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Struct
Variable DescriptionsOperand_Count = 5 Opcode = 68A75F0C
A 64bit ID number assigned uniquely to objects.
Note: This is just a string used in the debugging message. Parsing methods are set on object creation.
Example: TYPE = CREO TYPE_#: 1, 3, 4, 6, 7, 8, 9... Each value contains a different part or data to be updated to the object. Some aren't used at all. The available ones will be listed.
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Tags
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Parsing Types
NAME | Name | Type 01 | Type 02 | Type 03 | Type 04 | Type 05 | Type 06 | Type 07 | Type 08 | Type 09 |
GILD | Guild Object | GILD01 | GILD03 | GILD06 | ||||||
CREO | Create Object | CREO01 | CREO03 | CREO04 | CREO06 | |||||
WEAO | Wearable Object | WEAO01 | WEAO02 | WEAO03 | WEAO04 | WEAO05 | WEAO06 | WEAO07 | WEAO08 | WEAO09 |
SHIP | Ship Object | SHIP01 | SHIP02 | SHIP03 | SHIP04 | SHIP05 | SHIP06 | SHIP07 | SHIP08 | SHIP09 |
INTO | Intangible Object | INTO01 | INTO03 | INTO06 | ||||||
TANO | Tangible Object | TANO01 | TANO03 | TANO06 | TANO07 | |||||
MISO | Mission Object | MISO01 | MISO03 | MISO06 | ||||||
PLAY | Player Object | PLAY01 | PLAY03 | PLAY06 | PLAY08 | PLAY09 | ||||
HINO | Installation Object | HINO01 | HINO03 | HINO06 | HINO07 | |||||
BUIO | Building Object | BUIO01 | BUIO02 | BUIO03 | BUIO04 | BUIO05 | BUIO06 | BUIO07 | BUIO08 | BUIO09 |
SCLT | Cell Object | SCLT01 | SCLT02 | SCLT03 | SCLT04 | SCLT05 | SCLT06 | SCLT07 | SCLT08 | SCLT09 |
RCNO | Resource Container Object | RCNO1 | RCNO03 | RCNO06 | ||||||
MSCO | Manufacture Schematic Object | MSCO01 | MSCO03 | MSCO06 | MSCO07 |