Difference between revisions of "Counterattack (Skill Modifier)"

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||[[CenterofBeing_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=613478902&t=497253&sid=955e9834878e36de3262f751ca5a9292 Source1]]
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||[[CenterofBeing_Source2|Source2]]||[[http://soe.lithium.com/swg/board/message?board.id=carabineer&message.id=41136&query.id=80817#M41136 Source2]]
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||[[CenterofBeing_Source6|Source6]]||[[http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841 Source6]]
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Revision as of 12:53, 20 September 2007

Skill Modifier - Counterattack

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Description

This mod controls your chance of responding to an aggressive attack with an unblockable counterattack.

Related Tags

0% This document has not been started.

Skill Modifier This document is relates to a Skill Modifier.

Carbineer This document is related to the Carbineer Profession.

Swordsman This document is related to the Swordsman Profession.

Skill Mod Details

Counter attack is a secondary defense skill ability that negates the entirety of the opponent's attack if it successfully goes off. Like all other secondary defensive effects, this skill can only be activated if a valid profession linked weapon is equipped. I.e for a dodge modifier to go off, a player must equip a one hand melee weapon or a pistol. Chance to apply Status effects will still come through from an attack however as they are on a seperate check.


Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.

Example: Master fencer = 105 dodge

105 dodge = 22% chance to dodge


Likewise for center of being efficacy modifiers:

One-handed Melee Center Of Being Efficacy: 115 = 24%


If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.



Potential bug NOTE:


During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.


Formulas

Sources

Source Source in Context
Source1 [Source1]
Source2 [Source2]
Source3 [Source3]
Source4 Source4
Source5 somelink2 Source5
Source6 [Source6]