Food and skill buff Effects (Game Mechanics)

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Game Mechanics - Food & Skill Buff Effects

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Food & Skill Buff Effects

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Mechanics This document is about game mechanics.

Food & Skill Buff Mechanics

Players within SWG may acquire items that enhance their statistics, skill modifiers or offer a variety of special effects. Among these items are Foods, Spices, Drinks, and Skill Buffing stims. These items can be used by the player either through the tool bar or by radial options such as Use for stims and Drink/Eat for foods, depending on which item is chosen to be consumed. Foods, Certain Spices, Drinks and skill buff items can be obtained from crafting, as loot, foraging, as rewards from npcs, or purchased from certain npc bartenders in cantinas.


Examining a food item shows how much that food/drink adds to the appropriate fill bar on the character sheet by the value of the "Filling" property. This number is a percentage, so you can eat two 40 Filling foods and a 20 Filling food before becoming completely full. In addition to that, you can drink four 25 Filling drinks, and then be full in both the food and drink bars.

A full stomach (either food or drink) empties completely in 30 minutes. This is a continuous process that begins as soon as you've eaten an item, and has no connection to the buff duration. So if you start with an empty stomach and eat only a 20 Filling food, your food bar will show about 1/5th full, and will be completely empty again in 30 * 0.20 = 6 minutes. In general, you digest 3.3 points of filling per minute.


Note: You cannot stack two foods that improve the same skill or have the same type of effect, even if you're trying to eat different types of food (Air Cake and Pikatta for +dodge, for example). If you try, you will get the message "You are already under the effect of this food".


For more information about foraged foods, see Foraging

For more information about Spice, see Using Spice

For more information about Skill Buff items see Skill Buff Items

For a listing of Foods, Drinks and Spices, see Food Listing

Food, Drink, and Spice Buffs




Stat buffs

One thing that Food, Drinks, and spices all have in common is that they all share items which offer bonuses to statistics. With spices, in some cases the items will actually take away from the player's total stat pool when used. Generally speaking stat buffs offered by items will enhance the player's current and maximum statistic. Using stat buffs normally offers an immediate bonus to the current stat pool. For example a player with a current ham pool of 300/400 health eats a food that offers 1000 to health. The player now has a health bar of 1300/1400. When the stat buff wears off, the effect is to lower the max amounts and not the current and max. Using the previous example this would produce a result of 300/400 if the buff wore off.

Spices add to stats in the same way, however where they differ is in the effect on the player after the buff wears off. If a player with 400/400 ham uses a spice that buffs their stat by 400/400 they will again have 800/800 ham as with using the food example. However when the spice wears off, they will also lose the spice buff amount from their Current ham pool in addition to losing the max amount, therefore their stat would in effect now be 0/400. In this case the player would be incapacitated by the spice buff when it left. Foods and drinks offer the player the ability to enhance their skills as well as receive special effects. Stat buffing items will be discussed first.


Several foods are specifically to buff pets. The details of the food will contain "Species restriction: pet" if this is the case.

Statistic buffing Items include the following:

Spices:

1. Booster Blue
2. Crash n' Burn
3. Giggledust
4. Grey Gabaki
5. Gunjack
6. Kliknik Fortitude Enhancement
7. Kwi Adrenal Boost
8. Muon Gold
9. Neutron Pixie
10. Pyrepenol
11. Scramjet
12. Sedative H4b
13. Shadowpaw
14. Sweetblossom
15. Thruster Head
16. Yarrock
17. Zypolene Droid Lubricant


Food:


1. Ahrisa
2. Alever Tweth'pek
3. an Aurilian fruit
4. Blap Biscuit (Pet Food)]
5. Blob Candy
6. Bofa Treat
7. Etost'Ew Zann
8. Felbar (Pet Food)]
9. Flurr-Cle Onion
10. Gruuvan Shaal
11. Jar of Foraged Berries
12. Jar of Foraged Bugs
13. Jar of Foraged Grubs
14. Jar of Foraged Fungus
15. Kanali Wafers
16. Kiwik Clusjo Swirl
17. Ko-Do Fruit
18. Maroj Melon
19. Pastebread (Pet Food)
20. Schule Nef
21. Scrimpi
22. Sijjo Sewi
23. Sosi Hodor
24. Sweesonberry Rolls (Pet Food)]
25. Teltier Noodles
26. Vagnerian Canape
27. Vercupti of Agazza Boleruuee
28. Wild Snaff
29. Won-Won


Drink:


1. Accarragm
2. Breath of Heaven
3. Caf
4. Garrmorl
5. Mandalorian Wine
6. Spiced Tea
7. Vasarian Brandy







Stat Buff Item Attributes

Note: Unless otherwise specified, these attributes apply to spices as well.


1. Variation Of:

This attribute spawns on any item that has had its base type name changed. For player crafted foods/spicesdrinks this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as. For looted items, this attribute occurs only on items that have been given the exceptional or legendary tags.

2. Condition:

This attribute is only present on foods and drinks and indicates the current hitpoints remaining on the item.The left figure represents the current hitpoints on the item and the right represents the total max possible hitpoints. Foods have an innate condition of 1000. Food, and drinks do not decay upon death therefore condition values on them really serve no purpose.

3. Volumn

Represents the current container contents of the item.

4. Uses Remaining


Attribute that only appears on foods. This will indicate the remaining number of times that the particular food can be used before it will be removed from the inventory.

5. Object Creator

This attribute appears only on crafted items. The crafter's name is listed here.

6. Serial Number

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.

7. Quantity

This attribute only appears on food and drinks. This indicates the remaining number of times that the particular food can be used before it will be removed from the inventory. Note: For foods, uses remaining seems to be redundant as it displays the same thing as Quantity.

8. Stomach Filling (Drink)

This attribute only appears for drinks. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.


9. Stomach Filling (Food)

This attribute only appears for foods. This indicates to the player which stomach type (drink or food) that the object will fill up once consumed as well as the amount to which the item will fill the stomach by.

10. Attribute Modifiers

This attribute only appears on items that offer bonuses to statistics. The attribute modifier will list the total number of statistics that the item is offering buffs for.

11. Health

Attribute that appears when an item adds a Health buff.

12. Strength

Attribute that appears when an item adds a strength buff.

13. Constitution

Attribute that appears when an item adds a constitution buff.

14. Action

Attribute that appears when an item adds a action buff.

15. Quickness

Attribute that appears when an item adds a quickness buff.

16. Stamina

Attribute that appears when an item adds a stamina buff.

17. Mind

Attribute that appears when an item adds a mind buff.

18. Focus

Attribute that appears when an item adds a focus buff.

19. Willpower

Attribute that appears when an item adds a willpower buff.


Accarragm (Drink)
Booster Blue (Spice)
Vagnerian Canape (Food)
Kliknik Fortitude Enhancement (Spice)



Food and Drink Skill buffs

Other additions to the chef menu are foods that give you an increase to a skill. These foods, and drinks allow characters characters access to skills they may not have from their profession (+dodge, +defense vs. knockdown) or to offer characters with these professions additional bonuses on top of their modifiers. Skill buffs from foods and drinks stack with clothing attachment bonuses on top of the default stat modifier caps. For example, while normally melee defense is capped at 125, a clothing attachment or article of clothing can bring this value up to 150. Food / drinks can further enhance this value.

If a skill requires using a command (/survey, /harvest), getting a bonus to that skill only benefits your character if you have already learned that command. Chandad's +survey won't allow a non-artisan to use a survey tool since they don't have the /survey command. Veghash's +creature harvesting won't allow a non-scout to harvest bone/hide/meat from an animal they killed. Jawa Beer's +Mask Scent won't help you unless you already have Exploration II. If a skill does not require using a command (terrain negotiation, Defense vs. X) then you do gain the benefit of the bonus even if your character did not have that skill. So a non-scout eating Travel Biscuits (+terrain negotiation) will travel faster when going up hills.


Skill buffing foods/drinks include the following:

Food:

1. Almond-Kwevvu Crisp Munchies
2. Bivoli Tempari
3. Caramelized Pkneb
4. Chandad
5. Rakririan Burnout Sauce
6. Terratta
7. Thakitillo
8. Travel Biscuits
9. Vegeparsine
10. Veghash



Drink"


1. Corellian Ale
2. Corellian Brandy
3. Deuterium-pyro
4. Durindfire
5. Dweezel
6. Elshandruu Pica Thundercloud
7. Gralinyn Juice
8. Ithorian Mist
9. Jawa Beer
10. Vayerbok
11. Veronian Berry Wine


Skill Buff Attributes

1. Skill

This attribute appears on all items that offer skill modifications. Its purpose is to inform the player which skill modifier will be given to them if they consume this item.

2. Modifier

This attribute appears on all items that offer skill modifications. It displays the amount of skill modification enhancement that is added to the player. The amount displayed is truncated after 6 decimal places.

3. Duration This attribute appears on all items that offer skill modifications. It displays the length of time remaining for the effect to remain active on the player.



Special Effect Foods

Damage reduction, crafting bonuses, xp bonuses are All benefits you can get from food. Some of these come as "triggered" effects, which don't activate until a certain action occurs. Synthsteak, for example, reduces the damage done to you for the next 25-50 attacks. You can eat one, wander around for thirty minutes, and still get the benefit when you're attacked. Once consumed, a player has 60 minutes to use the triggered effect before it will be removed from their character. This timer isn't effected by any Flavor experimentation the chef does.

Another class of "Special Effect" foods give you built-in resistances to certain special attacks. Trimpian makes you resistant to Fire, Blood Chowder gives you resistance against bleed attacks.

Special effect foods have the same un-stackability as skill buffs. You can't take two synthsteaks or a synthsteak and exo-protein wafer.

Food and Drink Special Effects

Food: Travel Biscuits.

This Artisan-level food grants the eater a bonus to Terrain Negotiation. This does not require the eater to have any prior Scout skills. So while under the effect of Travel Biscuits, a non-scout becomes slightly below that of a Scout with Exploration 1, but without having to spend the 17 skill points.


Foods: Air Cake, Pikatta Pie, Deneelian Fizz Pudding

These foods grant increasing defensive bonuses. While the description may imply that this is a bonus to the Fencer/Pistoleer "Dodge" skill, it is completely separate. - Air Cake and Pikatta and Deneelian Fizz operate entirely independently of ALL OTHER MODS. They do not affect your dodge mod, ranged or melee defense, or any other skill mod you have from any combat profession or skill tape. These foods give a defensive benefit to any player, regardless of template, increasing the number of "swings/shoots at you but misses" messages in your combat spam. You will not see any more "swings/shoots at you but you evade", the message written to combat spam when the Fencer/Pistoleer Dodge skill triggers.The do not stack, and Intimidate, stun, dizzy, bleeds, BF, Poisons, Diseases, or any other states have no measurable affect on their performance.

The "##% Dodge bonus" of these foods is a little fuzzy. This may be the chance an attack misses you completely prior to any checks of your ranged/melee defense or It may be a percentage increase of your ranged/melee defense skill (making this more beneficial to players with a high defense).

All of these foods have a certain amount of time before they expire.


Food: Vegeparsine.

Gives up to +25 in Melee Defense. This adds too the main stat that most professions get. It also takes you over the 125 Def cap, allowing you to have 150 melee defence.


Drink: Elshandruu Pica Thundercloud.

Adds to the Ranged Defence stat. Making you harder to hit from ranged attacks. Can also take you over the 125 Def cap.




Food: Veghash

Veghash improves the creature harvesting modifiers.


Food: Dweezel -

Dweezel Improves trapping skill modifiers.



Food: Terratta

This improves Camouflage skill modifiers for Rangers.



Drink: Jawa Beer

This improves the Mask Scent Mod.



Drink: Gralinyn Juice -

Improves the Creature-to-hit mod allowing a player an added bonus to attack creatures.


Food: Chandad

Improves Survey skill modifiers.


Food: Pyollian Cake -

Improves assembly Assembly Rolls.


Drink: Bespin Port -

Improves your Experimentation Roll. This will NOT give you an extra point to experiment with, but it will improve your chance at getting an Amazing Success experimentation.


Food: Gorrnar - Reduces the wounds incurred while cloning. You can't save your clone data in space, so you always recieve wounds when you die. This will reduce the wounds you take


Food: Ormachek -

Increase experience earned by a small percent. (Will not work for any kind of Crafting xp)



Food:Dustcrepe - Reduces DOT duration. Perfect for fighting those spiders on Yavin, or Rancors on Dathomir. You don't have to have it before the poison or disease is applied to you. If you eat it after, it will reduce the remaining duration of the DOT by the % that the food lists. (DOT = Damage Over Time. This would work for Bleeding, Poison, and Disease attacks.


Food: Smuggler's Delight -

Reduces the Downer Period for those Spice Junkies. Makes waiting out those Pixie and Muon downers a bit faster.



Food: Cavaellin Creams -

Reduces Incapacitation recovery time.



Food: Trimpian -

Def. Vs. Fire


Food: Blood Chowder -

Increases Def. Vs. Bleeding Attacks



Food: Cho-Nor-Hoola -

Increases Def. Vs. Poison and Disease Attacks



Drink:Blue Milk -

Heals your Mind pool.







Special Effect foods and drinks include the following:

Foods:

1. Air Cake
2. Blood Chowder
3. Cavaellin Creams
4. Citros Snow Cake
5. Cho-Nor-Hoola
6. Crispic
7. Deneelian Fizz Pudding
8. Dustcrepe
9. Exo-Protein Wafers
10. Gorrnar
11. Havla
12. Karkan Ribenes
13. K-18 Rations
14. Ormachek
15. Parwan Nutricake
16. Pikatta Pie
17. Pyollian Cake
18. Smuggler's Delight
19. Synthsteak
20. Trimpian


Drinks:


1. Aitha
2. Bespin Port
3. Blue Milk
4. Flameout
5. Jaar
6. Ruby Bliel
7. Starshine Surprise
8. T'illa-T'iil
9. T'ssolok

Food Attributes

Source References

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