Struct
SHORT
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Operand_Count
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INT
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Opcode
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LONG
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ObjectID
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INT
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Object_TYPE
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BYTE
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TYPE_#
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INT
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Object_Data_Size
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?
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Data
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Variable Descriptions
Operand_Count = 5
Opcode = 68A75F0C
A 64bit ID number assigned uniquely to objects.
- A 4 byte integer made of characters used to identify the object type. for a list of object types see below.
Note: This is just a string used in the debugging message. Parsing methods are set on object creation.
- This is a single byte integer used to identify what type of update is being done to the object based on the objects type.
Example:
TYPE = CREO
TYPE_#: 1, 3, 4, 6, 7, 8, 9...
Each value contains a different part or data to be updated to the object.
Some aren't used at all. The available ones will be listed.
- Size of DATA below
- The rest of the packet is just initialization data for the object. This gets parsed uniquely depending on
the Object_TYPE and TYPE_#. See the corresponding list for separate structs of these Objects.
ObjectTemplate Types
- SharedCellObjectTemplate
- SharedBuildingObjectTemplate
- SharedFactoryObjectTemplate
- SharedGroupObjectTemplate
- SharedGuildObjectTemplate
- SharedInstallationObjectTemplate
- SharedMissionObjectTemplate
- SharedPlayerObjectTemplate
- SharedResourceContainerObjectTemplate
- SharedStaticObjectTemplate
- SharedWaypointObjectTemplate
- SharedManufactureSchematicObjectTemplate
- SharedIntangibleObjectTemplate
- SharedTangibleObjectTemplate
- SharedShipObjectTemplate
- SharedCreatureObjectTemplate
- SharedWeaponObjectTemplate
- SharedVehicleObjectTemplate
- SharedBattlefieldMarkerObjectTemplate
- SharedTerrainSurfaceObjectTemplate
- SharedConstructionContractObjectTemplate
- SharedUniverseObjectTemplate
- SharedObjectTemplate
- SharedDraftSchematicObjectTemplate
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Tags
S→C
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This packet originates on the server.
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50%
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This packet has been partially reversed.
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