

This attribute appears on Mark V items and indicates the level of the component. It also serves to indicate to the player whether or not they meet the level requirement set in order to be able to use the item. Available values are "Yes" and "No". If a player does not meet the requirement then they are not able to install the item into their vessel.


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Ship Component


This attribute is a category listing.


Armor:

This value represents the amount of damage that the component will take before passing any further damage on to be subtracted from the Hitpoints attribute.


Hitpoints:

This value represents the amount of damage that the component will take before being disabled and ceasing to function. The Hitpoints on these components are not affected until the value in the Armor attribute has been depleted.


Reactor Energy Drain:

This attribute represents the amount added to the energy requirements of the starship if this component is added in.


Mass:


This attribute represents the amount of weight or mass that will be added onto the ship chassis when this component is included in the starship.



Front Shield Hitpoints:

This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating.


Back Shield Hitpoints:

This value represents the amount of damage that the component will take before damage is passed on to the ship armor plating.


Shield Recharge Rate:

This attribute represents the amount of hit points that will be regenerated to the shield stats when they have been damage. Each point in this attribute represents a 1 point that will be regenerated per every second.

Transferred Component Attributes

Shield Maximum Back Hitpoints:


Adding in Shield Limiter - Mark I, Shield Limiter - Mark II, Shield Limiter - Mark III, Shield Limiter - Mark IV, Shield Limiter - Mark V components will decrease the Back Shield Hitpoints attribute on these items.


Adding in Shield Overcharger - Mark I, Shield Overcharger - Mark II, Shield Overcharger - Mark III, Shield Overcharger - Mark IV, Shield Overcharger - Mark V components will increase the Back Shield Hitpoints attribute on these items.


Adding in Shield Energy Saver Kit - Mark I, Shield Energy Saver Kit - Mark II, Shield Energy Saver Kit - Mark III, Shield Energy Saver Kit - Mark IV, Shield Energy Saver Kit - Mark V components will decrease the Back Shield Hitpoints attribute on these items.


Adding in Shield Intensifier - Mark I, Shield Intensifier - Mark II, Shield Intensifier - Mark III, Shield Intensifier - Mark IV, Shield Intensifier - Mark V components will increase the Back Shield Hitpoints attribute on these items.



Shield Maximum Front Hitpoints:


Adding in Shield Limiter - Mark I, Shield Limiter - Mark II, Shield Limiter - Mark III, Shield Limiter - Mark IV, Shield Limiter - Mark V components will decrease the Front Shield Hitpoints attribute on these items.


Adding in Shield Overcharger - Mark I, Shield Overcharger - Mark II, Shield Overcharger - Mark III, Shield Overcharger - Mark IV, Shield Overcharger - Mark V components will increase the Front Shield Hitpoints attribute on these items.


Adding in Shield Energy Saver Kit - Mark I, Shield Energy Saver Kit - Mark II, Shield Energy Saver Kit - Mark III, Shield Energy Saver Kit - Mark IV, Shield Energy Saver Kit - Mark V components will decrease the Front Shield Hitpoints attribute on these items.



Adding in Shield Intensifier - Mark I, Shield Intensifier - Mark II, Shield Intensifier - Mark III, Shield Intensifier - Mark IV, Shield Intensifier - Mark V components will increase the Front Shield Hitpoints attribute on these items.



Shield Recharge Rate:


Adding in Shield Limiter - Mark I, Shield Limiter - Mark II, Shield Limiter - Mark III, Shield Limiter - Mark IV, Shield Limiter - Mark V components will increase the Shield Recharge Rate attribute on these items.


Adding in Shield Overcharger - Mark I, Shield Overcharger - Mark II, Shield Overcharger - Mark III, Shield Overcharger - Mark IV, Shield Overcharger - Mark V components will decrease the Shield Recharge Rate attribute on these items.



Energy Maintenance:


Adding in Shield Energy Saver Kit - Mark I, Shield Energy Saver Kit - Mark II, Shield Energy Saver Kit - Mark III, Shield Energy Saver Kit - Mark IV, Shield Energy Saver Kit - Mark V components will decrease the Reactor Energy Drain attribute on these items.


Adding in Shield Intensifier - Mark I, Shield Intensifier - Mark II, Shield Intensifier - Mark III, Shield Intensifier - Mark IV, Shield Intensifier - Mark V components will increase the Reactor Energy Drain attribute on these items.

Source References

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