Cell Object

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Revision as of 23:47, 17 January 2007 by Snow (Talk | contribs)

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Every house contains a set number of cell ids, to which stuff put in the house gets linked. Every cell id is a seperate object that gets initialized and closed like every other object, too.

NOTE: All cells must be created before the house object is closed.

Initialization of the Object starts through sending the

SceneCreateObjectByCrc

the crc send is 0x0c5401ee object/cell/shared_cell.iff

The UpdateContainmentMessage packet links the cell to the house.

SCLT 3

SCLT 6

The UpdateCellPermissionMessage sets the access rights (access / no access) for the player.

the Object initialization will be completed through sending the

SceneEndBaselines