Difference between revisions of "Cure Disease (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(Ability Breakdown & Details)
 
(15 intermediate revisions by the same user not shown)
Line 12: Line 12:
 
{|
 
{|
 
|-
 
|-
||{{D0%}}
+
||{{D50%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
Line 21: Line 21:
 
|}
 
|}
  
= Ability Breakdown & Details =
+
== Ability Breakdown & Details ==
  
 
Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal themselves, players and pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.
 
Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal themselves, players and pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.
  
  
 +
== Area of Effect Cure Disease ==
  
  
[[Cure Disease System Messages (Game Messages)|Cure Disease System Messages]]<br>
 
[[Cure Disease Formulas (Game Messages)|Cure Disease Formulas]]<br>
 
  
 +
Area of effect cures emanate a radius from the doctor to cure all friendly targets within that radius. The radius is determined by the radius attribute on the cure packs.
  
 +
== Using Cure Disease ==
  
 +
There are several ways to use the cure disease ability:
  
{| border="0" width="100%" cellpadding=6
+
'''Command line options'''
|-
+
|valign=top|
+
  
==Ability Flow==
+
* /curedisease (no paramater) - Using this command will cure disease on the current target
{| align="center"
+
* /curedisease self - Using this command will cure disease on the player
|-
+
||
+
<graphviz>
+
digraph G
+
{
+
        rankdir = LR;
+
        node [shape=record, width=.2, height=.2];
+
        node [width=1];
+
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
+
  
fontcolor="#929292", URL="Test101"];
 
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test102"];
 
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
 
  
fontcolor="#458CAF", URL="Test101"];
 
        node1 -> node2:w [color="#929292"];
 
        node2:w -> node3:e [color="#515FCA", constraint=false];
 
}
 
</graphviz>
 
|}
 
==System Messages==
 
  
==SUI Prompt==
 
  
==Combat Chat Spam==
+
'''Disease Cure Radial Menu Options'''
  
==Fly Text==
+
* Select the "Use" radial menu
 +
* Choose from the Use Item on Self and Use Item on Target options.
  
==Formula(s)==
 
  
<br>
+
'''Toolbar Options'''
<br>
+
<br>
+
  
 +
* Place disease cure on toolbar and press corresponding button while having target in reticle
  
Area Cure would heal a dot tick at the rate of
 
  
'''new tick damage = dot tick damage - Cure effectiveness'''
+
'''From Inventory'''
  
if new tick damage reaches 0 then the dot is cured.
+
* Double click on disease cure in inventory while having target in reticle
  
  
Line 87: Line 64:
  
  
'''Single Cure'''
+
== System Messages ==
  
The amount of poison/disease tick a doctor can cure =
+
* [[Cure Disease System Messages (Game Messages)|Cure Disease]]<br>
  
'''[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) )'''
+
== Formulas ==
  
 +
* [[Injury Treatment Speed (Game Mechanics)|Injury Treatment Speed]]
 +
* [[Cure Disease Effectiveness (Game Mechanics)|Cure Disease Effectiveness]]
  
  
  
  
 
+
{| border="0" width="100%" cellpadding=6
 
+
|-
                                      '''Injury Treatment Speed'''
+
|valign=top|
 
+
 
+
 
+
 
+
1.  This needs a formula but I think the formula for injury treatment speed goes like this:
+
 
+
<pre>
+
 
+
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
+
 
+
 
+
</pre>
+
 
+
 
+
Where base healing speed = 10 seconds
+
 
+
 
+
 
+
Where foodbuff = value of the foods used
+
 
+
 
+
example:
+
Ruby Bliel = .25
+
or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
+
 
+
 
+
 
+
 
+
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
+
  
 
==Source References==
 
==Source References==
Line 285: Line 235:
 
||Damage||align="center" |0
 
||Damage||align="center" |0
 
|-
 
|-
||Delay Time||align="center" |0
+
||Delay Time||align="center" |10
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 09:22, 9 September 2009

Ability - Cure Disease

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/curedisease <target>: This command enables you to cure disease from a target, if you have the appropriate medical equipment.

Command: /cureDisease
CommandQueue Entry: curedisease (E994DE9C)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.

Ability Breakdown & Details

Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal themselves, players and pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.


Area of Effect Cure Disease

Area of effect cures emanate a radius from the doctor to cure all friendly targets within that radius. The radius is determined by the radius attribute on the cure packs.

Using Cure Disease

There are several ways to use the cure disease ability:

Command line options

  • /curedisease (no paramater) - Using this command will cure disease on the current target
  • /curedisease self - Using this command will cure disease on the player



Disease Cure Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place disease cure on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on disease cure in inventory while having target in reticle



System Messages

Formulas



Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10