Difference between revisions of "Food and skill buff Effects (Game Mechanics)"

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== Food & Skill Buff Mechanics ==
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== System Messages ==
 +
 
 +
* [[Food and Skill Buff Effects (Game Messages)|Food Buff Effect Messages]]
 +
* [[Skill Buff Items (Game Messages)|Skill Buff Items]]
 +
 
 +
== Fly Text ==
 +
 
 +
* [[Food Usage Flytext (Game Messages)|Food Usage Flytext]]
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== Food, Special Item & Skill Buff Mechanics ==
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 +
Players within SWG may acquire items that enhance their statistics, skill modifiers or offer a variety of special effects. Among these items are Foods, Focused Crystals, Spices, Drinks, and Skill Buffing stims. These items can be used by the player either through the tool bar or by radial options such as Use for stims and Drink/Eat for foods, depending on which item is chosen to be consumed. Foods, Certain Spices, Drinks and skill buff items can be obtained from crafting, as loot, foraging, as rewards from npcs, or purchased from certain npc bartenders in cantinas.
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 +
Examining a food item shows how much that food/drink adds to the appropriate fill bar on the character sheet by the value of the "Filling" property. This number is a percentage, so you can eat two 40 Filling foods and a 20 Filling food before becoming completely full. In addition to that, you can drink four 25 Filling drinks, and then be full in both the food and drink bars.
 +
 
 +
A full stomach (either food or drink) empties completely in 30 minutes. This is a continuous process that begins as soon as you've eaten an item, and has no connection to the buff duration. So if you start with an empty stomach and eat only a 20 Filling food, your food bar will show about 1/5th full, and will be completely empty again in 30 * 0.20 = 6 minutes. In general, you digest 3.3 points of filling per minute.
 +
 
 +
Note: You cannot stack two foods that improve the same skill or have the same type of effect, even if you're trying to eat different types of food (Air Cake and Pikatta for +dodge, for example). If you try, you will get the message "You are already under the effect of this food". Likewise, you cannot stack two same type of stat buff effects that come from special items such as force focused crystals with their counterparts from dancer and doctor stat enhancement abilities.
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 +
 
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A small table listing which staff buff types that stack and do not stack are as follows:
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{| align="center"
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|-
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||
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{| class="anhsmalltable"
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|- align="center" style="background-color:#ffffcc;"
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|width="140px"|'''Stat Buff Type'''||width="400px"|'''Doctor Buff'''||width="400px"|Focused Crystal'''||width="90px"|'''Dancer Buff'''||width="90px"|'''Spice'''||width="90px"|'''Food'''
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|- align="center" style="background-color:#F1F1F1;"
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|- align="center" style="background-color:#F1F1F1;"
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||Doctor Buff||Highest Buff Overwrites||Highest Buff Overwrites||N/A||Stacks||Stacks
 +
 
 +
|- align="center" style="background-color:#F1F1F1;"
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||Focused Crystal||Highest Buff Overwrites||Doesn't Stack (only one spice of any type allowed at once)||Highest Buff Overwrites||Stacks||Stacks
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 +
|- align="center" style="background-color:#F1F1F1;"
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||Dancer Buff||N/A||Highest Buff Overwrites||Highest Buff Overwrites||Stacks||Stacks
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 +
|- align="center" style="background-color:#F1F1F1;"
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||Spice||Stacks||Stacks||Stacks||Doesn't Stack (only one spice of any type allowed at once)||Stacks
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|- align="center" style="background-color:#F1F1F1;"
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||Food||Stacks||Stacks||Stacks||Stacks||Stacks
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|}
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|}
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Players within SWG may acquire items that enhance their statistics, skill modifiers or offer a variety of special effects. Among these items are Foods, Spices, Drinks, and Skill Buffing stims. These items can be used by the player either through the tool bar or by radial options such as Use for stims and Drink/Eat for foods, depending on which item is chosen to be consumed. Foods, Certain Spices, Drinks and skill buff items can be obtained from crafting, as loot, foraging, as rewards from npcs, or purchased from certain npc bartenders in cantinas.
 
  
 
For more information about foraged foods, see [[Forage (Ability)|Foraging]]
 
For more information about foraged foods, see [[Forage (Ability)|Foraging]]
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For more information about Skill Buff items see [[Skill Buff Items (Game Mechanics)|Skill Buff Items]]
 
For more information about Skill Buff items see [[Skill Buff Items (Game Mechanics)|Skill Buff Items]]
  
== Food, Drink, and Spice Buffs ==
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For a listing of Foods, Drinks and Spices, see [[Food Listing (Game Mechanics)|Food Listing]]
  
 +
== Food, Drink,Special Item and Spice Buffs ==
  
One thing that Food, Drinks, and spices all have in common is that they all share items which offer bonuses to statistics. With spices, in some cases the items will actually take away from the player's total stat pool. Generally speaking  stat buffs offered by items will enhance the player's current and maximum statistic. Using stat buffs normally offers an immediate bonus to the current stat pool.
+
<br><br>
Foods and drinks offer the player the ability to enhance their skills as well as receive special effects. Stat buffing items will be discussed first.
+
  
* Stat buffs *
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===Stat buffs===
  
The stat buffs work basically the same way as pre-revamp. The available buffs are much more organized: artisan foods for a single HAM or regen stat, drinks that buff all three stats in a single category (Health/Str/Con, Action/Quickness/Stamina, Mind/Focus/Willpower), desserts that buff the two secondary stats in a single category (Str/Con, Quickness/Stamina, Focus/Willpower), entrees for a single usage stat, and Breath of Heaven for a buff to all three usage stats. The duration is at least doubled compared to pre-patch foods, with the exception of the Usage/Regen desserts which remain in the 6-10 minute range, but have a buff in the +4-600 range.
 
Skill buffs *
 
  
Brand new additions to the chef menu are foods that give you an increase to a skill. These can range from specialized bonuses useful to a small part of the population (bonus to wookie roar, bonus to Trandoshan regeneration) to foods allowing combat characters access to skills they may not have from their profession (+dodge, +defense vs. knockdown) to bonuses for crafters (+assembly success, +experimental success).
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One thing that Food, Drinks, and spices all have in common is that they all share items which offer bonuses to statistics. With spices, in some cases the items will actually take away from the player's total stat pool when used. Generally speaking  stat buffs offered by items will enhance the player's current and maximum statistic. Using stat buffs normally offers an immediate bonus to the current stat pool. For example a player with a current ham pool of 300/400 health eats a food that offers 1000 to health. The player now has a health bar of 1300/1400. When the stat buff wears off, the effect is to lower the max amounts and not the current and max. Using the previous example this would produce a result of 300/400 if the buff wore off. Stat buff foods allow stacking multiple foods (only limited by stomach filling) that give the same bonus.  
  
If a skill requires using a command (/survey, /harvest), getting a bonus to that skill only benefits your character if you have already learned that command. Chandad's +survey won't allow a non-artisan to use a survey tool since they don't have the /survey command. Veghash's +creature harvesting won't allow a non-scout to harvest bone/hide/meat from an animal they killed. Jawa Beer's +Mask Scent won't help you unless you already have Exploration II. If a skill does not require using a command (dodge, terrain negotiation, Defense vs. X) then you do gain the benefit of the bonus even if your character did not have that skill. So a non-scout eating Travel Biscuits (+terrain negotiation) will travel faster when going up hills. A non-fencer, non-pistoleer who has eaten a Pikatta Pie will occasionally dodge an incoming attack.
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Spices add to stats in the same way, however where they differ is in the effect on the player after the buff wears off. If a player with 400/400 ham uses a spice that buffs their stat by 400/400 they will again have 800/800 ham as with using the food example. However when the spice wears off, they will also lose the spice buff amount from their Current ham pool in addition to losing the max amount, therefore their stat would in effect now be 0/400. In this case the player would be incapacitated by the spice buff when it left. Foods and drinks offer the player the ability to enhance their skills as well as receive special effects. Stat buffing items will be discussed first.
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Unlike stat buffs, players cannot use multiple spices of the same or a different type while one is already active.
  
Note: You cannot stack two foods that improve the same skill, even if you're trying to eat different types of food (Air Cake and Pikatta for +dodge, for example). If you try, you will get the message "You are already under the effect of this food".
 
Special Effects *
 
  
Damage reduction, crafting bonuses, xp bonuses. All new benefits you can get from food. These have most of the "triggered" effects, so they don't really have a duration. Synthsteak, for example, reduces the damage done to you for the next 25-50 attacks. You can eat one, wander around for thirty minutes, and still get the benefit when you're attacked. Ormachek gives you a 4-5% increase in earned experience (it doesn't apply to crafting xp, though). Starshine Surprise and Cavaelian Creams reduce the duration of your next incapacitation.
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Several foods are specifically to buff pets. The details of the food will contain "Species restriction: pet" if this is the case.  
  
Another class of "Special Effect" foods give you built-in resistances to certain special attacks. Trimpian makes you resistant to Fire (sorry, commandos). Blood Chowder gives you resistance against bleed attacks. Thakitillo and Corerelian Brandy give you resistance against knockdown attacks.
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Statistic buffing Items include the following:<br><br>
  
Special effect foods have the same un-stackability as skill buffs. You can't take two +40 Defense vs. Knockdown foods and get +80 defense.
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Spices
Pet buffs *
+
  
Several foods are specifically to buff pets. The details of the food will contain "Species restriction: pet" if this is the case. Initial reports seem to say that these aren't incredibly useful, except for low-level pets (such as the CL10 creatures usable by non-creature handlers). HAM bonuses, even if they are in the +600 to +700 range, aren't that big a deal if the creature already has 3-5k HAM. It's possible we may see foods to boost pets' secondary stats, especially regeneration, check back later.
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1. [[Booster Blue (Schematic)|Booster Blue]]<br>
How can I tell how filling a food is? *
+
2. [[Crash n' Burn (Schematic)|Crash n' Burn]]<br>
 +
3. [[Giggledust (Schematic)|Giggledust]]<br>
 +
4. [[Grey Gabaki (Schematic)|Grey Gabaki]]<br>
 +
5. [[Gunjack (Schematic)|Gunjack]]<br>
 +
6. [[Kliknik Fortitude Enhancement (Looted Item)|Kliknik Fortitude Enhancement]]<br>
 +
7. [[Kwi Adrenal Boost (Looted Item)|Kwi Adrenal Boost]]<br>
 +
8. [[Muon Gold (Schematic)|Muon Gold]]<br>
 +
9. [[Neutron Pixie (Schematic)|Neutron Pixie]]<br>
 +
10. [[Pyrepenol (Schematic)|Pyrepenol]]<br>
 +
11. [[Scramjet (Schematic)|Scramjet]]<br>
 +
12. [[Sedative H4b (Schematic)|Sedative H4b]]<br>
 +
13. [[Shadowpaw (Schematic)|Shadowpaw]]<br>
 +
14. [[Sweetblossom (Schematic)|Sweetblossom]]<br>
 +
15. [[Thruster Head (Schematic)|Thruster Head]]<br>
 +
16. [[Yarrock (Schematic)|Yarrock]]<br>
 +
17. [[Zypolene Droid Lubricant (Schematic)|Zypolene Droid Lubricant]]<br>
  
Examining a food item shows how much that food/drink adds to the appropriate fill bar by the value of the "Filling" property. This number is a percentage, so you can eat two 40 Filling foods and a 20 Filling food before becoming completely full. In addition to that, you can drink four 25 Filling drinks, and then be full in both the food and drink bars.
 
How fast does filling go away? *
 
  
A full stomach (either food or drink) empties completely in 30 minutes. This is a continuous process that begins as soon as you've eaten an item, and has no connection to the buff duration. So if you start with an empty stomach and eat only a 20 Filling food, your food bar will show about 1/5th full, and will be completely empty again in 30 * 0.20 = 6 minutes. In general, you digest 3.3 points of filling per minute.
 
  
There is an issue with digestion right now, either a bug or a poorly communicated design change. From testing done by several chefs it appears that the time to go from 100% to 0% is 45m, not 30. The original plan was 60m, so we're not that bad off. But keep this in mind if you're not able to eat as fast as you think you should given the 30m calculation.
+
Food<br>
I ate a synthsteak, didn't get into combat, and now the buff icon is gone. *
+
  
Triggered effect foods have a built-in timer of 60m. If you haven't used it up by then, the buff goes away. This timer isn't effected by any Flavor experimentation the chef does, but it is one of those things we hope the developers are keeping on eye on for their promised "tweak once the revamp goes live".
 
  
== Food Effects ==
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1. [[Ahrisa (Schematic)|Ahrisa]]<br>
 +
2. [[Alever Tweth'pek (Looted Item)|Alever Tweth'pek]]<br>
 +
3. [[an Aurilian fruit (Looted Item)|an Aurilian fruit]]<br>
 +
4. [[Blap Biscuit (Schematic)|Blap Biscuit (Pet Food)]]<br>
 +
5. [[Blob Candy (Schematic)|Blob Candy]]<br>
 +
6. [[Bofa Treat (Schematic)|Bofa Treat]]<br>
 +
7. [[Etost'Ew Zann (Looted Item)|Etost'Ew Zann]]<br>
 +
8. [[Felbar (Schematic)|Felbar (Pet Food)]]]<br>
 +
9. [[Flurr-Cle Onion (Looted Item)|Flurr-Cle Onion]]<br>
 +
10. [[Gruuvan Shaal (Schematic)|Gruuvan Shaal]]<br>
 +
11. [[Jar of Foraged Berries (Looted Item)|Jar of Foraged Berries]]<br>
 +
12. [[Jar of Foraged Bugs (Looted Item)|Jar of Foraged Bugs]]<br>
 +
13. [[Jar of Foraged Grubs (Looted Items)|Jar of Foraged Grubs]]<br>
 +
14. [[Jar of Foraged Fungus (Looted Items)|Jar of Foraged Fungus]]<br>
 +
15. [[Kanali Wafers (Schematic)|Kanali Wafers]]<br>
 +
16. [[Kiwik Clusjo Swirl (Schematic)|Kiwik Clusjo Swirl]]<br>
 +
17. [[Ko-Do Fruit (Looted Item)|Ko-Do Fruit]]<br>
 +
18. [[Maroj Melon (Looted Item)|Maroj Melon]]<br>
 +
19. [[Pastebread (Schematic)|Pastebread (Pet Food)]]<br>
 +
20. [[Schule Nef (Looted Item)|Schule Nef]]<br>
 +
21. [[Scrimpi (Schematic)|Scrimpi]]<br>
 +
22. [[Sijjo Sewi (Looted Item)|Sijjo Sewi]]<br>
 +
23. [[Sosi Hodor (Looted Item)|Sosi Hodor]]<br>
 +
24. [[Sweesonberry Rolls (Schematic)|Sweesonberry Rolls (Pet Food)]]]<br>
 +
25. [[Teltier Noodles (Schematic)|Teltier Noodles]]<br>
 +
26. [[Vagnerian Canape (Schematic)|Vagnerian Canape]]<br>
 +
27. [[Vercupti of Agazza Boleruuee (Schematic)|Vercupti of Agazza Boleruuee]]<br>
 +
28. [[Wild Snaff (Looted Item)|Wild Snaff]]<br>
 +
29. [[Won-Won (Schematic)|Won-Won]]<br>
  
Food: Travel Biscuits.
 
  
This Artisan-level food grants the eater roughly +16 to +18 Terrain Negotiation. This does not require the eater to have any prior Scout skills. So while under the effect of Travel Biscuits, a non-scout becomes (for a short time, roughly 15-20m) slightly below that of a Scout with Exploration 1, but without having to spend the 17 skill points.
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Drink
  
  
Foods: Air Cake, Pikatta Pie, Deneelian Fizz Pudding
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1. [[Accarragm (Schematic)|Accarragm]]<br>
 +
2. [[Breath of Heaven (Schematic)|Breath of Heaven]]<br>
 +
3. [[Caf (Schematic)|Caf]]<br>
 +
4. [[Garrmorl (Schematic)|Garrmorl]]<br>
 +
5. [[Mandalorian Wine (Schematic)|Mandalorian Wine]]<br>
 +
6. [[Spiced Tea (Schematic)|Spiced Tea]]<br>
 +
7. [[Vasarian Brandy (Schematic)|Vasarian Brandy]]<br>
  
These foods grant increasing defensive bonuses (while also having increasing filling and decreasing duration). While the description may imply that this is a bonus to the Fencer/Pistoleer "Dodge" skill, it is completely separate. These foods give a defensive benefit to any player, regardless of template, increasing the number of "swings/shoots at you but misses" messages in your combat spam. You will not see any more "swings/shoots at you but you evade", the message written to combat spam when the Fencer/Pistoleer Dodge skill triggers.
 
  
The "##% Dodge bonus" of these foods is a little fuzzy. This may be the chance an attack misses you completely prior to any checks of your ranged/melee defense. It may be a % increase of your ranged/melee defense skill (making this more beneficial to players with a high defense). The devs prefer to keep most of the inner workings of the combat system hidden. If anyone happens to have hard numbers from test results, feel free to send me a PM.
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Focused Crystals
  
* The filling and duration of Deneelian Fizz Pudding (roughly 70 fill, bonus lasts 1 or 2 minutes) are generally considered too much of a hinderance, even considering the 80-90% bonus it grants. Plus, it uses several resources that a chef may not normally stock (milk, bone, and leathery hide).
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1. [[a Focused Crystal Health Buff (Quest Reward)|a Focused Crystal (Health Buff)]]<br>
* Pikatta Pie gives around a 50% bonus for around 20 minutes with 27-25 filling. It also requires milk, but only in a subcomponent (where quality doesn't matter), but in fairly large quantity.
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2. [[a Focused Crystal Mind Buff (Quest Reward)|a Focused Crystal (Mind Buff)]]<br>
* Air Cake is the simplest for a chef to make (requiring only easily harvestable flora), gives 30-35% bonus for roughly 15m. A major selling point for Air Cake is its low filling, generally 10 or less.
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Food: Vegeparsine.
 
  
Gives up to +25 in Melee Defense. This adds too the main stat that most professions get. It also takes you over the 125 Def cap, allowing you to have 150 melee defence.
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{| align="center"
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|-
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||[[image:Accarragm.jpg|200px|thumb|Accarragm (Drink)]]||[[image:BoosterBlueSPICE.jpg|200px|thumb|Booster Blue (Spice)]]||[[image:VagnerianCanape.jpg|200px|thumb|Vagnerian Canape (Food)]]
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|-
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||[[image:Kwi_fortitude_enhancement.jpg|200px|thumb|Kliknik Fortitude Enhancement (Spice)]]
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|}
  
Drink: Elshandruu Pica Thundercloud.
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<br><br>
  
Adds to the Ranged Defence stat. Making you harder to hit from ranged attacks. Stats differ, but the upper range seems to be around +20. Is a drink so not as popular as Vegeparsine, but still effective. Can also take you over the 125 Def cap.
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=== Food and Drink Skill buffs ===
  
Food: Instant Buff. 50 Fill Vercupti, Breath of Heaven and Mandolorian Wine.
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Other additions to the chef menu are foods that give you an increase to a skill. These foods, and drinks allow characters characters access to skills they may not have from their profession (+dodge, +defense vs. knockdown) or to offer characters with these professions additional bonuses on top of their modifiers. Skill buffs from foods and drinks stack with clothing attachment bonuses on top of the default stat modifier caps. For example, while normally melee defense is capped at 125, a clothing attachment or article of clothing can bring this value up to 150. Food / drinks can further enhance this value.
  
This combo is very hard to come by, and is in most cases just a emergency package. But can save the life or give a helping hand in a fight to professions like jedi, that do not rely as heavily on the foods, or for a person turned Special forces in a enemy territory.
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If a skill requires using a command (/survey, /harvest), getting a bonus to that skill only benefits your character if you have already learned that command. Chandad's +survey won't allow a non-artisan to use a survey tool since they don't have the /survey command. Veghash's +creature harvesting won't allow a non-scout to harvest bone/hide/meat from an animal they killed. Jawa Beer's +Mask Scent won't help you unless you already have Exploration II. If a skill does not require using a command (terrain negotiation, Defense vs. X) then you do gain the benefit of the bonus even if your character did not have that skill. So a non-scout eating Travel Biscuits (+terrain negotiation) will travel faster when going up hills.
  
 +
Except for the stat buff foods, you cannot stack two foods that give the same bonus. So you can't eat two +40 citros snow cake and get +80 accuracy. You also can't eat a +40 snow cake and a +25 crispic to get +65. Trying to do so gives you the message "you are already under the effect of that food." You don't use up a charge of the second food, and you keep the bonus from only the first one eaten.
  
  
Everyone knows that Brandy and Canape are a great combination to boost your mind stats. But with the upcoming CURB, we MIGHT see that the mind pool isn't the end-all to your combat woes.
+
Skill buffing foods/drinks include the following:
  
I recommend a variety of alternatives for more leisurely activities.
 
 
For a Scout, harvesting that new shift of Carnivore meat on Yavin IV, I recommend:
 
 
Food:
 
Food:
Veghash - To improve your creature harvesting intake.
 
  
Dweezel - To improve Trapping. I can't imagine anyone voluntarily using traps anymore, but it should help in helping traps stick to higher level creatures while you're grinding Scout or Ranger.
+
1. [[Almond-Kwevvu Crisp Munchies (Schematic)|Almond-Kwevvu Crisp Munchies]]<br>
 +
2. [[Bivoli Tempari (Schematic)|Bivoli Tempari]]<br>
 +
3. [[Caramelized Pkneb (Schematic)|Caramelized Pkneb]]<br>
 +
4. [[Chandad (Schematic)|Chandad]]<br>
 +
5. [[Rakririan Burnout Sauce (Schematic)|Rakririan Burnout Sauce]]<br>
 +
6. [[Terratta (Schematic)|Terratta]]<br>
 +
7. [[Thakitillo (Schematic)|Thakitillo]]<br>
 +
8. [[Travel Biscuits (Schematic)|Travel Biscuits]]<br>
 +
9. [[Vegeparsine (Schematic)|Vegeparsine]]<br>
 +
10. [[Veghash (Schematic)|Veghash]]<br>
  
Terratta - To improve Camouflage, for Rangers that are into that kind of thing.
 
  
Drink:
+
Drink
Jawa Beer - To improve your Mask Scent Mod. If you live by Mask Scent, you might want to ask your neighborhood Chef to whip you up a Crate. (Note that this is granted in Dom. Arts in Artisan, a Master Artisan could craft this better than a Chef that did not have the Engineering line. It uses Artisan Mods, not Chef-granted ones)
+
  
Gralinyn Juice - Improves your Creature-to-hit mod.
 
  
For Crafters, there are:
+
1. [[Corellian Ale (Schematic)|Corellian Ale]]<br>
 +
2. [[Corellian Brandy (Schematic)|Corellian Brandy]]<br>
 +
3. [[Deuterium-pyro (Schematic)|Deuterium-pyro]]<br>
 +
4. [[Durindfire (Schematic)|Durindfire]]<br>
 +
5. [[Dweezel (Schematic)|Dweezel]]<br>
 +
6. [[Elshandruu Pica Thundercloud (Schematic)|Elshandruu Pica Thundercloud]]<br>
 +
7. [[Gralinyn Juice (Schematic)|Gralinyn Juice]]<br>
 +
8. [[Ithorian Mist (Schematic)|Ithorian Mist]]<br>
 +
9. [[Jawa Beer (Schematic)|Jawa Beer]]<br>
 +
10. [[Vayerbok (Schematic)|Vayerbok]]<br>
 +
11. [[Veronian Berry Wine (Schematic)|Veronian Berry Wine]]<br>
  
Food:
 
Chandad - Improves your Survey skill. While this may not be terribly useful, it should help grind up that tree (if you need to).
 
  
Pyollian Cake - Improves your Assembly Roll.
 
  
Drink:
+
'''Skill Buff Attributes'''
Bespin Port - Improves your Experimentation Roll. This will NOT give you an extra point to experiment with, but it will improve your chance at getting an Amazing Success experimentation.
+
  
For Pilots!
 
Believe it or not there is even food to help you in space.
 
Food:
 
Gorrnar - Reduces the wounds incurred while cloning. You can't save your clone data in space, so you always recieve wounds when you die. This will reduce the wounds you take, if you know you're going on a dangerous mission, or helping a friend out with a taking down a tough Lambda by "Zerg Rushing" it.
 
  
Ormachek - Increase experience earned by a small percent. (Will not work for any kind of Crafting xp)
 
  
And for RPing, a couple crates of Aitha or Caf sitting in your Yacht or YT-1300 would be fitting.
+
<br><br>
  
For Fighters, besides the usual suspects, you might also want to consider these fine culinary products.
+
=== Special Effect Foods ===
  
Food:
+
Damage reduction, crafting bonuses, xp bonuses are All benefits you can get from food. Some of these come as "triggered" effects, which don't activate until a certain action occurs.  Synthsteak, for example, reduces the damage done to you for the next 25-50 attacks. You can eat one, wander around for thirty minutes, and still get the benefit when you're attacked. Once consumed, a player has 60 minutes to use the triggered effect before it will be removed from their character. This timer isn't effected by any Flavor experimentation the chef does.
Dustcrepe - Reduces DOT duration. Perfect for fighting those spiders on Yavin, or Rancors on Dathomir. You don't have to have it before the poison or disease is applied to you. If you eat it after, it will reduce the remaining duration of the DOT by the % that the food lists. (DOT = Damage Over Time, just incase anyone doesn't know. This would work for Bleeding, Poison, and Disease attacks. And note that this is also granted in Artisan, not Chef)
+
  
Smuggler's Delight - Reduces the Downer Period for those Spice Junkies. Makes waiting out those Pixie and Muon downers a bit faster.
+
Another class of "Special Effect" foods give you built-in resistances to certain special attacks. Trimpian makes you resistant to Fire, Blood Chowder gives you resistance against bleed attacks.  
  
Cavaellin Creams - Reduces Incapacitation recovery time.
+
Certain Special effect foods have the same un-stackability as skill buffs. You can't take two synthsteaks or a synthsteak and exo-protein wafer.
  
For those defence stackers, or Initiate Jedi, looking to tighten their defenses against status effects, chefs can offer a full line making it more difficult for any status effect to stick on you.
+
<br><br>
  
Drink:
+
== Food and Drink Special Effects ==
Deuterium-pyro - Def. Vs. Intimidate
+
Corellian Brandy - Def. Vs. Knockdown (Thakitillo is a food that can also improve your defense to this)
+
Durindfire - Def. Vs. Stun
+
Ithorian Mist - Def. Vs. Dizzy
+
Veronian Berry Wine - Def. Vs. Blind (For those annoying birds on Endor that always blind you)
+
  
Food:
 
Trimpian - Def. Vs. Fire
 
  
Blood Chowder - Increases Def. Vs. Bleeding Attacks
 
  
Cho-Nor-Hoola - Increases Def. Vs. Poison and Disease Attacks
 
(not as helpful as top-of-the-line Doctor Buffs however, but useful if you need them on-the-go)
 
  
Understand however that these foods do not offer 100% protection from status effects, they merely make your defense against them a bit higher.
 
  
For Medics, instead of stocking up on Brandy and Canape, you also might want to consider the following as an alternative. (Possibly cheaper too!)
+
Special Effect foods and drinks include the following:
  
Drink:
+
Foods:
Blue Milk - Heals your Mind pool. Instead of taking Brandy, Blue Milk might be more useful in the field by instantly giving your more energy to revive that silly Carbineer. I would also recommend using Vagnerian Canape and/or Ahrisa in conjunction with this. (You might also consider asking around for Duration BE Tissues, to make the buff last longer instead of it giving a larger boost, though it would depend on your initial stat setup...)
+
  
Have a few as well i'd like to add.
+
1. [[Air Cake (Schematic)|Air Cake]]<br>
 +
2. [[Blood Chowder (Schematic)|Blood Chowder]]<br>
 +
3. [[Cavaellin Creams (Schematic)|Cavaellin Creams]]<br>
 +
4. [[Citros Snow Cake (Schematic)|Citros Snow Cake]]<br>
 +
5. [[Cho-Nor-Hoola (Schematic)|Cho-Nor-Hoola]]<br>
 +
6. [[Crispic (Schematic)|Crispic]]<br>
 +
7. [[Deneelian Fizz Pudding (Schematic)|Deneelian Fizz Pudding]]<br>
 +
8. [[Dustcrepe (Schematic)|Dustcrepe]]<br>
 +
9. [[Exo-Protein Wafers (Schematic)|Exo-Protein Wafers]]<br>
 +
10. [[Gorrnar (Schematic)|Gorrnar]]<br>
 +
11. [[Havla (Schematic)|Havla]]<br>
 +
12. [[Karkan Ribenes (Schematic)|Karkan Ribenes]]<br>
 +
13. [[K-18 Rations (Schematic)|K-18 Rations]]<br>
 +
14. [[Ormachek (Schematic)|Ormachek]]<br>
 +
15. [[Parwan Nutricake (Schematic)|Parwan Nutricake]]<br>
 +
16. [[Pikatta Pie (Schematic)|Pikatta Pie]]<br>
 +
17. [[Pyollian Cake (Schematic)|Pyollian Cake]]<br>
 +
18. [[Smuggler's Delight (Schematic)|Smuggler's Delight]]<br>
 +
19. [[Synthsteak (Schematic)|Synthsteak]]<br>
 +
20. [[Trimpian (Schematic)|Trimpian]]<br>
  
Cavellian Creams were mentioned, but not really explained.
 
The ability to survive an incap. In PVP, specially for people playing Jedi this food can save your neck.
 
If the chef make this stuff correctly, you will incap for less than half a second if you have eaten this prior to the fight.
 
Since the lag usually prevents a deathblow to "work" for a few seconds, you will be able to stand up and heal yourself and woila... you just saved yourself.
 
  
As a Knight in PVP, this stuff have saved me and my guildmembers more than just a few times.
+
Drinks:
The stuff has a 1 hour duration, or until next incap. About 20% food filling.
+
  
Spiced Tea.
 
For all those people who likes a VERY high base mindbar. Jedi or stackers in particular. Around +80 mind in power, and close to 1 full hour in duration, but the thing most people miss is the filling. Usually around just 8% to the drinkfilling. Which makes this stuff stackable... A LOT of it.
 
Do the math, and you'll see you can get a far higher base mindbar than with stacking brandy.
 
  
Mandalorian Wine
+
1. [[Aitha (Schematic)|Aitha]]<br>
Often missed due to it's rarity and filling.
+
2. [[Bespin Port (Schematic)|Bespin Port]]<br>
Since the stomach digestion has now been corrected, this stuff will most likely be more desireable for those intensive fights. Very usefull for melee chars and bounty hunters with healing abilities. Where your mindbar is the only real problem. About +1000 to Constitution, Stamina and Willpower, will made that mindbar (and health/action) regenerate at an insane rate.
+
3. [[Blue Milk (Schematic)|Blue Milk]]<br>
It has about 7 minutes duration and 50% filling, but since it only takes 15 minutes to get room for this stuff in your belly (which usually is full of brandy), you'll still have the brandy effect.
+
4. [[Flameout (Schematic)|Flameout]]<br>
 +
5. [[Jaar (Schematic)|Jaar]]<br>
 +
6. [[Ruby Bliel (Schematic)|Ruby Bliel]]<br>
 +
7. [[Starshine Surprise (Schematic)|Starshine Surprise]]<br>
 +
8. [[T'illa-T'iil (Schematic)|T'illa-T'iil]]<br>
 +
9. [[T'ssolok (Schematic)|T'ssolok]]<br>
  
Citros Snow Cake/Crispic
 
Many people know the Citros Snow. Accuracy increase. About +40 at the 25 minute range, at 25-28% filling. Very very usefull in grinding and in PVP versus those pesky stackers you can't hit. Very good for throwing grenades too.
 
Crispic on the other hand is very unknown to most people. Like aircake vs pikatta pie, this is the "mini-version" of the Citros Snow.
 
About 27-30 accuracy increase, about 15 minutes duration and in the 10-15% filling area. Very good if you can't make room for the heavier Citros Snow Cake.
 
  
Exo-Protein
 
Cute little snacks that are often missed.
 
It's a lower version of Synthsteak. About 25-28% damage reduction at about 17-20 attacks. But the real power in this food is the filling. just 5%!!! This means that desite the amount of other foods you may be eating, you can almost always make room for an Exo-Protein. And since you can eat 5 or 6 of them in order to take up the same filling as one single synthsteak, people should start to use it more often.
 
  
  
Results from the "Vomit foods testing division":
 
  
Air Cake and Pikatta Pie:
+
'''Drinks Aitha, Blue Milk'''
What does Cake/Pie do for me? It essentially subtracts the food bonus from the attacker's "to hit" modifier (visible for your targets as the -50, +15, whatever that you see when you have them targetted).
+
  
Bivoli:
+
These items offer instantaneous healing of mind pool damage.
Differences between +25 and +26 Bivoli when applying buffs. Bivoli is not capped at +25, although it's probably not worth the uber resources and tissue required to hit +26.
+
  
Bivoli bonus rounds down. Also, this shows that the difference between +23 and +25 is pretty minimal (around +18 higher buff when using +25).
+
 
 +
 
 +
'''Foods Synthsteak, Exo-Protein Wafers & Drink: Flameout'''
 +
 
 +
 
 +
These items offer the player the ability to reduce incoming damage over a certain amount of attacks. The player is notified about the food effects through a system message "Z damage was mitigated by defensive buffs".The damage reduction is already included in your combat spam "Mob hits you for Y damage".
 +
 
 +
The damage reduction is done before your armor does anything. So if you have a 25% reduction synthsteak and get hit for 1000 damage, you'll see "you were hit for 750 damage", then the 50% reduction from armor (if hit by something that's AP0) and resistence percentage starts from the 750 damage, not the original 1000. This is why if you add up the numbers in your combat spam (X damage, Y blocked by armor, Z mitigated by synthsteak) you'll sometimes get X < Y + Z.
 +
 +
 
 +
 
 +
'''Foods Air Cake, Pikatta Pie, Deneelian Fizz Pudding'''<br>
 +
 
 +
These foods grant increasing defensive bonuses. While the description may imply that this is a bonus to the Fencer/Pistoleer "Dodge" skill, it is completely separate. - Air Cake and Pikatta and Deneelian Fizz operate entirely independently of ALL OTHER MODS. They do not affect your dodge mod, ranged or melee defense, or any other skill mod you have from any combat profession or skill tape. These foods give a defensive benefit to any player, regardless of template, increasing the number of "swings/shoots at you but misses" messages in your combat spam. You will not see any more "swings/shoots at you but you evade", the message written to combat spam when the Fencer/Pistoleer Dodge skill triggers.The do not stack, and Intimidate, stun, dizzy, bleeds, BF, Poisons, Diseases, or any other states have no measurable affect on their performance.
 +
 
 +
The "##% Dodge bonus" of these foods is a little fuzzy. This may be the chance an attack misses you completely prior to any checks of your ranged/melee defense or It may be a percentage increase of your ranged/melee defense skill (making this more beneficial to players with a high defense).
 +
 
 +
All of these foods have a certain amount of time before they expire. The effects from these foods begin immediately from consumption.
 +
 
 +
 
 +
'''Food Pyollian Cake''' <br>
 +
 
 +
Improves assembly Assembly Rolls on the next crafting attempt. This is a one use delayed effect and once it has been used, the player must consume another use of the food to obtain another.  The bonus given acts by adding on to the assembly modifier.
 +
 
 +
 
 +
 
 +
'''Drink Bespin Port'''<br>
 +
 
 +
Improves your Experimentation Roll. This will NOT give you an extra point to experiment with, but it will improve your chance at getting an Amazing Success experimentation. This is a one use delayed effect and once it has been used, the player must consume another use of the food to obtain another.  The bonus given acts by adding on to the experimentation modifier.
 +
 
 +
 
 +
 
 +
'''Food Gorrnar'''<br>
 +
 
 +
Reduces the wounds incurred while cloning. This food works in space as well as You can't save your clone data in space, so you always recieve wounds when you die. This will reduce the wounds you take. This is a delayed effect and the food effect only occurs when the cloning is activated so the food must be consumed prior to cloning.
 +
 
 +
 
 +
 
 +
'''Food Ormachek'''<br>
 +
 
 +
Increase experience earned by a small percent. (Will not work for any kind of Crafting xp).  This food is a delayed effect meaning its effect will only occur when the listed trigger occurs meaning some action of earning experience. This effect will last for a limited number of experience gains when the player earns something for killing a creature or earning experience by other means.
 +
 
 +
 
 +
 
 +
'''Food Dustcrepe'''<br>
 +
 
 +
Reduces DOT duration. You don't have to have it before the poison or disease is applied to you. If you eat it after, it will reduce the remaining duration of the DOT by the % that the food lists. (DOT = Damage Over Time. This would work for Bleeding, Poison, and Disease attacks. This is an instant effect food meaning that it can work immediately and does not require any other action to occur before it performs its effect. Dustcrepe can only have its affect applied once every 15 minutes. It is unknown whether this works on force choke dots or not, but without any further information, we can assume it does for now.
 +
 
 +
 
 +
'''Food Smuggler's Delight'''<br>
 +
 
 +
Reduces the Downer Period for those Spice Junkies. Makes waiting out those Pixie and Muon downers a bit faster. This is a delayed effect food and in order for its effect to be used, a spice has to be used after the food has been consumed.
 +
 
 +
 
 +
'''Food Cavaellin Creams'''<br>
 +
 
 +
This is a delayed effect item. The player must consume it prior to becoming incapacitated. Once eaten it reduces Incapacitation recovery time by the given percentage.
 +
 
 +
 
 +
'''Food Trimpian'''<br>
 +
 
 +
Increases Defenses. Vs. Fire. This food reduces the initial fire damage from a heat based attack as well as the damage from heat based dots by the given percentage.
 +
 
 +
 
 +
'''Food Blood Chowder'''<br>
 +
 
 +
Increases Def. Vs. Bleeding Attacks. This will reduce the chance of a bleed effect being applied to the player by the given percentage.
 +
 
 +
 
 +
'''Food  Cho-Nor-Hoola'''<br>
 +
 
 +
Increases Def. Vs. Poison and Disease Attacks. This will reduce the chance of a poison and disease effect being applied to the player by the given percentage.
 +
 
 +
 
 +
 
 +
'''Drink Jaar'''<br>
 +
 
 +
 
 +
These drinks offer an effect that is immediate. This will enhance the abilities of the Wookie innate skill wookieeroar to allow it to attack more targets and also offer a greater amount of mind added to the player per target hit.  The percentage increase of the bonus targets and mind amount of the original stats are linked to the percentage quality of the food.
 +
 
 +
 
 +
 
 +
'''Food Karkan Ribenes'''
 +
 
 +
These drinks offer an effect that is immediate. This food adds a percentage increase to the trandoshan Regeneration innate ability.  The percentage increases the base 175 bonus to constitution that the ability gives.
 +
 
 +
 
 +
 
 +
'''Drink T'iila-T'iil'''
 +
 
 +
These drinks offer an instant reduction in the Food Stomach. The amount removed from the Food Stomach is equivilant to the amount listed in the % Reduction attribute on the items. These drinks only come in one use per item however.
 +
 
 +
 
 +
 
 +
 
 +
'''Food: Parwan Nutricake, K-18 Rations'''
 +
 
 +
 
 +
These food items will cause the player to instantly begin burst running. An additional effect with them is that there is a reduction in the burst run timer built in as well and applies even to the burst run effect caused by consumption of one of these items.  This has the effect of allowing continuous burst runs by consuming these foods one after another. Burst running with the food falls under the same restrictions as normal burst running in that if particular states etc are applied to the player then they cannot activate the burst run effect from the food.
 +
 
 +
<br><br><br>
 +
 
 +
== Spice, Food & Drink Attributes ==
 +
 
 +
 
 +
 
 +
 
 +
Note: Unless otherwise specified, these attributes apply to spices as well.
 +
 
 +
'''Variation Of:'''
 +
 
 +
 
 +
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
 +
 
 +
 
 +
For more information about the Variation Of attribute, see [[General Item Mechanics (Game Mechanics)|
 +
General Item Mechanics]]
 +
 
 +
 
 +
 
 +
2. '''Condition'''
 +
 
 +
This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints.  Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.
 +
 
 +
 
 +
 
 +
3. '''Volumn:'''
 +
 
 +
Represents the current container contents of the Item.
 +
 
 +
For more information about volumn counts, see [[Inventory Mechanics (Game Mechanics))|Inventory Mechanics]]
 +
 
 +
 
 +
 
 +
 
 +
4. '''Uses Remaining'''
 +
 
 +
 
 +
Attribute that only appears on foods.  This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.
 +
 
 +
 
 +
 
 +
5. '''Object Creator:'''
 +
 
 +
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
 +
 
 +
[[General Item Mechanics (Game Mechanics)|General Item Mechanics]], and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 +
 
 +
 
 +
 
 +
6. '''Serial Number:'''
 +
 
 +
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
 +
 
 +
 
 +
See [[General Item Mechanics (Game Mechanics)|General Item Mechanics]], [[Using Schematics (Game Mechanics)|Using Schematics]] and [[General Crafting Mechanics (Game Mechanics)|General Crafting Mechanics]] for more information about Serial numbers
 +
 
 +
 
 +
 
 +
7. '''Quantity'''
 +
 
 +
This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.
 +
 
 +
8. '''Stomach Filling (Drink)'''
 +
 
 +
This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
 +
 
 +
 
 +
9. '''Stomach Filling (Food)'''
 +
 
 +
This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.
 +
 
 +
10. '''Attribute Modifiers'''
 +
 
 +
This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.
 +
 
 +
11. '''Health'''
 +
 
 +
Attribute that appears when an item adds a Health buff.
 +
 
 +
12. '''Strength'''
 +
 
 +
Attribute that appears when an item adds a strength buff.
 +
 
 +
13. '''Constitution'''
 +
 
 +
Attribute that appears when an item adds a constitution buff.
 +
 
 +
14. '''Action'''
 +
 
 +
Attribute that appears when an item adds a action buff.
 +
 
 +
15. '''Quickness'''
 +
 
 +
Attribute that appears when an item adds a quickness buff.
 +
 
 +
16. '''Stamina'''
 +
 
 +
Attribute that appears when an item adds a stamina buff.
 +
 
 +
17. '''Mind'''
 +
 
 +
Attribute that appears when an item adds a mind buff.
 +
 
 +
18. '''Focus'''
 +
 
 +
Attribute that appears when an item adds a focus buff.
 +
 
 +
19. '''Willpower'''
 +
 
 +
Attribute that appears when an item adds a willpower buff.
 +
 
 +
 
 +
20. '''Skill'''
 +
 
 +
This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.
 +
 
 +
21.  '''Modifier'''
 +
 
 +
This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.
 +
 
 +
22. '''Instant Effect'''
 +
 
 +
Applies to:
 +
 
 +
Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration, T'iila-T'iil
 +
 
 +
This indicates that the effect from the item takes place immediately upon being used.
 +
 
 +
 
 +
23. '''Delayed Effect'''
 +
 
 +
 
 +
Applies to:
 +
Flameout, Bespin Port, Synthsteak, Smugglers Delight, Pyollian Cake, Ormachek, Havla, Gorrnar, Cavaellin Creams, Starshine Surprise
 +
 
 +
This indicates that the effect from the item only occurs if some action is performed that triggers it.
 +
 
 +
24. '''Duration Effect'''<br>
 +
 
 +
Applies to:
 +
Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok
 +
 
 +
This indicates that the effect listed for these foods will last until the duration on the item has expired.
 +
 
 +
25. '''Accuracy Increase'''<br>
 +
 
 +
Applies to:
 +
Citros Snow Cake, Crispic
 +
 
 +
Factors in as a percentage increase in the accuracy roll effect on attacking a target.
 +
 
 +
 
 +
26. '''Recovery Time Bonus'''<br>
 +
 
 +
Applies to:
 +
Havla, Ruby Bliel
 +
 
 +
 
 +
Factors as a percentage reduction in the healing time between each use of a healing item or ability.
 +
 
 +
 
 +
27. '''# of heals affected'''<br>
 +
 
 +
Applies to:
 +
Havla, Ruby Bliel
 +
 
 +
This indicates the number of heals that the item can work for before it expires and the player has to consume another.
 +
 
 +
28. '''% Bonus'''<br>
 +
 
 +
Applies to:
 +
Ormachek
 +
 
 +
This indicates the percentage of bonus experience that will be granted to a player when they earn experience from performing some action such as killing a creature or healing players etc.
 +
 
 +
 
 +
29. '''Grants Enhanced'''<br>
 +
 
 +
Applies to:
 +
Ormachek
 +
 
 +
This indicates the total number of times the player can earn experience while having obtaining a bonus from the foods effect.
 +
 
 +
 
 +
30. '''HAM Decrease'''<br>
 +
 
 +
Applies to:
 +
Parwann Nutricake, K-18 Ration
 +
 
 +
This is a direct percentage decrease in the ham costs for the burst run ability.
 +
 
 +
 
 +
31. '''Recovery Decrease'''<br>
 +
 
 +
Applies to:
 +
Parwann Nutricake, K-18 Ration
 +
 
 +
This is a direct percentage decrease in the reuse timer for the burst run ability.
 +
 
 +
 
 +
32. '''% Chance to Dodge'''<br>
 +
 
 +
Applies to:
 +
Pikatta Pie, Air Cake, Deneelian Fizz Pudding
 +
 
 +
This represents the percentage increase of the base chance a player has of being missed by a target.
 +
 
 +
33. '''Crafting Bonus'''<br>
 +
 
 +
Applies to:
 +
Pyollian Cake
 +
 
 +
This indicates the amount that will be added to the player's assembly modifier skill in order to help with benificial calculations on the next assembly attempt while the food is active.
 +
 
 +
34. '''Reduction'''<br>
 +
 
 +
Applies to:
 +
Dustcrepe
 +
 
 +
This indicates the percentage reduction on the timers for dot effects on the player.
 +
 
 +
 
 +
35. '''% Reduction'''<br>
 +
 
 +
Applies to:
 +
Smugglers Delight, Gornarr, T'ssolok, T'iila-T'iil
 +
 
 +
For smugglers Delight, this indicates the percentage reduction in the downer timer after using a spice. To get the effect of this food the player has to eat the food prior to using the spice.  For gornaar this attribute indicates the percentage reduction in the wounds caused by cloning without insurance or in space. For T'ssolok this attribute indicates the percentage reduction on the timer (tick) to apply the entertainer buff to a player. For T'iila-T'iil this attribute indicates the amount of Food Stomach filling that is deducted from the player by using this drink. 
 +
 
 +
36. '''% Resistance'''<br>
 +
 
 +
Applies to:
 +
Trimpian, Blood Chowder, Cho-Nor-Hoola
 +
 
 +
For trimpian this attribute indicates the percentage in damage reduction from heat based attacks as well as a reduction in the damage caused by fire dots. For Blood Chowder and Cho-Nor-Hoola this indicates a percentage increase in the chance to avoid having effects being applied to the player by the respective bleed, poison and disease dots.
 +
 
 +
 
 +
37. '''Duration'''<br>
 +
 
 +
Applies to:
 +
Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad,
 +
Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale
 +
Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice
 +
Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine
 +
 
 +
 
 +
This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.
 +
 
 +
38. '''Experimentation Bonus'''<br>
 +
 
 +
Applies to:
 +
Bespin Port
 +
 
 +
Indicates the amount added to the experimentation modifier when calculating the success roll for an experimentation attempt.
 +
 
 +
 
 +
39. '''% Damage Reduction'''<br>
 +
 
 +
Applies to:
 +
Flameout, Synthsteak, Exo-Protein Wafers
 +
 
 +
 
 +
Indicates the amount of damage as a percentage that will be absorbed by the item once the player has been successfully hit.
 +
 
 +
40. '''# of attacks affected'''<br>
 +
 
 +
Applies to:
 +
Flameout,Synthsteak, Exo-Protein Wafers
 +
 
 +
Indicates the number of attacks that the player may be hit by before the effects of the item wears off.
 +
 
 +
41. '''Mind Healing'''<br>
 +
 
 +
Applies to:
 +
Aitha, Blue Milk,
 +
 
 +
Indicates that these items will give the player an instant heal to the mind pool once consumed.
 +
 
 +
42. '''% Regen Bonus'''<br>
 +
 
 +
Applies to:
 +
Karkan Ribenes
 +
 
 +
Indicates the amount as a percentage that the food will increase a trandoshans regeneration stat by.
 +
This will increase the constitution statistic that the regeneration skill applies by the given percentage
 +
 
 +
43. '''Roar Enhancement'''<br>
 +
 
 +
Applies to:
 +
Jaar
 +
 
 +
Indicates the amount as a percentage that the food will add as a bonus to the effects from the wookie roar. This will increase the mind boost given per application of the roar as well as increase the number of targets that can be hit by the wookie roar.
 +
 
 +
44. '''Species Restriction'''<br>
 +
 
 +
Applies to:
 +
Jaar, Karkan Ribenes
 +
 
 +
Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans.
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45. '''Incap Recovery Bonus'''<br>
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Applies to:
 +
 
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Cavaellin Creams, Starshine Surprise
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Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item.
  
 
== Food Attributes ==
 
== Food Attributes ==
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Game Mechanics - Food & Skill Buff Effects

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Food & Skill Buff Effects

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Food, Special Item & Skill Buff Mechanics

Players within SWG may acquire items that enhance their statistics, skill modifiers or offer a variety of special effects. Among these items are Foods, Focused Crystals, Spices, Drinks, and Skill Buffing stims. These items can be used by the player either through the tool bar or by radial options such as Use for stims and Drink/Eat for foods, depending on which item is chosen to be consumed. Foods, Certain Spices, Drinks and skill buff items can be obtained from crafting, as loot, foraging, as rewards from npcs, or purchased from certain npc bartenders in cantinas.

Examining a food item shows how much that food/drink adds to the appropriate fill bar on the character sheet by the value of the "Filling" property. This number is a percentage, so you can eat two 40 Filling foods and a 20 Filling food before becoming completely full. In addition to that, you can drink four 25 Filling drinks, and then be full in both the food and drink bars.

A full stomach (either food or drink) empties completely in 30 minutes. This is a continuous process that begins as soon as you've eaten an item, and has no connection to the buff duration. So if you start with an empty stomach and eat only a 20 Filling food, your food bar will show about 1/5th full, and will be completely empty again in 30 * 0.20 = 6 minutes. In general, you digest 3.3 points of filling per minute.

Note: You cannot stack two foods that improve the same skill or have the same type of effect, even if you're trying to eat different types of food (Air Cake and Pikatta for +dodge, for example). If you try, you will get the message "You are already under the effect of this food". Likewise, you cannot stack two same type of stat buff effects that come from special items such as force focused crystals with their counterparts from dancer and doctor stat enhancement abilities.


A small table listing which staff buff types that stack and do not stack are as follows:


Stat Buff Type Doctor Buff Focused Crystal Dancer Buff Spice Food
Doctor Buff Highest Buff Overwrites Highest Buff Overwrites N/A Stacks Stacks
Focused Crystal Highest Buff Overwrites Doesn't Stack (only one spice of any type allowed at once) Highest Buff Overwrites Stacks Stacks
Dancer Buff N/A Highest Buff Overwrites Highest Buff Overwrites Stacks Stacks
Spice Stacks Stacks Stacks Doesn't Stack (only one spice of any type allowed at once) Stacks


Food Stacks Stacks Stacks Stacks Stacks



For more information about foraged foods, see Foraging

For more information about Spice, see Using Spice

For more information about Skill Buff items see Skill Buff Items

For a listing of Foods, Drinks and Spices, see Food Listing

Food, Drink,Special Item and Spice Buffs



Stat buffs

One thing that Food, Drinks, and spices all have in common is that they all share items which offer bonuses to statistics. With spices, in some cases the items will actually take away from the player's total stat pool when used. Generally speaking stat buffs offered by items will enhance the player's current and maximum statistic. Using stat buffs normally offers an immediate bonus to the current stat pool. For example a player with a current ham pool of 300/400 health eats a food that offers 1000 to health. The player now has a health bar of 1300/1400. When the stat buff wears off, the effect is to lower the max amounts and not the current and max. Using the previous example this would produce a result of 300/400 if the buff wore off. Stat buff foods allow stacking multiple foods (only limited by stomach filling) that give the same bonus.

Spices add to stats in the same way, however where they differ is in the effect on the player after the buff wears off. If a player with 400/400 ham uses a spice that buffs their stat by 400/400 they will again have 800/800 ham as with using the food example. However when the spice wears off, they will also lose the spice buff amount from their Current ham pool in addition to losing the max amount, therefore their stat would in effect now be 0/400. In this case the player would be incapacitated by the spice buff when it left. Foods and drinks offer the player the ability to enhance their skills as well as receive special effects. Stat buffing items will be discussed first. Unlike stat buffs, players cannot use multiple spices of the same or a different type while one is already active.


Several foods are specifically to buff pets. The details of the food will contain "Species restriction: pet" if this is the case.

Statistic buffing Items include the following:

Spices

1. Booster Blue
2. Crash n' Burn
3. Giggledust
4. Grey Gabaki
5. Gunjack
6. Kliknik Fortitude Enhancement
7. Kwi Adrenal Boost
8. Muon Gold
9. Neutron Pixie
10. Pyrepenol
11. Scramjet
12. Sedative H4b
13. Shadowpaw
14. Sweetblossom
15. Thruster Head
16. Yarrock
17. Zypolene Droid Lubricant


Food


1. Ahrisa
2. Alever Tweth'pek
3. an Aurilian fruit
4. Blap Biscuit (Pet Food)
5. Blob Candy
6. Bofa Treat
7. Etost'Ew Zann
8. Felbar (Pet Food)]
9. Flurr-Cle Onion
10. Gruuvan Shaal
11. Jar of Foraged Berries
12. Jar of Foraged Bugs
13. Jar of Foraged Grubs
14. Jar of Foraged Fungus
15. Kanali Wafers
16. Kiwik Clusjo Swirl
17. Ko-Do Fruit
18. Maroj Melon
19. Pastebread (Pet Food)
20. Schule Nef
21. Scrimpi
22. Sijjo Sewi
23. Sosi Hodor
24. Sweesonberry Rolls (Pet Food)]
25. Teltier Noodles
26. Vagnerian Canape
27. Vercupti of Agazza Boleruuee
28. Wild Snaff
29. Won-Won


Drink


1. Accarragm
2. Breath of Heaven
3. Caf
4. Garrmorl
5. Mandalorian Wine
6. Spiced Tea
7. Vasarian Brandy


Focused Crystals

1. a Focused Crystal (Health Buff)
2. a Focused Crystal (Mind Buff)


Accarragm (Drink)
Booster Blue (Spice)
Vagnerian Canape (Food)
Kliknik Fortitude Enhancement (Spice)



Food and Drink Skill buffs

Other additions to the chef menu are foods that give you an increase to a skill. These foods, and drinks allow characters characters access to skills they may not have from their profession (+dodge, +defense vs. knockdown) or to offer characters with these professions additional bonuses on top of their modifiers. Skill buffs from foods and drinks stack with clothing attachment bonuses on top of the default stat modifier caps. For example, while normally melee defense is capped at 125, a clothing attachment or article of clothing can bring this value up to 150. Food / drinks can further enhance this value.

If a skill requires using a command (/survey, /harvest), getting a bonus to that skill only benefits your character if you have already learned that command. Chandad's +survey won't allow a non-artisan to use a survey tool since they don't have the /survey command. Veghash's +creature harvesting won't allow a non-scout to harvest bone/hide/meat from an animal they killed. Jawa Beer's +Mask Scent won't help you unless you already have Exploration II. If a skill does not require using a command (terrain negotiation, Defense vs. X) then you do gain the benefit of the bonus even if your character did not have that skill. So a non-scout eating Travel Biscuits (+terrain negotiation) will travel faster when going up hills.

Except for the stat buff foods, you cannot stack two foods that give the same bonus. So you can't eat two +40 citros snow cake and get +80 accuracy. You also can't eat a +40 snow cake and a +25 crispic to get +65. Trying to do so gives you the message "you are already under the effect of that food." You don't use up a charge of the second food, and you keep the bonus from only the first one eaten.


Skill buffing foods/drinks include the following:

Food:

1. Almond-Kwevvu Crisp Munchies
2. Bivoli Tempari
3. Caramelized Pkneb
4. Chandad
5. Rakririan Burnout Sauce
6. Terratta
7. Thakitillo
8. Travel Biscuits
9. Vegeparsine
10. Veghash


Drink


1. Corellian Ale
2. Corellian Brandy
3. Deuterium-pyro
4. Durindfire
5. Dweezel
6. Elshandruu Pica Thundercloud
7. Gralinyn Juice
8. Ithorian Mist
9. Jawa Beer
10. Vayerbok
11. Veronian Berry Wine


Skill Buff Attributes




Special Effect Foods

Damage reduction, crafting bonuses, xp bonuses are All benefits you can get from food. Some of these come as "triggered" effects, which don't activate until a certain action occurs. Synthsteak, for example, reduces the damage done to you for the next 25-50 attacks. You can eat one, wander around for thirty minutes, and still get the benefit when you're attacked. Once consumed, a player has 60 minutes to use the triggered effect before it will be removed from their character. This timer isn't effected by any Flavor experimentation the chef does.

Another class of "Special Effect" foods give you built-in resistances to certain special attacks. Trimpian makes you resistant to Fire, Blood Chowder gives you resistance against bleed attacks.

Certain Special effect foods have the same un-stackability as skill buffs. You can't take two synthsteaks or a synthsteak and exo-protein wafer.



Food and Drink Special Effects

Special Effect foods and drinks include the following:

Foods:

1. Air Cake
2. Blood Chowder
3. Cavaellin Creams
4. Citros Snow Cake
5. Cho-Nor-Hoola
6. Crispic
7. Deneelian Fizz Pudding
8. Dustcrepe
9. Exo-Protein Wafers
10. Gorrnar
11. Havla
12. Karkan Ribenes
13. K-18 Rations
14. Ormachek
15. Parwan Nutricake
16. Pikatta Pie
17. Pyollian Cake
18. Smuggler's Delight
19. Synthsteak
20. Trimpian


Drinks:


1. Aitha
2. Bespin Port
3. Blue Milk
4. Flameout
5. Jaar
6. Ruby Bliel
7. Starshine Surprise
8. T'illa-T'iil
9. T'ssolok



Drinks Aitha, Blue Milk

These items offer instantaneous healing of mind pool damage.


Foods Synthsteak, Exo-Protein Wafers & Drink: Flameout


These items offer the player the ability to reduce incoming damage over a certain amount of attacks. The player is notified about the food effects through a system message "Z damage was mitigated by defensive buffs".The damage reduction is already included in your combat spam "Mob hits you for Y damage".

The damage reduction is done before your armor does anything. So if you have a 25% reduction synthsteak and get hit for 1000 damage, you'll see "you were hit for 750 damage", then the 50% reduction from armor (if hit by something that's AP0) and resistence percentage starts from the 750 damage, not the original 1000. This is why if you add up the numbers in your combat spam (X damage, Y blocked by armor, Z mitigated by synthsteak) you'll sometimes get X < Y + Z.


Foods Air Cake, Pikatta Pie, Deneelian Fizz Pudding

These foods grant increasing defensive bonuses. While the description may imply that this is a bonus to the Fencer/Pistoleer "Dodge" skill, it is completely separate. - Air Cake and Pikatta and Deneelian Fizz operate entirely independently of ALL OTHER MODS. They do not affect your dodge mod, ranged or melee defense, or any other skill mod you have from any combat profession or skill tape. These foods give a defensive benefit to any player, regardless of template, increasing the number of "swings/shoots at you but misses" messages in your combat spam. You will not see any more "swings/shoots at you but you evade", the message written to combat spam when the Fencer/Pistoleer Dodge skill triggers.The do not stack, and Intimidate, stun, dizzy, bleeds, BF, Poisons, Diseases, or any other states have no measurable affect on their performance.

The "##% Dodge bonus" of these foods is a little fuzzy. This may be the chance an attack misses you completely prior to any checks of your ranged/melee defense or It may be a percentage increase of your ranged/melee defense skill (making this more beneficial to players with a high defense).

All of these foods have a certain amount of time before they expire. The effects from these foods begin immediately from consumption.


Food Pyollian Cake

Improves assembly Assembly Rolls on the next crafting attempt. This is a one use delayed effect and once it has been used, the player must consume another use of the food to obtain another. The bonus given acts by adding on to the assembly modifier.


Drink Bespin Port

Improves your Experimentation Roll. This will NOT give you an extra point to experiment with, but it will improve your chance at getting an Amazing Success experimentation. This is a one use delayed effect and once it has been used, the player must consume another use of the food to obtain another. The bonus given acts by adding on to the experimentation modifier.


Food Gorrnar

Reduces the wounds incurred while cloning. This food works in space as well as You can't save your clone data in space, so you always recieve wounds when you die. This will reduce the wounds you take. This is a delayed effect and the food effect only occurs when the cloning is activated so the food must be consumed prior to cloning.


Food Ormachek

Increase experience earned by a small percent. (Will not work for any kind of Crafting xp). This food is a delayed effect meaning its effect will only occur when the listed trigger occurs meaning some action of earning experience. This effect will last for a limited number of experience gains when the player earns something for killing a creature or earning experience by other means.


Food Dustcrepe

Reduces DOT duration. You don't have to have it before the poison or disease is applied to you. If you eat it after, it will reduce the remaining duration of the DOT by the % that the food lists. (DOT = Damage Over Time. This would work for Bleeding, Poison, and Disease attacks. This is an instant effect food meaning that it can work immediately and does not require any other action to occur before it performs its effect. Dustcrepe can only have its affect applied once every 15 minutes. It is unknown whether this works on force choke dots or not, but without any further information, we can assume it does for now.


Food Smuggler's Delight

Reduces the Downer Period for those Spice Junkies. Makes waiting out those Pixie and Muon downers a bit faster. This is a delayed effect food and in order for its effect to be used, a spice has to be used after the food has been consumed.


Food Cavaellin Creams

This is a delayed effect item. The player must consume it prior to becoming incapacitated. Once eaten it reduces Incapacitation recovery time by the given percentage.


Food Trimpian

Increases Defenses. Vs. Fire. This food reduces the initial fire damage from a heat based attack as well as the damage from heat based dots by the given percentage.


Food Blood Chowder

Increases Def. Vs. Bleeding Attacks. This will reduce the chance of a bleed effect being applied to the player by the given percentage.


Food Cho-Nor-Hoola

Increases Def. Vs. Poison and Disease Attacks. This will reduce the chance of a poison and disease effect being applied to the player by the given percentage.


Drink Jaar


These drinks offer an effect that is immediate. This will enhance the abilities of the Wookie innate skill wookieeroar to allow it to attack more targets and also offer a greater amount of mind added to the player per target hit. The percentage increase of the bonus targets and mind amount of the original stats are linked to the percentage quality of the food.


Food Karkan Ribenes

These drinks offer an effect that is immediate. This food adds a percentage increase to the trandoshan Regeneration innate ability. The percentage increases the base 175 bonus to constitution that the ability gives.


Drink T'iila-T'iil

These drinks offer an instant reduction in the Food Stomach. The amount removed from the Food Stomach is equivilant to the amount listed in the % Reduction attribute on the items. These drinks only come in one use per item however.



Food: Parwan Nutricake, K-18 Rations


These food items will cause the player to instantly begin burst running. An additional effect with them is that there is a reduction in the burst run timer built in as well and applies even to the burst run effect caused by consumption of one of these items. This has the effect of allowing continuous burst runs by consuming these foods one after another. Burst running with the food falls under the same restrictions as normal burst running in that if particular states etc are applied to the player then they cannot activate the burst run effect from the food.




Spice, Food & Drink Attributes

Note: Unless otherwise specified, these attributes apply to spices as well.

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


2. Condition

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.


3. Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



4. Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.


5. Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


6. Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


7. Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

8. Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


9. Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.

10. Attribute Modifiers

This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.

11. Health

Attribute that appears when an item adds a Health buff.

12. Strength

Attribute that appears when an item adds a strength buff.

13. Constitution

Attribute that appears when an item adds a constitution buff.

14. Action

Attribute that appears when an item adds a action buff.

15. Quickness

Attribute that appears when an item adds a quickness buff.

16. Stamina

Attribute that appears when an item adds a stamina buff.

17. Mind

Attribute that appears when an item adds a mind buff.

18. Focus

Attribute that appears when an item adds a focus buff.

19. Willpower

Attribute that appears when an item adds a willpower buff.


20. Skill

This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.

21. Modifier

This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.

22. Instant Effect

Applies to:

Jaar, Parwann Nutricake, Dustcrepe, K-18 Ration, T'iila-T'iil

This indicates that the effect from the item takes place immediately upon being used.


23. Delayed Effect


Applies to: Flameout, Bespin Port, Synthsteak, Smugglers Delight, Pyollian Cake, Ormachek, Havla, Gorrnar, Cavaellin Creams, Starshine Surprise

This indicates that the effect from the item only occurs if some action is performed that triggers it.

24. Duration Effect

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok

This indicates that the effect listed for these foods will last until the duration on the item has expired.

25. Accuracy Increase

Applies to: Citros Snow Cake, Crispic

Factors in as a percentage increase in the accuracy roll effect on attacking a target.


26. Recovery Time Bonus

Applies to: Havla, Ruby Bliel


Factors as a percentage reduction in the healing time between each use of a healing item or ability.


27. # of heals affected

Applies to: Havla, Ruby Bliel

This indicates the number of heals that the item can work for before it expires and the player has to consume another.

28. % Bonus

Applies to: Ormachek

This indicates the percentage of bonus experience that will be granted to a player when they earn experience from performing some action such as killing a creature or healing players etc.


29. Grants Enhanced

Applies to: Ormachek

This indicates the total number of times the player can earn experience while having obtaining a bonus from the foods effect.


30. HAM Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the ham costs for the burst run ability.


31. Recovery Decrease

Applies to: Parwann Nutricake, K-18 Ration

This is a direct percentage decrease in the reuse timer for the burst run ability.


32. % Chance to Dodge

Applies to: Pikatta Pie, Air Cake, Deneelian Fizz Pudding

This represents the percentage increase of the base chance a player has of being missed by a target.

33. Crafting Bonus

Applies to: Pyollian Cake

This indicates the amount that will be added to the player's assembly modifier skill in order to help with benificial calculations on the next assembly attempt while the food is active.

34. Reduction

Applies to: Dustcrepe

This indicates the percentage reduction on the timers for dot effects on the player.


35. % Reduction

Applies to: Smugglers Delight, Gornarr, T'ssolok, T'iila-T'iil

For smugglers Delight, this indicates the percentage reduction in the downer timer after using a spice. To get the effect of this food the player has to eat the food prior to using the spice. For gornaar this attribute indicates the percentage reduction in the wounds caused by cloning without insurance or in space. For T'ssolok this attribute indicates the percentage reduction on the timer (tick) to apply the entertainer buff to a player. For T'iila-T'iil this attribute indicates the amount of Food Stomach filling that is deducted from the player by using this drink.

36. % Resistance

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola

For trimpian this attribute indicates the percentage in damage reduction from heat based attacks as well as a reduction in the damage caused by fire dots. For Blood Chowder and Cho-Nor-Hoola this indicates a percentage increase in the chance to avoid having effects being applied to the player by the respective bleed, poison and disease dots.


37. Duration

Applies to: Trimpian, Blood Chowder, Cho-Nor-Hoola, Pikatta Pie, Air Cake, Deneelian Fizz Pudding, Citros Snow Cake, Crispic, T'ssolok, Almond-Kwevvu Crisp Munchies, Bivoli Tempari, Caramelized Pkneb,Chandad, Rakririan Burnout Sauce, Terratta, Thakitillo, Travel Biscuits, Vegeparsine, Veghash, Corellian Ale Corellian Brandy, Deuterium-pyro, Durindfire, Dweezel, Elshandruu Pica Thundercloud, Gralinyn Juice Ithorian Mist, Jawa Beer, Vayerbok,, Veronian Berry Wine


This is the indicator of the remaining time that the player may have the effect from the item once it has been consumed.

38. Experimentation Bonus

Applies to: Bespin Port

Indicates the amount added to the experimentation modifier when calculating the success roll for an experimentation attempt.


39. % Damage Reduction

Applies to: Flameout, Synthsteak, Exo-Protein Wafers


Indicates the amount of damage as a percentage that will be absorbed by the item once the player has been successfully hit.

40. # of attacks affected

Applies to: Flameout,Synthsteak, Exo-Protein Wafers

Indicates the number of attacks that the player may be hit by before the effects of the item wears off.

41. Mind Healing

Applies to: Aitha, Blue Milk,

Indicates that these items will give the player an instant heal to the mind pool once consumed.

42. % Regen Bonus

Applies to: Karkan Ribenes

Indicates the amount as a percentage that the food will increase a trandoshans regeneration stat by. This will increase the constitution statistic that the regeneration skill applies by the given percentage

43. Roar Enhancement

Applies to: Jaar

Indicates the amount as a percentage that the food will add as a bonus to the effects from the wookie roar. This will increase the mind boost given per application of the roar as well as increase the number of targets that can be hit by the wookie roar.

44. Species Restriction

Applies to: Jaar, Karkan Ribenes

Indicates that a certain type of species is required to use an item. Jaar is limited to wookiees. Karkan Ribenes are limited to Trandoshans.

45. Incap Recovery Bonus

Applies to:

Cavaellin Creams, Starshine Surprise

Indicates the percentage amount reduction of the incapacitation timer after a player has become incapacitated after eating/drinking this item.

Food Attributes

Source References

Source Source in Context