Difference between revisions of "Center of Being (Ability)"
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== Related Tags == | == Related Tags == | ||
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− | Center of Being Increases the chances of performing dodge, block or counterattack and only works when equipping melee weapons. Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. | + | Center of Being Increases the chances of performing dodge, block or counterattack as well as defense acuity and only works when equipping melee weapons, although the modifiers from non melee professions will still give benifit. Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. |
Each point in center of being duration raises the length of time with the center of being effect. Every point equals 1 second added to the center of being timer. | Each point in center of being duration raises the length of time with the center of being effect. Every point equals 1 second added to the center of being timer. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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||You focus your thoughts on self preservation. | ||You focus your thoughts on self preservation. | ||
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+ | ||[[Center of Being 1 (Example)|Example]] | ||
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||center_stop | ||center_stop | ||
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||Your thoughts drift away from self preservation. | ||Your thoughts drift away from self preservation. | ||
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+ | ||[[Center of Being 2 (Example)|Example]] | ||
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||already_centered | ||already_centered | ||
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||You are already focusing on defense with this weapon. | ||You are already focusing on defense with this weapon. | ||
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+ | ||[[Center of Being 3 (Example)|Example]] | ||
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==SUI Prompt== | ==SUI Prompt== | ||
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==Combat Chat Spam== | ==Combat Chat Spam== | ||
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==Fly Text== | ==Fly Text== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Notes'''||'''Examples''' |
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||center_start_fly | ||center_start_fly | ||
||/string/en/ | ||/string/en/ | ||
− | || | + | ||combat_effects.stf |
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||+Centered+ | ||+Centered+ | ||
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+ | ||[[Center of Being Flytext 1 (Example)|Example]] | ||
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||center_stop_fly | ||center_stop_fly | ||
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||-Center- | ||-Center- | ||
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+ | ||[[Center of Being Flytext 2 (Example)|Example]] | ||
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==Formula(s)== | ==Formula(s)== | ||
+ | Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point. | ||
− | + | Example: Master fencer = 105 dodge | |
− | + | 105 dodge = 22% chance to dodge | |
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+ | Likewise for center of being efficacy modifiers: | ||
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+ | One-handed Melee Center Of Being Efficacy: 115 = 24% | ||
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+ | If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack. | ||
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+ | '''Potential bug NOTE:''' | ||
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+ | During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions. | ||
==Source References== | ==Source References== | ||
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|width="150px"|'''Source'''||width="450px"|'''Source in Context''' | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
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− | ||[[ | + | ||[[CenterofBeing_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=613478902&t=497253&sid=955e9834878e36de3262f751ca5a9292 Source1]] |
|- align="center" | |- align="center" | ||
− | ||[[ | + | ||[[CenterofBeing_Source2|Source2]]||[[http://soe.lithium.com/swg/board/message?board.id=carabineer&message.id=41136&query.id=80817#M41136 Source2]] |
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+ | ||[[CenterofBeing_Source3|Source3]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1071122644&t=145694&sid=955e9834878e36de3262f751ca5a9292 Source3]] | ||
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+ | ||[[CenterofBeing_Source4|Source4]]||[[CenterofBeingContext_Source4|Source4]] | ||
+ | |- align="center" | ||
+ | ||[[CenterofBeing_Source5|Source5]]||[[somelink2 Source5]] | ||
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+ | ||[[CenterofBeing_Source6|Source6]]||[[http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841 Source6]] | ||
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Latest revision as of 20:20, 4 September 2011
Ability - Center Of Being
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DescriptionThis command will cause your character to focus on avoiding combat blows. This will only apply when you are wielding a melee weapon.
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Related Tags
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Ability Breakdown & Details
Center of Being Increases the chances of performing dodge, block or counterattack as well as defense acuity and only works when equipping melee weapons, although the modifiers from non melee professions will still give benifit. Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant.
Each point in center of being duration raises the length of time with the center of being effect. Every point equals 1 second added to the center of being timer.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly Text
Formula(s)Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point. Example: Master fencer = 105 dodge 105 dodge = 22% chance to dodge
One-handed Melee Center Of Being Efficacy: 115 = 24%
If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
Source References
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Ability HAM Costs
Ability Multipliers
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